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    Wrap-R for SketchUp

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    • L Offline
      liam887
      last edited by

      Woah nice work!

      VISIT MY ONLINE GALLERY
      http://www.robotsvdinosaurs.com/

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      • HornOxxH Offline
        HornOxx
        last edited by

        πŸ‘ πŸ‘ such a great work - it canΒ΄t hardly get better !!
        ( & a cool render staging ! )

        never trust a skinny cook

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        • DrieDeeDesignD Offline
          DrieDeeDesign
          last edited by

          I really want the Mac version ... of Wrap-R ....

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          • StinkieS Offline
            Stinkie
            last edited by

            Great looking car model, Optima! πŸ‘

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            • O Offline
              optimaforever
              last edited by

              https://4.bp.blogspot.com/-KHunBZ9abPY/WeUx5lq0X1I/AAAAAAAA7uw/mZtqOxzUtTwX5ZptfYYinhqHnhcbzy92gCLcBGAs/s1600/OptimaHouse%2BOptima%2BMid%2Bwip2.jpg

              Thanks!
              Another example... Here I only WrapR'ed the tires and painted them with Substance Painter, then exported back the texture to Sketchup, rendered with Thea...
              Previously I had to add the markings with PS or stamp the text as vector shapes in raw sketchup geometry.

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                Stellar!

                Download the free D'oh Book for SketchUp πŸ“–

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                • pbacotP Offline
                  pbacot
                  last edited by

                  Those car models are beautiful. I can't imagine how you got there despite the great plugins.

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • HornOxxH Offline
                    HornOxx
                    last edited by

                    @hornoxx said:

                    ... it canΒ΄t hardly get better !!

                    I was wrong above - It can ❗ ❗ πŸ‘ πŸ‘ πŸ˜„

                    never trust a skinny cook

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                    • Mistro11M Offline
                      Mistro11
                      last edited by

                      I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup?

                      BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures?

                      i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                      Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Make sure your texture is square 1 : 1

                        For documentation see : https://wrap-r.com/docs-wrapr-sketchup.html

                        Still not complete as I've more to add soon

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          yes, slowly slowly catchy monkey.

                          enjoy the trial! if you need a refresh let me know

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • Mistro11M Offline
                            Mistro11
                            last edited by

                            @rich o brien said:

                            Make sure your texture is square 1 : 1

                            For documentation see : https://wrap-r.com/docs-wrapr-.html

                            Still not complete as I've more to add soon

                            Ah...my texture is 1:2. Sometimes I need the room. Any chance to support textures beyondn 1:1 dimensions in the future? Or is it because of the 1:0 space thing?

                            i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                            Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                            • Mistro11M Offline
                              Mistro11
                              last edited by

                              @rich o brien said:

                              yes, slowly slowly catchy monkey.

                              enjoy the trial! if you need a refresh let me know

                              Ok, thank you!

                              i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                              Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                              • JQLJ Offline
                                JQL
                                last edited by

                                Wrap-R is beautiful to work with. Amazing little thing with a very intuitive workflow based on Blender's but with the Sketchup user in mind...

                                www.casca.pt
                                Visit us on facebook!

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                                • R Offline
                                  raumplan
                                  last edited by

                                  Wrap-R OSX version, please!

                                  http://www.raumplandesign.it

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                                  • OxerO Offline
                                    Oxer
                                    last edited by

                                    @raumplan said:

                                    Wrap-R OSX version, please!

                                    The same πŸ˜‰

                                    "The result is the end what is important is the process" by Oxer
                                    [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                    • O Offline
                                      optimaforever
                                      last edited by

                                      Hi Rich,

                                      I was wondering if an update was in the pipeline... has the new SU SDK allowed too improve on packing/optimzing UV algorithms?

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        I already replied to your email.

                                        But we have to wait for the next SDK to see what goodies SU expose to us.

                                        We do have a new unwrapping method for non-manifold meshes. But having a Smart Unwrap method is the goal to minimize to workflow for those that need very quick and dirty unwrapping.

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • O Offline
                                          optimaforever
                                          last edited by

                                          Yup, I know.
                                          I just wanted to launch a beacon here to tell others that info, in case they were wondering... πŸ˜‰

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                                          • K Offline
                                            kaas
                                            last edited by

                                            @rich o brien said:

                                            Make sure your texture is square 1 : 1

                                            I recently re-discoverd Wrapr and I'm loving it - great tool! Any chance non-square textures will be supported? (2048x1024)

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