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    • Rich O BrienR 線上
      Rich O Brien Moderator
      最後由 編輯

      @cuttingedge said:

      Cotty how do you display the subquads without the triangulation showing?

      QuadFace Tools > Unsmooth Quads

      Download the free D'oh Book for SketchUp 📖

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      • thomthomT 離線
        thomthom
        最後由 編輯

        @cotty said:

        [attachment=1:1vpqla6u]<!-- ia1 -->SCF_Cotty_subd30.png<!-- ia1 -->[/attachment:1vpqla6u]

        That's a great example of blending shapes with creases. I'm thinking I should set up a dedicated section on the website for these types of studies.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT 離線
          thomthom
          最後由 編輯

          @rich o brien said:

          @cuttingedge said:

          Cotty how do you display the subquads without the triangulation showing?

          QuadFace Tools > Unsmooth Quads

          But what about the thicker lines in that render - representing the original edges? How is that done? Multiple passes?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • cottyC 離線
            cotty
            最後由 編輯

            @rich o brien said:

            @cuttingedge said:

            Cotty how do you display the subquads without the triangulation showing?

            QuadFace Tools > Unsmooth Quads

            Yes, screenshot here: http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=30#p585747

            @thomthom said:

            But what about the thicker lines in that render - representing the original edges? How is that done? Multiple passes?

            Since two of your plugins are not enough 😉 :

            • SubD
            • Edit group
            • Select all
            • SeletionToys: Select only -> Edges
            • Group selected edges
            • Gropued edges without faces are treated as profiles
            • Increase profile width in the style settings
            • Exit SubD group
            • Unsmooth quads

            my SketchUp gallery

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            • HornOxxH 離線
              HornOxx
              最後由 編輯

              not a plane but at least a wing


              Collage 1600.jpg


              plane wing.skp

              never trust a skinny cook

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              • JQLJ 離線
                JQL
                最後由 編輯

                That wing rocks HornOxx!

                www.casca.pt
                Visit us on facebook!

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                • alvisA 離線
                  alvis
                  最後由 編輯

                  Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                  https://youtu.be/XiUtriWV_lo

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    @alvis said:

                    Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                    https://youtu.be/XiUtriWV_lo

                    The Convert triangulated Mesh to Quads function doesn't always succeed. It's hard, impossible, to reliable determine exactly how the mesh should be converted as it would require AI understanding of the mesh's topology. In your example it's easy for use humans to see what should be a quad, but not for a script. The script doesn't even take into account soft/smooth/hidden properties - it just sees a set of triangles.

                    In the case of your mesh there it looks like you have hard edges and then some soft+smooth edges between triangles pairs. Then you want to use the Convert SandboxTools Quads to QuadFace Tools quads instead. (left to the monkey icon). If those edges where hidden you you'd want to use the Blender Quads to QFT Quads function (the monkey icon).

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • dereiD 離線
                      derei
                      最後由 編輯

                      @thomthom said:

                      @alvis said:

                      Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                      https://youtu.be/XiUtriWV_lo

                      The Convert triangulated Mesh to Quads function doesn't always succeed. It's hard, impossible, to reliable determine exactly how the mesh should be converted as it would require AI understanding of the mesh's topology. In your example it's easy for use humans to see what should be a quad, but not for a script. The script doesn't even take into account soft/smooth/hidden properties - it just sees a set of triangles.

                      In the case of your mesh there it looks like you have hard edges and then some soft+smooth edges between triangles pairs. Then you want to use the Convert SandboxTools Quads to QuadFace Tools quads instead. (left to the monkey icon). If those edges where hidden you you'd want to use the Blender Quads to QFT Quads function (the monkey icon).

                      Humm, i was in similar situations... means that either more documentation is needed to make it easier to understand when to use each function, or maybe if you would think appropriate, to make the quad-detection script to be more "intelligent", so it can take into consideration multiple parameters at the same time. For example not all Fredo Tools are good in creating or preserving quads... but they do smoothing. So, would be good to rely better on conversion.
                      Thank you! Keep up the good work ! 🎉

                      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        Yes, better documentation is indeed in need - as well as improving the tools. But docs are on the top of my list when I get home from my travels next week.

                        I plan to set up a new site for QFT - move away from the BitBucket wiki.
                        Better text and visuals describing the various features of QFT. GIFs to illustrate common topology pattern.

                        And extend SUbD's site to include more examples of how various topology patterns subdivide.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • C 離線
                          cuttingedge
                          最後由 編輯

                          I was thrilled by the panton chair example shared by Ithil3d on youtube. I thought I'll build one trying slightly different method. A good few minutes and here's what i got.

                          model

                          test render

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                          • HornOxxH 離線
                            HornOxx
                            最後由 編輯

                            @cuttingedge said:

                            ... I thought I'll build one trying slightly different method. A good few minutes and here's what i got...

                            This is a very good SubD example!
                            how often and unsuccessfully I tried exactly this chair 😛

                            never trust a skinny cook

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                            • pilouP 離線
                              pilou
                              最後由 編輯

                              Yes the difficulty with Subdivision modeling against the Nurbs modeling where you have yet all the curves of the model, is to imagine the "rustic" cubic form before it's transformation! 😄

                              https://s-media-cache-ak0.pinimg.com/236x/1a/d5/a5/1ad5a5b1e29b783619d44f7751f6c285.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • M 離線
                                miikka1978
                                最後由 編輯

                                Is there any plugin working like Blender's Add Loop cut, see link below? I think that this would be really useful when using SubD.

                                https://www.blender.org/manual/modeling/meshes/editing/subdividing/loop_subdivide.html
                                https://www.youtube.com/watch?v=_f4XKe8lZEU

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                                • ely862meE 離線
                                  ely862me
                                  最後由 編輯

                                  If you look back a little you will see that we talk about that too, it's called Quad face tools, you can find it in the plugins library.

                                  Elisei (sketchupper)


                                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                  Come and See EliseiDesign

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                                  • HornOxxH 離線
                                    HornOxx
                                    最後由 編輯

                                    ...completed the wing to a plane - certainly not a beauty 😕


                                    _Render 1600.jpg


                                    plane4_proxy.skp

                                    never trust a skinny cook

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                                    • JQLJ 離線
                                      JQL
                                      最後由 編輯

                                      @hornoxx said:

                                      ...completed the wing to a plane - certainly not a beauty 😕

                                      Not bad either... but it was a very promising wing

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • HornOxxH 離線
                                        HornOxx
                                        最後由 編輯

                                        @jql said:

                                        ... but it was a very promising wing...

                                        thanks
                                        😆 ok - give this wing an other try

                                        never trust a skinny cook

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                                        • pilouP 離線
                                          pilou
                                          最後由 編輯

                                          @unknownuser said:

                                          certainly not a beauty

                                          Yet a charm certain! 😉

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • StinkieS 離線
                                            Stinkie
                                            最後由 編輯

                                            @thomthom said:

                                            There are talks going on with various render engines to allow for them to render high-poly variants from the low-polys.

                                            Nice! 👍

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