Wrap-R for SketchUp
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 Stellar! 
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 Those car models are beautiful. I can't imagine how you got there despite the great plugins. 
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 I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup? BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures? 
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 Make sure your texture is square 1 : 1 For documentation see : https://wrap-r.com/docs-wrapr-sketchup.html Still not complete as I've more to add soon 
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 yes, slowly slowly catchy monkey. enjoy the trial! if you need a refresh let me know 
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 @rich o brien said: Make sure your texture is square 1 : 1 For documentation see : https://wrap-r.com/docs-wrapr-.html Still not complete as I've more to add soon Ah...my texture is 1:2. Sometimes I need the room. Any chance to support textures beyondn 1:1 dimensions in the future? Or is it because of the 1:0 space thing? 
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 @rich o brien said: yes, slowly slowly catchy monkey. enjoy the trial! if you need a refresh let me know Ok, thank you! 
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 Wrap-R is beautiful to work with. Amazing little thing with a very intuitive workflow based on Blender's but with the Sketchup user in mind... 
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 Wrap-R OSX version, please! 
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 Hi Rich, I was wondering if an update was in the pipeline... has the new SU SDK allowed too improve on packing/optimzing UV algorithms? 
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 I already replied to your email. But we have to wait for the next SDK to see what goodies SU expose to us. We do have a new unwrapping method for non-manifold meshes. But having a Smart Unwrap method is the goal to minimize to workflow for those that need very quick and dirty unwrapping. 
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 Yup, I know. 
 I just wanted to launch a beacon here to tell others that info, in case they were wondering... 
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 @rich o brien said: Make sure your texture is square 1 : 1 I recently re-discoverd Wrapr and I'm loving it - great tool! Any chance non-square textures will be supported? (2048x1024) 
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 Ah! I forgot to post the final result... 
 Modeled in Sketchup pro 2017/8 + QFT + SubD
 Unwrap in Wrap-R
 Bodies painted with Substance Painter 2
 Rendered with Thea 1.5/2
  
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 Non square is coming. need to address some export issues for non-square textures @opti those are yummy models! 
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 thanks Rich!  
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 Question: will there be an update for 2019 soon OR should we use the 2018 Wrap-r version? 
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 @kaas said: Question: will there be an update for 2019 soon OR should we use the 2018 Wrap-r version? +1 
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