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    • HornOxxH Offline
      HornOxx
      last edited by

      @ntxdave said:

      What are Proxies?

      The Proxy in this context is the simple raw geometry.
      Also for example Artisan uses this term - also there is a simple raw geometry (the proxy)
      which then gets subdivided in a much complexer and biger geometry. The Proxy allways is the
      "placeholder"(? donΒ΄t know if that word exists in English?) for something modified.
      A lot of Render tools replace simple Proxys with most complex replace-geometrys or components.
      So you can draw (or use) for example a simple line-box in SU, wich then gets replaces within a renderer by a most complex 3D-tree...

      never trust a skinny cook

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      • thomthomT Offline
        thomthom
        last edited by

        @cuttingedge said:

        QFT, Vertex Tools & SubD, proved to be the most enjoyable tools for modeling. Here's a WIP of my earpods..

        Is the colour there from post processing? Or is that actually a SketchUp style?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          @jql said:

          If they're working with render engines and if you have Thea Interactive Rendering capabilities, you'll be able to fire up a render with subdivision without Sketchup Open GL viewport even being aware of it!

          Indeed. At the moment I'm moving towards using OpenSubdiv as subdivision engine. It actually have support for fast display of the subdivided mesh for OpenGL and DirectX - however the SU API doesn't provide access to the GL pipeline. Otherwise you'd have it override the normal drawing of the mesh in high-poly while SU itself would only know about the control mesh. dreams
          But I got some ideas here ... need to make some experiments. πŸ€“

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            @ntxdave said:

            • Poly* Quad* Tri* N-Gon* Other Terms

            Have you looked at the links on the SUbD site?
            http://evilsoftwareempire.com/subd/quads

            Currently there are four links to external sites that describe the general concept of tris, quads and ngons. Is there information there you feel is missing?

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • jiminy-billy-bobJ Offline
              jiminy-billy-bob
              last edited by

              @thomthom said:

              however the SU API doesn't provide access to the GL pipeline.

              Tomasz did it! It needs some heavy hacking, but your colleagues in the core team may help you?

              If you do succeed, I'd love to know how πŸ˜„

              25% off Skatter for SketchUcation Premium Members

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              • thomthomT Offline
                thomthom
                last edited by

                @jiminy-billy-bob said:

                Tomasz did it!

                Yea, I know there are way to get access directly to the SU viewport. But I got another idea that might be less hacking. I'm hesitant to dig too deep into host applications like that as it could easily break. I was thinking more in terms of overlays. Separate transparent window in a separate process (that way if it breaks it shouldn't take down SU with it.)

                But yea - BaseCamp hackathon? πŸ˜„

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • JQLJ Offline
                  JQL
                  last edited by

                  @jiminy-billy-bob said:

                  @thomthom said:

                  however the SU API doesn't provide access to the GL pipeline.

                  Tomasz did it! It needs some heavy hacking, but your colleagues in the core team may help you?

                  If you do succeed, I'd love to know how πŸ˜„

                  Damn I love Thea For Sketchup!

                  www.casca.pt
                  Visit us on facebook!

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                  • O Offline
                    optimaforever
                    last edited by

                    Is there a tut for terrain and especially road modeling in quads?
                    I'm struggling to find examples for correct crossings topologies...

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                    • C Offline
                      cuttingedge
                      last edited by

                      @thomthom said:

                      Is the colour there from post processing? Or is that actually a SketchUp style?

                      Nope i just provided a platform for good contrast against the white.

                      Thinking about it.. It isnt easy to model perfectly. took me about an hour and half..while it looks okay here.
                      I had to redo it again to perfectly model it. My target it to actually make my modeling skill usable in the actual production of professional 3d prints.

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                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        SketchUp needs Matcaps soooo bad 😞

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @cuttingedge said:

                          @thomthom said:

                          Is the colour there from post processing? Or is that actually a SketchUp style?

                          Nope i just provided a platform for good contrast against the white.

                          I might just have to replicate that. I quite liked that colour scheme.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • O Offline
                            optimaforever
                            last edited by

                            I arrived to this with the roads in quads.
                            But I have no idea for the topology of the terrain between them...
                            What's the basic strategy? try to create a complete grid with similar quad size (closest to square as possible)?
                            And is quad modeling only for volumes? In the present case I'm only working on a plane...

                            Thanks


                            quad terrain modeling.jpg

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              optimaforever - what is your target end result? Are you planning on subdividing?
                              Are you planing on keeping it 100% flat? Will you be adding pavements etc? Some times you might not need quads 100% of the time.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • O Offline
                                optimaforever
                                last edited by

                                @thomthom said:

                                optimaforever - what is your target end result? Are you planning on subdividing?
                                Are you planing on keeping it 100% flat? Will you be adding pavements etc? Some times you might not need quads 100% of the time.

