sketchucation logo sketchucation
    • 登入
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SubD examples and models

    已排程 已置頂 已鎖定 已移動 SUbD
    renderpluginsextensions
    1.7k 貼文 81 Posters 952.0k 瀏覽 79 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • C 離線
      cuttingedge
      最後由 編輯

      QFT, Vertex Tools & SubD, proved to be the most enjoyable tools for modeling. Here's a WIP of my earpods..

      apple earpods WIP

      1 條回覆 最後回覆 回覆 引用 0
      • pilouP 離線
        pilou
        最後由 編輯

        @unknownuser said:

        you could wind up with some huge files. Is this normal?

        Yep! Basically SKetshup is a "box modeling" program, not a "Subdivision" program!
        It's was not provided for that!
        We are lucky that works for some little objects, but that will be very difficult for biggest project! 😉
        Manage millions of polygons is not its speciality! 💚

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 條回覆 最後回覆 回覆 引用 0
        • JQLJ 離線
          JQL
          最後由 編輯

          @pilou said:

          @unknownuser said:

          you could wind up with some huge files. Is this normal?

          Yep! Basically SKetshup is a "box modeling" program, not a "Subdivision" program!
          It's was not provided for that!
          We are lucky that works for some little objects, but that will be very difficult for biggest project! 😉
          Manage millions of polygons is not its speciality! 💚

          If they're working with render engines and if you have Thea Interactive Rendering capabilities, you'll be able to fire up a render with subdivision without Sketchup Open GL viewport even being aware of it!

          Then it will be fast even for millions of polys, if you have enough power in your CPU+GPU combo, it will actually be a zip!

          www.casca.pt
          Visit us on facebook!

          1 條回覆 最後回覆 回覆 引用 0
          • pilouP 離線
            pilou
            最後由 編輯

            Yes thanks to Proxies! 😉

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

            1 條回覆 最後回覆 回覆 引用 0
            • ntxdaveN 離線
              ntxdave
              最後由 編輯

              @HornOxx Thanks a ton. I see what I did wrong. I thought I had used the Ctrl when using the Gizmo tool but I must not have.

              I tried selecting the grids at both end and scaling at the same time but for some reason it would not do it. I was able to do it by scaling one end at a time.

              I wish the ConnetEdges tool that is part of the QFT tool would give you a little better control over the division (like being able to split the selected surface evenly) but I also know that you can use the move tool to position the rings/loops so there is more than one way to get the job done. I also like the way you went into wire frame mode and used guide lines to drag the ring/loops. That was pretty neat also.

              Ultimately, I would like to be able to put together a beginners guide to quad face modeling.

              Here are the sections I would like to see:

              • What is Quad Modeling

              • Why is it necessary/Why would you want to use it

              • Step by step example

              • This would be a step by step guide with pictures that showed each step with an explanation of why you are performing it* I think a written guide might work better than a video but maybe some animated gifs because the newbie needs to understand both how and why you are performing the step* The sample model needs to be comprehensive enough to see all (or at least most) of the features yet not so complicated that the beginner cannot understand what is being done

              • Glossary

              • Poly* Quad* Tri* N-Gon* Other Terms

              Just some current thoughts - a long way off though.

              1 條回覆 最後回覆 回覆 引用 0
              • ntxdaveN 離線
                ntxdave
                最後由 編輯

                @pilou said:

                Yes thanks to Proxies! 😉

                Another dumb question: What are Proxies?

                1 條回覆 最後回覆 回覆 引用 0
                • BoxB 離線
                  Box
                  最後由 編輯

                  Here's a quicky to show how to slice things up with QFT.

                  http://i155.photobucket.com/albums/s296/storeben/SU/Qft.gif

                  1 條回覆 最後回覆 回覆 引用 0
                  • HornOxxH 離線
                    HornOxx
                    最後由 編輯

                    @ntxdave said:

                    What are Proxies?

                    The Proxy in this context is the simple raw geometry.
                    Also for example Artisan uses this term - also there is a simple raw geometry (the proxy)
                    which then gets subdivided in a much complexer and biger geometry. The Proxy allways is the
                    "placeholder"(? don´t know if that word exists in English?) for something modified.
                    A lot of Render tools replace simple Proxys with most complex replace-geometrys or components.
                    So you can draw (or use) for example a simple line-box in SU, wich then gets replaces within a renderer by a most complex 3D-tree...

                    never trust a skinny cook

                    1 條回覆 最後回覆 回覆 引用 0
                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      @cuttingedge said:

                      QFT, Vertex Tools & SubD, proved to be the most enjoyable tools for modeling. Here's a WIP of my earpods..

