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    Wrap-R for SketchUp

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    • HornOxxH Offline
      HornOxx
      last edited by

      πŸ‘ πŸ‘ such a great work - it canΒ΄t hardly get better !!
      ( & a cool render staging ! )

      never trust a skinny cook

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      • DrieDeeDesignD Offline
        DrieDeeDesign
        last edited by

        I really want the Mac version ... of Wrap-R ....

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        • StinkieS Offline
          Stinkie
          last edited by

          Great looking car model, Optima! πŸ‘

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          • O Offline
            optimaforever
            last edited by

            https://4.bp.blogspot.com/-KHunBZ9abPY/WeUx5lq0X1I/AAAAAAAA7uw/mZtqOxzUtTwX5ZptfYYinhqHnhcbzy92gCLcBGAs/s1600/OptimaHouse%2BOptima%2BMid%2Bwip2.jpg

            Thanks!
            Another example... Here I only WrapR'ed the tires and painted them with Substance Painter, then exported back the texture to Sketchup, rendered with Thea...
            Previously I had to add the markings with PS or stamp the text as vector shapes in raw sketchup geometry.

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Stellar!

              Download the free D'oh Book for SketchUp πŸ“–

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              • pbacotP Offline
                pbacot
                last edited by

                Those car models are beautiful. I can't imagine how you got there despite the great plugins.

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  @hornoxx said:

                  ... it canΒ΄t hardly get better !!

                  I was wrong above - It can ❗ ❗ πŸ‘ πŸ‘ πŸ˜„

                  never trust a skinny cook

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                  • Mistro11M Offline
                    Mistro11
                    last edited by

                    I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup?

                    BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures?

                    i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                    Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      Make sure your texture is square 1 : 1

                      For documentation see : https://wrap-r.com/docs-wrapr-sketchup.html

                      Still not complete as I've more to add soon

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        yes, slowly slowly catchy monkey.

                        enjoy the trial! if you need a refresh let me know

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • Mistro11M Offline
                          Mistro11
                          last edited by

                          @rich o brien said:

                          Make sure your texture is square 1 : 1

                          For documentation see : https://wrap-r.com/docs-wrapr-.html

                          Still not complete as I've more to add soon

                          Ah...my texture is 1:2. Sometimes I need the room. Any chance to support textures beyondn 1:1 dimensions in the future? Or is it because of the 1:0 space thing?

                          i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                          Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                          • Mistro11M Offline
                            Mistro11
                            last edited by

                            @rich o brien said:

                            yes, slowly slowly catchy monkey.

                            enjoy the trial! if you need a refresh let me know

                            Ok, thank you!

                            i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                            Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                            • JQLJ Offline
                              JQL
                              last edited by

                              Wrap-R is beautiful to work with. Amazing little thing with a very intuitive workflow based on Blender's but with the Sketchup user in mind...

                              www.casca.pt
                              Visit us on facebook!

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                              • R Offline
                                raumplan
                                last edited by

                                Wrap-R OSX version, please!

                                http://www.raumplandesign.it

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                                • OxerO Offline
                                  Oxer
                                  last edited by

                                  @raumplan said:

                                  Wrap-R OSX version, please!

                                  The same πŸ˜‰

                                  "The result is the end what is important is the process" by Oxer
                                  [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                  • O Offline
                                    optimaforever
                                    last edited by

                                    Hi Rich,

                                    I was wondering if an update was in the pipeline... has the new SU SDK allowed too improve on packing/optimzing UV algorithms?

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      I already replied to your email.

                                      But we have to wait for the next SDK to see what goodies SU expose to us.

                                      We do have a new unwrapping method for non-manifold meshes. But having a Smart Unwrap method is the goal to minimize to workflow for those that need very quick and dirty unwrapping.

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • O Offline
                                        optimaforever
                                        last edited by

                                        Yup, I know.
                                        I just wanted to launch a beacon here to tell others that info, in case they were wondering... πŸ˜‰

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                                        • K Offline
                                          kaas
                                          last edited by

                                          @rich o brien said:

                                          Make sure your texture is square 1 : 1

                                          I recently re-discoverd Wrapr and I'm loving it - great tool! Any chance non-square textures will be supported? (2048x1024)

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                                          • O Offline
                                            optimaforever
                                            last edited by

                                            Ah! I forgot to post the final result...
                                            Modeled in Sketchup pro 2017/8 + QFT + SubD
                                            Unwrap in Wrap-R
                                            Bodies painted with Substance Painter 2
                                            Rendered with Thea 1.5/2


                                            Kyosho Optima Mid trio

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