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SubD examples and models

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  • H Offline
    Hieru
    last edited by 16 Feb 2016, 17:51

    @ntxdave said:

    One concern I have with all of this is the file size. This drawing is a little over 9Mb. If I wanted to include it in a kitchen or bathroom along with some other stuff then you could wind up with some huge files. Is this normal?

    It's relatively normal and Sketchup seems to handle things very well these days.

    I'll use SubD for various models in a scene, including multiple taps/faucets and various other elements - many of which may have quite complex geometry for the control mesh.

    Here's a moderately detailed example:
    SubDTap.jpg


    Mayfair_Cielo_Proxy.zip

    www.davidhier.co.uk

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    • H Offline
      HornOxx
      last edited by 16 Feb 2016, 18:11

      @ntxdave said:

      ... I tried drawing the two pieces as a single object but could not get it to come out right... Any advice? ...

      Hi Dave - this could be, what you are looking for (I have no idea what it is πŸ˜† )
      On page 9 of this topic, Thomthom is showing a view examples how to cut out (Quad-)holes.


      001.JPG


      001.skp

      never trust a skinny cook

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      • N Offline
        ntxdave
        last edited by 16 Feb 2016, 18:23

        @hornoxx said:

        Hi Dave - this could be, what you are looking for (I have no idea what it is πŸ˜† )
        On page 9 of this topic, Thomthom is showing a view examples how to cut out (Quad-)holes.

        Will that is what I had tried to do but obviously did something wrong. Will look at it some more. Thanks for sharing the skp file.

        @Hieru Thanks for sharing yours and the feedback as well.

        Some day, I am going to learn ❗ ❗

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        • T Offline
          thomthom
          last edited by 16 Feb 2016, 18:24

          I think you can get away with even fewer polygons in your control-mesh. I had a quick playaround where I stripped away some of the loops:

          2016-02-16_19h26_31.png


          001-test.skp

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • N Offline
            ntxdave
            last edited by 16 Feb 2016, 18:30

            @thomthom said:

            I think you can get away with even fewer polygons in your control-mesh. I had a quick playaround where I stripped away some of the loops:

            Again, thanks for sharing. And I will look at this closer again. I had tried this but not sure what the heck I did wrong. All part of the learning process.

            I am glad that people are so willing to share and will put up with all of these questions from someone like me. I REALLY appreciate it.

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            • H Offline
              HornOxx
              last edited by 16 Feb 2016, 18:32

              @ntxdave said:

              Thanks for sharing the skp file

              πŸ˜› thats why this topic is named "SubD examples and models"

              @hieru said:

              ...Here's a moderately detailed example...

              ...which is really great! - thanks for sharing!

              never trust a skinny cook

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              • N Offline
                ntxdave
                last edited by 16 Feb 2016, 19:32

                More silly questions:
                001-test-questions.png

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                • H Offline
                  HornOxx
                  last edited by 16 Feb 2016, 22:35

                  Hi Dave
                  most of this particular model is done in Basic SketchUp as shown in the added video.
                  So the lines around the hole (your question 2) were simply moved or drawn with
                  native SU-tools in this case - there was no magic stick πŸ˜›
                  The mesh change 1B (your question 1) I just did to hit the edges of the octagon-hole
                  perfectly in order to just get quads.
                  For lifting the 4 lines I used Vertex Tools. If you hold CTRL, the lifting of the
                  Vertex Tool gizmo will create a new "tube" section. If you donΒ΄t have Vertex Tools,
                  you can do all this with basic SU-tools as well but it is important to avoid any internal
                  faces. Also the scaling can be done with basic SU-tools as well. But using Vertex Tools
                  for scaling, rotating, moving ... is much better in order do get a "clean" Quad mesh...
                  Also Quadface Tools are important if you want or need to "divide" your model in certain
                  sections or if you want to add, select or edit loops without doing all that manually...
                  I am far from understanding all that and am just starting to discover these functions by
                  testing and playing πŸ˜‰

                  never trust a skinny cook

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                  • C Offline
                    cuttingedge
                    last edited by 16 Feb 2016, 23:09

                    QFT, Vertex Tools & SubD, proved to be the most enjoyable tools for modeling. Here's a WIP of my earpods..

                    apple earpods WIP

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                    • P Offline
                      pilou
                      last edited by 16 Feb 2016, 23:27

                      @unknownuser said:

                      you could wind up with some huge files. Is this normal?

                      Yep! Basically SKetshup is a "box modeling" program, not a "Subdivision" program!
                      It's was not provided for that!
                      We are lucky that works for some little objects, but that will be very difficult for biggest project! πŸ˜‰
                      Manage millions of polygons is not its speciality! πŸ’š

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • J Offline
                        JQL
                        last edited by 17 Feb 2016, 00:21

                        @pilou said:

                        @unknownuser said:

                        you could wind up with some huge files. Is this normal?

