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    • jiminy-billy-bobJ Offline
      jiminy-billy-bob
      last edited by

      @jql said:

      @jiminy-billy-bob said:

      @jql said:

      It would be cool to have render engines integrated in the workflow

      This is already in the pipes!

      Bah Jiminy, you're always ahead of my cool ideas...

      I didn't came up to the idea. I just happened to follow the discussion πŸ˜„

      25% off Skatter for SketchUcation Premium Members

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      • C Offline
        cuttingedge
        last edited by

        Cotty how do you display the subquads without the triangulation showing?

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          @cuttingedge said:

          Cotty how do you display the subquads without the triangulation showing?

          QuadFace Tools > Unsmooth Quads

          Download the free D'oh Book for SketchUp πŸ“–

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          • thomthomT Offline
            thomthom
            last edited by

            @cotty said:

            [attachment=1:1vpqla6u]<!-- ia1 -->SCF_Cotty_subd30.png<!-- ia1 -->[/attachment:1vpqla6u]

            That's a great example of blending shapes with creases. I'm thinking I should set up a dedicated section on the website for these types of studies.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              @rich o brien said:

              @cuttingedge said:

              Cotty how do you display the subquads without the triangulation showing?

              QuadFace Tools > Unsmooth Quads

              But what about the thicker lines in that render - representing the original edges? How is that done? Multiple passes?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • cottyC Offline
                cotty
                last edited by

                @rich o brien said:

                @cuttingedge said:

                Cotty how do you display the subquads without the triangulation showing?

                QuadFace Tools > Unsmooth Quads

                Yes, screenshot here: http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=30#p585747

                @thomthom said:

                But what about the thicker lines in that render - representing the original edges? How is that done? Multiple passes?

                Since two of your plugins are not enough πŸ˜‰ :

                • SubD
                • Edit group
                • Select all
                • SeletionToys: Select only -> Edges
                • Group selected edges
                • Gropued edges without faces are treated as profiles
                • Increase profile width in the style settings
                • Exit SubD group
                • Unsmooth quads

                my SketchUp gallery

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  not a plane but at least a wing


                  Collage 1600.jpg


                  plane wing.skp

                  never trust a skinny cook

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                  • JQLJ Offline
                    JQL
                    last edited by

                    That wing rocks HornOxx!

                    www.casca.pt
                    Visit us on facebook!

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                    • alvisA Offline
                      alvis
                      last edited by

                      Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                      https://youtu.be/XiUtriWV_lo

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @alvis said:

                        Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                        https://youtu.be/XiUtriWV_lo

                        The Convert triangulated Mesh to Quads function doesn't always succeed. It's hard, impossible, to reliable determine exactly how the mesh should be converted as it would require AI understanding of the mesh's topology. In your example it's easy for use humans to see what should be a quad, but not for a script. The script doesn't even take into account soft/smooth/hidden properties - it just sees a set of triangles.

                        In the case of your mesh there it looks like you have hard edges and then some soft+smooth edges between triangles pairs. Then you want to use the Convert SandboxTools Quads to QuadFace Tools quads instead. (left to the monkey icon). If those edges where hidden you you'd want to use the Blender Quads to QFT Quads function (the monkey icon).

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • dereiD Offline
                          derei
                          last edited by

                          @thomthom said:

                          @alvis said:

                          Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                          https://youtu.be/XiUtriWV_lo

                          The Convert triangulated Mesh to Quads function doesn't always succeed. It's hard, impossible, to reliable determine exactly how the mesh should be converted as it would require AI understanding of the mesh's topology. In your example it's easy for use humans to see what should be a quad, but not for a script. The script doesn't even take into account soft/smooth/hidden properties - it just sees a set of triangles.

                          In the case of your mesh there it looks like you have hard edges and then some soft+smooth edges between triangles pairs. Then you want to use the Convert SandboxTools Quads to QuadFace Tools quads instead. (left to the monkey icon). If those edges where hidden you you'd want to use the Blender Quads to QFT Quads function (the monkey icon).

                          Humm, i was in similar situations... means that either more documentation is needed to make it easier to understand when to use each function, or maybe if you would think appropriate, to make the quad-detection script to be more "intelligent", so it can take into consideration multiple parameters at the same time. For example not all Fredo Tools are good in creating or preserving quads... but they do smoothing. So, would be good to rely better on conversion.
                          Thank you! Keep up the good work ! πŸŽ‰

                          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Yes, better documentation is indeed in need - as well as improving the tools. But docs are on the top of my list when I get home from my travels next week.

                            I plan to set up a new site for QFT - move away from the BitBucket wiki.
                            Better text and visuals describing the various features of QFT. GIFs to illustrate common topology pattern.

                            And extend SUbD's site to include more examples of how various topology patterns subdivide.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • C Offline
                              cuttingedge
                              last edited by

                              I was thrilled by the panton chair example shared by Ithil3d on youtube. I thought I'll build one trying slightly different method. A good few minutes and here's what i got.

                              model

                              test render

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                              • HornOxxH Offline
                                HornOxx
                                last edited by

                                @cuttingedge said:

                                ... I thought I'll build one trying slightly different method. A good few minutes and here's what i got...

                                This is a very good SubD example!
                                how often and unsuccessfully I tried exactly this chair πŸ˜›

                                never trust a skinny cook

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Yes the difficulty with Subdivision modeling against the Nurbs modeling where you have yet all the curves of the model, is to imagine the "rustic" cubic form before it's transformation! πŸ˜„

                                  https://s-media-cache-ak0.pinimg.com/236x/1a/d5/a5/1ad5a5b1e29b783619d44f7751f6c285.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • M Offline
                                    miikka1978
                                    last edited by

                                    Is there any plugin working like Blender's Add Loop cut, see link below? I think that this would be really useful when using SubD.

                                    https://www.blender.org/manual/modeling/meshes/editing/subdividing/loop_subdivide.html
                                    https://www.youtube.com/watch?v=_f4XKe8lZEU

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                                    • ely862meE Offline
                                      ely862me
                                      last edited by

                                      If you look back a little you will see that we talk about that too, it's called Quad face tools, you can find it in the plugins library.

                                      Elisei (sketchupper)


                                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                      Come and See EliseiDesign

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                                      • HornOxxH Offline
                                        HornOxx
                                        last edited by

                                        ...completed the wing to a plane - certainly not a beauty πŸ˜•


                                        _Render 1600.jpg


                                        plane4_proxy.skp

                                        never trust a skinny cook

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                                        • JQLJ Offline
                                          JQL
                                          last edited by

                                          @hornoxx said:

                                          ...completed the wing to a plane - certainly not a beauty πŸ˜•

                                          Not bad either... but it was a very promising wing

                                          www.casca.pt
                                          Visit us on facebook!

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                                          • HornOxxH Offline
                                            HornOxx
                                            last edited by

                                            @jql said:

                                            ... but it was a very promising wing...

                                            thanks
                                            πŸ˜† ok - give this wing an other try

                                            never trust a skinny cook

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