                                I was planning to move some vertexes in Z as the terrain isn't flat.
                                My aim was to be able to get nice road borders (eventually duplicate some edges to generate concrete curbs with profile builder), smooth slopes.
                                But I am wondering how to "fill" the zones between the roads. I guess it's basic know-how I'm missing here πŸ˜•

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                                • ntxdaveN Offline
                                  ntxdave
                                  last edited by

                                  @box said:

                                  Here's a quicky to show how to slice things up with QFT.

                                  http://i155.photobucket.com/albums/s296/storeben/SU/Qft.gif

                                  @Box - another excellent video. Always more that can be learned from sages like you. πŸ‘

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @optimaforever said:

                                    My aim was to be able to get nice road borders (eventually duplicate some edges to generate concrete curbs with profile builder), smooth slopes.
                                    But I am wondering how to "fill" the zones between the roads. I guess it's basic know-how I'm missing here πŸ˜•

                                    I used to do that in my old job. use QFT to map curbs. However - I then had non-quad fill. Simply because I didn't need it.
                                    Filling that model you have would require some work to get good loops and topology flow - but ask yourself if you need it for all of it. Quads is after all not a goal by itself - but a means to make tools work better (where needed).

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • O Offline
                                      optimaforever
                                      last edited by

                                      @thomthom said:

                                      I used to do that in my old job. use QFT to map curbs. However - I then had non-quad fill. Simply because I didn't need it.
                                      Filling that model you have would require some work to get good loops and topology flow - but ask yourself if you need it for all of it. Quads is after all not a goal by itself - but a means to make tools work better (where needed).

                                      Yes, I guess.
                                      But it's like learning a new language, once you've begun, it's hard to stop.

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Indeed - one start seeing everything in quads. Same as once you start any 3d modelling you see the world in geometric primitives. πŸ˜„

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • ntxdaveN Offline
                                          ntxdave
                                          last edited by

                                          @thomthom said:

                                          @ntxdave said:

                                          • Poly* Quad* Tri* N-Gon* Other Terms

                                          Have you looked at the links on the SUbD site?
                                          http://evilsoftwareempire.com/subd/quads

                                          Currently there are four links to external sites that describe the general concept of tris, quads and ngons. Is there information there you feel is missing?

                                          Yes, I have looked at those. My outline was to show my current idea of the items that should be in a tutorial/guide called: Beginners Guide to Quad Modeling in SketchUp.

                                          As I continue to try to lean how and when to use quad modeling I have had to go all over the place to find answers and get explanations. As I said before, most of what I find is not really oriented for us beginners so I have to ask a lot of dumb/silly questions. If I ever feel comfortable enough with that I understand it and can apply it, I would like to write the guide. People like you and Box (along with several others) have been very helpful and I totally appreciate it.

                                          Box has posted some excellent animations. However, those of us who are just learning have to watch them many times over to really comprehend what is being shown. Since the are animated gif's you can not pause them and when you are just getting started you do not always catch each little key stroke and have to watch them several times (from the beginning). Sometimes also, for us beginners, you may not always comprehend why something is being done. My goal, if I ever get there, is to spell out each step in detail and also include why a step is being performed. I envision walking the reader through building something and for each step in the process showing:

                                          • Tool - i.e. QFT button to click
                                          • Action - i.e. When you click on the button exactly what to do
                                          • Reason/Result - Why are you taking this step and what is going to happen
                                          • Example - Picture of what the result of this will be of maybe a picture of what it will look like as you are performing the step (not exactly sure yet)

                                          Again, I am not complaining in any fashion but as a beginner in this whole process it at times is rather difficult to try to determine what, when and why I should do something. Again as an example, please do not take this as a negative, but when I try to understand some of the tools in the QFT toolset, I find the documentation (again for us novices) to not be very clear. Thus I misunderstand what the tool does and/or how/when to use it. A good example of this is the Connect Edges tool. While I have used it several times, I still do not 100% comprehend the pinch action in the HUD. Again, not complaining, just point out that us beginners need to understand as we use this tool what it is going to do and WHY.

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                                          • O Offline
                                            optimaforever
                                            last edited by

                                            Can you explain how to keep the UV mapping undistorded?
                                            The lines are straight on the control mesh but once subdivided they are jaggy...
                                            I thought quads keep the UV projection...?
                                            Btw the texture is projected and then copy-pasted everywhere.
                                            I tried the UV map function from QFT but didn't get any convincing result...


                                            quad terrain modeling 2.jpg

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