                        Yep! Basically SKetshup is a "box modeling" program, not a "Subdivision" program!
                        It's was not provided for that!
                        We are lucky that works for some little objects, but that will be very difficult for biggest project! πŸ˜‰
                        Manage millions of polygons is not its speciality! πŸ’š

                        If they're working with render engines and if you have Thea Interactive Rendering capabilities, you'll be able to fire up a render with subdivision without Sketchup Open GL viewport even being aware of it!

                        Then it will be fast even for millions of polys, if you have enough power in your CPU+GPU combo, it will actually be a zip!

                        www.casca.pt
                        Visit us on facebook!

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                        • P Offline
                          pilou
                          last edited by 17 Feb 2016, 00:31

                          Yes thanks to Proxies! πŸ˜‰

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • N Offline
                            ntxdave
                            last edited by 17 Feb 2016, 00:44

                            @HornOxx Thanks a ton. I see what I did wrong. I thought I had used the Ctrl when using the Gizmo tool but I must not have.

                            I tried selecting the grids at both end and scaling at the same time but for some reason it would not do it. I was able to do it by scaling one end at a time.

                            I wish the ConnetEdges tool that is part of the QFT tool would give you a little better control over the division (like being able to split the selected surface evenly) but I also know that you can use the move tool to position the rings/loops so there is more than one way to get the job done. I also like the way you went into wire frame mode and used guide lines to drag the ring/loops. That was pretty neat also.

                            Ultimately, I would like to be able to put together a beginners guide to quad face modeling.

                            Here are the sections I would like to see:

                            • What is Quad Modeling

                            • Why is it necessary/Why would you want to use it

                            • Step by step example

                            • This would be a step by step guide with pictures that showed each step with an explanation of why you are performing it* I think a written guide might work better than a video but maybe some animated gifs because the newbie needs to understand both how and why you are performing the step* The sample model needs to be comprehensive enough to see all (or at least most) of the features yet not so complicated that the beginner cannot understand what is being done

                            • Glossary

                            • Poly* Quad* Tri* N-Gon* Other Terms

                            Just some current thoughts - a long way off though.

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                            • N Offline
                              ntxdave
                              last edited by 17 Feb 2016, 00:45

                              @pilou said:

                              Yes thanks to Proxies! πŸ˜‰

                              Another dumb question: What are Proxies?

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                              • B Offline
                                Box
                                last edited by 17 Feb 2016, 00:53

                                Here's a quicky to show how to slice things up with QFT.

                                http://i155.photobucket.com/albums/s296/storeben/SU/Qft.gif

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                                • H Offline
                                  HornOxx
                                  last edited by 17 Feb 2016, 08:45

                                  @ntxdave said:

                                  What are Proxies?

                                  The Proxy in this context is the simple raw geometry.
                                  Also for example Artisan uses this term - also there is a simple raw geometry (the proxy)
                                  which then gets subdivided in a much complexer and biger geometry. The Proxy allways is the
                                  "placeholder"(? donΒ΄t know if that word exists in English?) for something modified.
                                  A lot of Render tools replace simple Proxys with most complex replace-geometrys or components.
                                  So you can draw (or use) for example a simple line-box in SU, wich then gets replaces within a renderer by a most complex 3D-tree...

                                  never trust a skinny cook

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                                  • T Offline
                                    thomthom
                                    last edited by 17 Feb 2016, 10:54

                                    @cuttingedge said:

                                    QFT, Vertex Tools & SubD, proved to be the most enjoyable tools for modeling. Here's a WIP of my earpods..

                                    Is the colour there from post processing? Or is that actually a SketchUp style?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • T Offline
                                      thomthom
                                      last edited by 17 Feb 2016, 10:57

                                      @jql said:

                                      If they're working with render engines and if you have Thea Interactive Rendering capabilities, you'll be able to fire up a render with subdivision without Sketchup Open GL viewport even being aware of it!

                                      Indeed. At the moment I'm moving towards using OpenSubdiv as subdivision engine. It actually have support for fast display of the subdivided mesh for OpenGL and DirectX - however the SU API doesn't provide access to the GL pipeline. Otherwise you'd have it override the normal drawing of the mesh in high-poly while SU itself would only know about the control mesh. dreams
                                      But I got some ideas here ... need to make some experiments. πŸ€“

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • T Offline
                                        thomthom
                                        last edited by 17 Feb 2016, 10:59

                                        @ntxdave said:

                                        • Poly* Quad* Tri* N-Gon* Other Terms

                                        Have you looked at the links on the SUbD site?
                                        http://evilsoftwareempire.com/subd/quads

                                        Currently there are four links to external sites that describe the general concept of tris, quads and ngons. Is there information there you feel is missing?

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • jiminy-billy-bobJ Offline
                                          jiminy-billy-bob
                                          last edited by 17 Feb 2016, 11:20

                                          @thomthom said:

                                          however the SU API doesn't provide access to the GL pipeline.

                                          Tomasz did it! It needs some heavy hacking, but your colleagues in the core team may help you?

                                          If you do succeed, I'd love to know how πŸ˜„

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