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    Wrap-R for SketchUp

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    • thomthomT Offline
      thomthom
      last edited by

      Whoa! Nice!

      Any chance we can see the raw mesh?

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • jujuJ Offline
        juju
        last edited by

        I don't know which impresses me more, the end product or the fact that you still had a SKP created way back in the day with SU4!?!

        Save the Earth, it's the only planet with chocolate.

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        • O Offline
          optimaforever
          last edited by

          Here are the control mesh...
          control mesh

          and the subdivided mesh.
          subdivided mesh

          I could probably do with less vertices but I'm still learning quad modeling.
          Nevertheless I'm quite happy with the results so far.
          Quads + QFT + WrapR + Substance Painter (+ Photoshop) really changed the way I model in SU and the way I see modeling in SU.

          I'm still missing more hard surface modeling tools.

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          • L Offline
            liam887
            last edited by

            Woah nice work!

            VISIT MY ONLINE GALLERY
            http://www.robotsvdinosaurs.com/

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            • HornOxxH Offline
              HornOxx
              last edited by

              πŸ‘ πŸ‘ such a great work - it canΒ΄t hardly get better !!
              ( & a cool render staging ! )

              never trust a skinny cook

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              • DrieDeeDesignD Offline
                DrieDeeDesign
                last edited by

                I really want the Mac version ... of Wrap-R ....

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  Great looking car model, Optima! πŸ‘

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                  • O Offline
                    optimaforever
                    last edited by

                    https://4.bp.blogspot.com/-KHunBZ9abPY/WeUx5lq0X1I/AAAAAAAA7uw/mZtqOxzUtTwX5ZptfYYinhqHnhcbzy92gCLcBGAs/s1600/OptimaHouse%2BOptima%2BMid%2Bwip2.jpg

                    Thanks!
                    Another example... Here I only WrapR'ed the tires and painted them with Substance Painter, then exported back the texture to Sketchup, rendered with Thea...
                    Previously I had to add the markings with PS or stamp the text as vector shapes in raw sketchup geometry.

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      Stellar!

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Those car models are beautiful. I can't imagine how you got there despite the great plugins.

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • HornOxxH Offline
                          HornOxx
                          last edited by

                          @hornoxx said:

                          ... it canΒ΄t hardly get better !!

                          I was wrong above - It can ❗ ❗ πŸ‘ πŸ‘ πŸ˜„

                          never trust a skinny cook

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                          • Mistro11M Offline
                            Mistro11
                            last edited by

                            I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup?

                            BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures?

                            i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                            Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              Make sure your texture is square 1 : 1

                              For documentation see : https://wrap-r.com/docs-wrapr-sketchup.html

                              Still not complete as I've more to add soon

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                yes, slowly slowly catchy monkey.

                                enjoy the trial! if you need a refresh let me know

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • Mistro11M Offline
                                  Mistro11
                                  last edited by

                                  @rich o brien said:

                                  Make sure your texture is square 1 : 1

                                  For documentation see : https://wrap-r.com/docs-wrapr-.html

                                  Still not complete as I've more to add soon

                                  Ah...my texture is 1:2. Sometimes I need the room. Any chance to support textures beyondn 1:1 dimensions in the future? Or is it because of the 1:0 space thing?

                                  i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                                  Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                                  • Mistro11M Offline
                                    Mistro11
                                    last edited by

                                    @rich o brien said:

                                    yes, slowly slowly catchy monkey.

                                    enjoy the trial! if you need a refresh let me know

                                    Ok, thank you!

                                    i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                                    Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                                    • JQLJ Offline
                                      JQL
                                      last edited by

                                      Wrap-R is beautiful to work with. Amazing little thing with a very intuitive workflow based on Blender's but with the Sketchup user in mind...

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • R Offline
                                        raumplan
                                        last edited by

                                        Wrap-R OSX version, please!

                                        http://www.raumplandesign.it

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                                        • OxerO Offline
                                          Oxer
                                          last edited by

                                          @raumplan said:

                                          Wrap-R OSX version, please!

                                          The same πŸ˜‰

                                          "The result is the end what is important is the process" by Oxer
                                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                          • O Offline
                                            optimaforever
                                            last edited by

                                            Hi Rich,

                                            I was wondering if an update was in the pipeline... has the new SU SDK allowed too improve on packing/optimzing UV algorithms?

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