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    Wrap-R for SketchUp

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
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    • jujuJ Offline
      juju
      last edited by

      I don't know which impresses me more, the end product or the fact that you still had a SKP created way back in the day with SU4!?!

      Save the Earth, it's the only planet with chocolate.

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      • O Offline
        optimaforever
        last edited by

        Here are the control mesh...
        control mesh

        and the subdivided mesh.
        subdivided mesh

        I could probably do with less vertices but I'm still learning quad modeling.
        Nevertheless I'm quite happy with the results so far.
        Quads + QFT + WrapR + Substance Painter (+ Photoshop) really changed the way I model in SU and the way I see modeling in SU.

        I'm still missing more hard surface modeling tools.

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        • L Offline
          liam887
          last edited by

          Woah nice work!

          VISIT MY ONLINE GALLERY
          http://www.robotsvdinosaurs.com/

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          • HornOxxH Offline
            HornOxx
            last edited by

            ๐Ÿ‘ ๐Ÿ‘ such a great work - it canยดt hardly get better !!
            ( & a cool render staging ! )

            never trust a skinny cook

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            • DrieDeeDesignD Offline
              DrieDeeDesign
              last edited by

              I really want the Mac version ... of Wrap-R ....

              1 Reply Last reply Reply Quote 0
              • StinkieS Offline
                Stinkie
                last edited by

                Great looking car model, Optima! ๐Ÿ‘

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                • O Offline
                  optimaforever
                  last edited by

                  https://4.bp.blogspot.com/-KHunBZ9abPY/WeUx5lq0X1I/AAAAAAAA7uw/mZtqOxzUtTwX5ZptfYYinhqHnhcbzy92gCLcBGAs/s1600/OptimaHouse%2BOptima%2BMid%2Bwip2.jpg

                  Thanks!
                  Another example... Here I only WrapR'ed the tires and painted them with Substance Painter, then exported back the texture to Sketchup, rendered with Thea...
                  Previously I had to add the markings with PS or stamp the text as vector shapes in raw sketchup geometry.

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    Stellar!

                    Download the free D'oh Book for SketchUp ๐Ÿ“–

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      Those car models are beautiful. I can't imagine how you got there despite the great plugins.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • HornOxxH Offline
                        HornOxx
                        last edited by

                        @hornoxx said:

                        ... it canยดt hardly get better !!

                        I was wrong above - It can โ— โ— ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ˜„

                        never trust a skinny cook

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                        • Mistro11M Offline
                          Mistro11
                          last edited by

                          I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup?

                          BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures?

                          i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                          Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            Make sure your texture is square 1 : 1

                            For documentation see : https://wrap-r.com/docs-wrapr-sketchup.html

                            Still not complete as I've more to add soon

                            Download the free D'oh Book for SketchUp ๐Ÿ“–

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              yes, slowly slowly catchy monkey.

                              enjoy the trial! if you need a refresh let me know

                              Download the free D'oh Book for SketchUp ๐Ÿ“–

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                              • Mistro11M Offline
                                Mistro11
                                last edited by

                                @rich o brien said:

                                Make sure your texture is square 1 : 1

                                For documentation see : https://wrap-r.com/docs-wrapr-.html

                                Still not complete as I've more to add soon

                                Ah...my texture is 1:2. Sometimes I need the room. Any chance to support textures beyondn 1:1 dimensions in the future? Or is it because of the 1:0 space thing?

                                i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                                Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                                • Mistro11M Offline
                                  Mistro11
                                  last edited by

                                  @rich o brien said:

                                  yes, slowly slowly catchy monkey.

                                  enjoy the trial! if you need a refresh let me know

                                  Ok, thank you!

                                  i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                                  Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                                  • JQLJ Offline
                                    JQL
                                    last edited by

                                    Wrap-R is beautiful to work with. Amazing little thing with a very intuitive workflow based on Blender's but with the Sketchup user in mind...

                                    www.casca.pt
                                    Visit us on facebook!

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                                    • R Offline
                                      raumplan
                                      last edited by

                                      Wrap-R OSX version, please!

                                      http://www.raumplandesign.it

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                                      • OxerO Offline
                                        Oxer
                                        last edited by

                                        @raumplan said:

                                        Wrap-R OSX version, please!

                                        The same ๐Ÿ˜‰

                                        "The result is the end what is important is the process" by Oxer
                                        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                        • O Offline
                                          optimaforever
                                          last edited by

                                          Hi Rich,

                                          I was wondering if an update was in the pipeline... has the new SU SDK allowed too improve on packing/optimzing UV algorithms?

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                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            I already replied to your email.

                                            But we have to wait for the next SDK to see what goodies SU expose to us.

                                            We do have a new unwrapping method for non-manifold meshes. But having a Smart Unwrap method is the goal to minimize to workflow for those that need very quick and dirty unwrapping.

                                            Download the free D'oh Book for SketchUp ๐Ÿ“–

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