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    Wrap-R for SketchUp

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
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    • L
      liam887
      last edited by

      Woah nice work!

      VISIT MY ONLINE GALLERY
      http://www.robotsvdinosaurs.com/

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      • HornOxxH
        HornOxx
        last edited by

        πŸ‘ πŸ‘ such a great work - it canΒ΄t hardly get better !!
        ( & a cool render staging ! )

        never trust a skinny cook

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        • DrieDeeDesignD
          DrieDeeDesign
          last edited by

          I really want the Mac version ... of Wrap-R ....

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          • StinkieS
            Stinkie
            last edited by

            Great looking car model, Optima! πŸ‘

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            • O
              optimaforever
              last edited by

              https://4.bp.blogspot.com/-KHunBZ9abPY/WeUx5lq0X1I/AAAAAAAA7uw/mZtqOxzUtTwX5ZptfYYinhqHnhcbzy92gCLcBGAs/s1600/OptimaHouse%2BOptima%2BMid%2Bwip2.jpg

              Thanks!
              Another example... Here I only WrapR'ed the tires and painted them with Substance Painter, then exported back the texture to Sketchup, rendered with Thea...
              Previously I had to add the markings with PS or stamp the text as vector shapes in raw sketchup geometry.

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              • Rich O BrienR
                Rich O Brien Moderator
                last edited by

                Stellar!

                Download the free D'oh Book for SketchUp πŸ“–

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                • pbacotP
                  pbacot
                  last edited by

                  Those car models are beautiful. I can't imagine how you got there despite the great plugins.

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • HornOxxH
                    HornOxx
                    last edited by

                    @hornoxx said:

                    ... it canΒ΄t hardly get better !!

                    I was wrong above - It can ❗ ❗ πŸ‘ πŸ‘ πŸ˜„

                    never trust a skinny cook

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                    • Mistro11M
                      Mistro11
                      last edited by

                      I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup?

                      BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures?

                      Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                      • Rich O BrienR
                        Rich O Brien Moderator
                        last edited by

                        Make sure your texture is square 1 : 1

                        For documentation see : https://wrap-r.com/docs-wrapr-sketchup.html

                        Still not complete as I've more to add soon

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • Rich O BrienR
                          Rich O Brien Moderator
                          last edited by

                          yes, slowly slowly catchy monkey.

                          enjoy the trial! if you need a refresh let me know

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • Mistro11M
                            Mistro11
                            last edited by

                            @rich o brien said:

                            Make sure your texture is square 1 : 1

                            For documentation see : https://wrap-r.com/docs-wrapr-.html

                            Still not complete as I've more to add soon

                            Ah...my texture is 1:2. Sometimes I need the room. Any chance to support textures beyondn 1:1 dimensions in the future? Or is it because of the 1:0 space thing?

                            Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                            • Mistro11M
                              Mistro11
                              last edited by

                              @rich o brien said:

                              yes, slowly slowly catchy monkey.

                              enjoy the trial! if you need a refresh let me know

                              Ok, thank you!

                              Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                              • JQLJ
                                JQL
                                last edited by

                                Wrap-R is beautiful to work with. Amazing little thing with a very intuitive workflow based on Blender's but with the Sketchup user in mind...

                                www.casca.pt
                                Visit us on facebook!

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                                • R
                                  raumplan
                                  last edited by

                                  Wrap-R OSX version, please!

                                  http://www.raumplandesign.it

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                                  • OxerO
                                    Oxer
                                    last edited by

                                    @raumplan said:

                                    Wrap-R OSX version, please!

                                    The same πŸ˜‰

                                    "The result is the end what is important is the process" by Oxer
                                    http://www.oxervision.blogspot.com/

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                                    • O
                                      optimaforever
                                      last edited by

                                      Hi Rich,

                                      I was wondering if an update was in the pipeline... has the new SU SDK allowed too improve on packing/optimzing UV algorithms?

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                                      • Rich O BrienR
                                        Rich O Brien Moderator
                                        last edited by

                                        I already replied to your email.

                                        But we have to wait for the next SDK to see what goodies SU expose to us.

                                        We do have a new unwrapping method for non-manifold meshes. But having a Smart Unwrap method is the goal to minimize to workflow for those that need very quick and dirty unwrapping.

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • O
                                          optimaforever
                                          last edited by

                                          Yup, I know.
                                          I just wanted to launch a beacon here to tell others that info, in case they were wondering... πŸ˜‰

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                                          • K
                                            kaas
                                            last edited by

                                            @rich o brien said:

                                            Make sure your texture is square 1 : 1

                                            I recently re-discoverd Wrapr and I'm loving it - great tool! Any chance non-square textures will be supported? (2048x1024)

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