Rayscaper New Releases
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@Rich-O-Brien OK, got the latest version installed now.
I should have known this myself. DUH! -
How its takes to give the license via email???
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Hey @Mike-Amos,
Could you provide a screenshot? Here's what I see when hiding the assets panel. As you can see I still have a progress bar, so I think we are talking about different things:

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Thanks for the report, I can confirm the error with GPU rendering. Would you mind sending me the scene so I can try to reproduce the error?
Thanks,
Thomas -
Hi @gabrielaher ,
You can buy a Rayscaper license here (if you are logged in): https://sketchucation.com/purchase-smart.php?plugin=rayscaper
To manage a license you already have, you can do that here: https://sketchucation.com/webshop/my-licences.php
Let us know if you need more help.
Regards,
Thomas -
Thanks for the report, I can confirm the error with GPU rendering. Would you mind sending me the scene so I can try to reproduce the error?
Thanks,
Thomas
Hello, it's done, I sent you the file -
Hey, Rayscaper users!
Rayscaper 0.9.94 Beta is available. You can get it via:
- The SketchUcation store.
- Direct download: Rayscaper_Win_0.9.94_Beta.rbz.
I recommend upgrading to the latest version.
What Changed?
- Fix occasional skewed or corrupted textures in renders.
- Fix render failures when emissive materials are assigned to a group or component instance instead of directly to faces. (Cheers @krass for helping me find this bug!)
Full release notes: rayscaper.com/manual/release-notes
Help Me Build the Community

If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating
and helps me showcase its capabilities to new users.Follow me on X.
Happy Rendering!
Thomas -
Hey, Rayscaper users!
Rayscaper 0.9.95 Beta is available. You can get it via:
- The SketchUcation store.
- Direct download: Rayscaper_Win_0.9.95_Beta.rbz.
I recommend upgrading to the latest version.
What Changed?
- Improve asset setup feedback. Rayscaper now shows the asset name during setup.
- Improve asset download reliability. Large Poly Haven assets now use less memory and complete more reliably.
- Add Max Transparent Depth render control for GI and Approx. GI. Increase it when layered transparent or opacity-based materials render black where several panes overlap.
Full release notes: rayscaper.com/manual/release-notes
Help Me Build the Community

If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating
and helps me showcase its capabilities to new users.Follow me on X.
Happy Rendering!
Thomas -
@pixelcruncher
Hello Thomas,
An exercise using a previous client project with version 0.9.95.
A 4K render at 3000 spp, taking 1 hour 44 minutes on an RTX 3060 GPU.
Then downscaled to 1080p to use with GPT images for the characters (it’s a lot of work!).
Followed by compositing the characters back onto my original Rayscaper render.
I definitely messed up the glass on the pendant light, and forgot to finish the window view background...but I stayed honest and didn't ask ChatGPT to fix it! It’s a chandelier from 3D Warehouse, after all—naturally!raw RS 1080p render:

with characters:

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That's actually a very nice use of classic rendering + AI. Thanks for sharing! Why not render directly in 1080p if you have to downscale it for use with AI?
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I hold the view that renders should always be generated at high resolution. I still believe that. It allows for error correction during post-production and adds details that you wouldn't get at low resolution. You also gain sharpness. However, I've noticed that using a high number of SPP doesn't make much of a difference. I think that's what you were saying.
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