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    Wrap-R for SketchUp

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    • O Offline
      optimaforever
      last edited by

      Ok, thanks!
      I can't find the nice wrapr tiles texture you use in the videos.
      Is there a way to install them?

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Not yet, but check your email inbox

        Download the free D'oh Book for SketchUp ๐Ÿ“–

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        • O Offline
          optimaforever
          last edited by

          Cool... I finally did it. ๐Ÿ˜„

          The chassis is an old model of my Javelin I made with SketchUp 4.
          I never quite succeeded in modeling the Optima body (lexan) because of the tools lacking in SketchUp, but with the recent addition of SubD and QFT, I was confident to be able to model it correctly.
          Yet I missed an unwrap tool as I didn't want to go the 3dsmax way to make all the complex painting scheme, not to mention the rich decals.

          Sketchup 2017 + SubD + QFT + WrapR + Substance Painter 2.6 + Thea Render 1.5 + Photoshop


          Kyosho Optima by optimaforever

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          • JQLJ Offline
            JQL
            last edited by

            Great model!

            www.casca.pt
            Visit us on facebook!

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            • O Offline
              optimaforever
              last edited by

              Thanks Joao ๐Ÿ˜„

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              • thomthomT Offline
                thomthom
                last edited by

                Whoa! Nice!

                Any chance we can see the raw mesh?

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • jujuJ Offline
                  juju
                  last edited by

                  I don't know which impresses me more, the end product or the fact that you still had a SKP created way back in the day with SU4!?!

                  Save the Earth, it's the only planet with chocolate.

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                  • O Offline
                    optimaforever
                    last edited by

                    Here are the control mesh...
                    control mesh

                    and the subdivided mesh.
                    subdivided mesh

                    I could probably do with less vertices but I'm still learning quad modeling.
                    Nevertheless I'm quite happy with the results so far.
                    Quads + QFT + WrapR + Substance Painter (+ Photoshop) really changed the way I model in SU and the way I see modeling in SU.

                    I'm still missing more hard surface modeling tools.

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                    • L Offline
                      liam887
                      last edited by

                      Woah nice work!

                      VISIT MY ONLINE GALLERY
                      http://www.robotsvdinosaurs.com/

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                      • HornOxxH Offline
                        HornOxx
                        last edited by

                        ๐Ÿ‘ ๐Ÿ‘ such a great work - it canยดt hardly get better !!
                        ( & a cool render staging ! )

                        never trust a skinny cook

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                        • DrieDeeDesignD Offline
                          DrieDeeDesign
                          last edited by

                          I really want the Mac version ... of Wrap-R ....

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                          • StinkieS Offline
                            Stinkie
                            last edited by

                            Great looking car model, Optima! ๐Ÿ‘

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                            • O Offline
                              optimaforever
                              last edited by

                              https://4.bp.blogspot.com/-KHunBZ9abPY/WeUx5lq0X1I/AAAAAAAA7uw/mZtqOxzUtTwX5ZptfYYinhqHnhcbzy92gCLcBGAs/s1600/OptimaHouse%2BOptima%2BMid%2Bwip2.jpg

                              Thanks!
                              Another example... Here I only WrapR'ed the tires and painted them with Substance Painter, then exported back the texture to Sketchup, rendered with Thea...
                              Previously I had to add the markings with PS or stamp the text as vector shapes in raw sketchup geometry.

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                Stellar!

                                Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  Those car models are beautiful. I can't imagine how you got there despite the great plugins.

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • HornOxxH Offline
                                    HornOxx
                                    last edited by

                                    @hornoxx said:

                                    ... it canยดt hardly get better !!

                                    I was wrong above - It can โ— โ— ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ˜„

                                    never trust a skinny cook

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                                    • Mistro11M Offline
                                      Mistro11
                                      last edited by

                                      I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup?

                                      BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures?

                                      i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                                      Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        Make sure your texture is square 1 : 1

                                        For documentation see : https://wrap-r.com/docs-wrapr-sketchup.html

                                        Still not complete as I've more to add soon

                                        Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          yes, slowly slowly catchy monkey.

                                          enjoy the trial! if you need a refresh let me know

                                          Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                          • Mistro11M Offline
                                            Mistro11
                                            last edited by

                                            @rich o brien said:

                                            Make sure your texture is square 1 : 1

                                            For documentation see : https://wrap-r.com/docs-wrapr-.html

                                            Still not complete as I've more to add soon

                                            Ah...my texture is 1:2. Sometimes I need the room. Any chance to support textures beyondn 1:1 dimensions in the future? Or is it because of the 1:0 space thing?

                                            i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                                            Structural Integrity is Not Just Physical...It's in the Design and Purpose

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