                      Is the colour there from post processing? Or is that actually a SketchUp style?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 條回覆 最後回覆 回覆 引用 0
                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        @jql said:

                        If they're working with render engines and if you have Thea Interactive Rendering capabilities, you'll be able to fire up a render with subdivision without Sketchup Open GL viewport even being aware of it!

                        Indeed. At the moment I'm moving towards using OpenSubdiv as subdivision engine. It actually have support for fast display of the subdivided mesh for OpenGL and DirectX - however the SU API doesn't provide access to the GL pipeline. Otherwise you'd have it override the normal drawing of the mesh in high-poly while SU itself would only know about the control mesh. dreams
                        But I got some ideas here ... need to make some experiments. 🤓

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 條回覆 最後回覆 回覆 引用 0
                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          @ntxdave said:

                          • Poly* Quad* Tri* N-Gon* Other Terms

                          Have you looked at the links on the SUbD site?
                          http://evilsoftwareempire.com/subd/quads

                          Currently there are four links to external sites that describe the general concept of tris, quads and ngons. Is there information there you feel is missing?

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 條回覆 最後回覆 回覆 引用 0
                          • jiminy-billy-bobJ 離線
                            jiminy-billy-bob
                            最後由 編輯

                            @thomthom said:

                            however the SU API doesn't provide access to the GL pipeline.

                            Tomasz did it! It needs some heavy hacking, but your colleagues in the core team may help you?

                            If you do succeed, I'd love to know how 😄

                            25% off Skatter for SketchUcation Premium Members

                            1 條回覆 最後回覆 回覆 引用 0
                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              @jiminy-billy-bob said:

                              Tomasz did it!

                              Yea, I know there are way to get access directly to the SU viewport. But I got another idea that might be less hacking. I'm hesitant to dig too deep into host applications like that as it could easily break. I was thinking more in terms of overlays. Separate transparent window in a separate process (that way if it breaks it shouldn't take down SU with it.)

                              But yea - BaseCamp hackathon? 😄

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 條回覆 最後回覆 回覆 引用 0
                              • JQLJ 離線
                                JQL
                                最後由 編輯

                                @jiminy-billy-bob said:

                                @thomthom said:

                                however the SU API doesn't provide access to the GL pipeline.

                                Tomasz did it! It needs some heavy hacking, but your colleagues in the core team may help you?

                                If you do succeed, I'd love to know how 😄

                                Damn I love Thea For Sketchup!

                                www.casca.pt
                                Visit us on facebook!

                                1 條回覆 最後回覆 回覆 引用 0
                                • O 離線
                                  optimaforever
                                  最後由 編輯

                                  Is there a tut for terrain and especially road modeling in quads?
                                  I'm struggling to find examples for correct crossings topologies...

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • C 離線
                                    cuttingedge
                                    最後由 編輯

                                    @thomthom said:

                                    Is the colour there from post processing? Or is that actually a SketchUp style?

                                    Nope i just provided a platform for good contrast against the white.

                                    Thinking about it.. It isnt easy to model perfectly. took me about an hour and half..while it looks okay here.
                                    I had to redo it again to perfectly model it. My target it to actually make my modeling skill usable in the actual production of professional 3d prints.

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • Rich O BrienR 離線
                                      Rich O Brien Moderator
                                      最後由 編輯

                                      SketchUp needs Matcaps soooo bad 😞

                                      Download the free D'oh Book for SketchUp 📖

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @cuttingedge said:

                                        @thomthom said:

                                        Is the colour there from post processing? Or is that actually a SketchUp style?

                                        Nope i just provided a platform for good contrast against the white.

                                        I might just have to replicate that. I quite liked that colour scheme.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • O 離線
                                          optimaforever
                                          最後由 編輯

                                          I arrived to this with the roads in quads.
                                          But I have no idea for the topology of the terrain between them...
                                          What's the basic strategy? try to create a complete grid with similar quad size (closest to square as possible)?
                                          And is quad modeling only for volumes? In the present case I'm only working on a plane...

                                          Thanks


                                          quad terrain modeling.jpg

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            optimaforever - what is your target end result? Are you planning on subdividing?
                                            Are you planing on keeping it 100% flat? Will you be adding pavements etc? Some times you might not need quads 100% of the time.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 12
                                            • 13
                                            • 14
                                            • 15
                                            • 16
                                            • 82
                                            • 83
                                            • 14 / 83
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement