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    Wrap-R for SketchUp

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    • Rich O BrienR 離線
      Rich O Brien Moderator
      最後由 編輯

      Stellar!

      Download the free D'oh Book for SketchUp 📖

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      • pbacotP 離線
        pbacot
        最後由 編輯

        Those car models are beautiful. I can't imagine how you got there despite the great plugins.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • HornOxxH 離線
          HornOxx
          最後由 編輯

          @hornoxx said:

          ... it can´t hardly get better !!

          I was wrong above - It can ❗ ❗ 👍 👍 😄

          never trust a skinny cook

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          • Mistro11M 離線
            Mistro11
            最後由 編輯

            I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup?

            BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures?

            i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
            Structural Integrity is Not Just Physical...It's in the Design and Purpose

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            • Rich O BrienR 離線
              Rich O Brien Moderator
              最後由 編輯

              Make sure your texture is square 1 : 1

              For documentation see : https://wrap-r.com/docs-wrapr-sketchup.html

              Still not complete as I've more to add soon

              Download the free D'oh Book for SketchUp 📖

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              • Rich O BrienR 離線
                Rich O Brien Moderator
                最後由 編輯

                yes, slowly slowly catchy monkey.

                enjoy the trial! if you need a refresh let me know

                Download the free D'oh Book for SketchUp 📖

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                • Mistro11M 離線
                  Mistro11
                  最後由 編輯

                  @rich o brien said:

                  Make sure your texture is square 1 : 1

                  For documentation see : https://wrap-r.com/docs-wrapr-.html

                  Still not complete as I've more to add soon

                  Ah...my texture is 1:2. Sometimes I need the room. Any chance to support textures beyondn 1:1 dimensions in the future? Or is it because of the 1:0 space thing?

                  i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                  Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                  • Mistro11M 離線
                    Mistro11
                    最後由 編輯

                    @rich o brien said:

                    yes, slowly slowly catchy monkey.

                    enjoy the trial! if you need a refresh let me know

                    Ok, thank you!

                    i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                    Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                    • JQLJ 離線
                      JQL
                      最後由 編輯

                      Wrap-R is beautiful to work with. Amazing little thing with a very intuitive workflow based on Blender's but with the Sketchup user in mind...

                      www.casca.pt
                      Visit us on facebook!

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                      • R 離線
                        raumplan
                        最後由 編輯

                        Wrap-R OSX version, please!

                        http://www.raumplandesign.it

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                        • OxerO 離線
                          Oxer
                          最後由 編輯

                          @raumplan said:

                          Wrap-R OSX version, please!

                          The same 😉

                          "The result is the end what is important is the process" by Oxer
                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                          • O 離線
                            optimaforever
                            最後由 編輯

                            Hi Rich,

                            I was wondering if an update was in the pipeline... has the new SU SDK allowed too improve on packing/optimzing UV algorithms?

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                            • Rich O BrienR 離線
                              Rich O Brien Moderator
                              最後由 編輯

                              I already replied to your email.

                              But we have to wait for the next SDK to see what goodies SU expose to us.

                              We do have a new unwrapping method for non-manifold meshes. But having a Smart Unwrap method is the goal to minimize to workflow for those that need very quick and dirty unwrapping.

                              Download the free D'oh Book for SketchUp 📖

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                              • O 離線
                                optimaforever
                                最後由 編輯

                                Yup, I know.
                                I just wanted to launch a beacon here to tell others that info, in case they were wondering... 😉

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                                • K 離線
                                  kaas
                                  最後由 編輯

                                  @rich o brien said:

                                  Make sure your texture is square 1 : 1

                                  I recently re-discoverd Wrapr and I'm loving it - great tool! Any chance non-square textures will be supported? (2048x1024)

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                                  • O 離線
                                    optimaforever
                                    最後由 編輯

                                    Ah! I forgot to post the final result...
                                    Modeled in Sketchup pro 2017/8 + QFT + SubD
                                    Unwrap in Wrap-R
                                    Bodies painted with Substance Painter 2
                                    Rendered with Thea 1.5/2


                                    Kyosho Optima Mid trio

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                                    • Rich O BrienR 離線
                                      Rich O Brien Moderator
                                      最後由 編輯

                                      @kaas

                                      Non square is coming. need to address some export issues for non-square textures

                                      @opti

                                      those are yummy models!

                                      Download the free D'oh Book for SketchUp 📖

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                                      • O 離線
                                        optimaforever
                                        最後由 編輯

                                        thanks Rich! 😄

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                                        • K 離線
                                          kaas
                                          最後由 編輯

                                          Question: will there be an update for 2019 soon OR should we use the 2018 Wrap-r version?

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                                          • alsomarA 離線
                                            alsomar Extension Creator
                                            最後由 編輯

                                            @kaas said:

                                            Question: will there be an update for 2019 soon OR should we use the 2018 Wrap-r version?

                                            +1

                                            Alejandro Soriano Visuals · All my links

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