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SubD examples and models

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  • C Offline
    cotty
    last edited by 30 Jan 2016, 12:49

    cotty_toaster.png


    cotty_toaster_subd.zip

    my SketchUp gallery

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    • P Offline
      pilou
      last edited by 30 Jan 2016, 15:04

      Tyranny of G2! πŸ’š

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • J Offline
        JQL
        last edited by 30 Jan 2016, 15:24

        Cotty I actually prefer the left toaster model design. You should increase crease values! πŸ˜„

        www.casca.pt
        Visit us on facebook!

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        • P Offline
          pbacot
          last edited by 30 Jan 2016, 15:39

          I'd take either of those toasters. I assume that finish is expensive though.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • T Offline
            thomthom
            last edited by 30 Jan 2016, 18:35

            Ely - you're teasing us! Can't wait to see the whole model you're working on!

            cuttingedge: That's looking really nice. Good topology flow. I would have loved to see how you modelled that. Ever considered doing a timelaps video?

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • T Offline
              thomthom
              last edited by 30 Jan 2016, 18:38

              @ely862me said:

              In the futures, if possible, Thomas would you add more geometry along the lines Crease is activated ?

              I'm in the progress of implementing OpenSubdiv. It does has something called adaptive subdivision - that might do what you want. But I suspect it will be at the expense of live creasing (or any live editing of the subdivided mesh). So one would have to choose if you want uniform subd that us denser but allow tweaking of the subdivided results, or adaptive for optimal polycount.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • C Offline
                cotty
                last edited by 31 Jan 2016, 09:55

                SCF_Cotty_subd30.png


                SCF_Cotty_subd30.skp

                my SketchUp gallery

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                • J Offline
                  jiminy-billy-bob
                  last edited by 31 Jan 2016, 12:28

                  @jql said:

                  @jiminy-billy-bob said:

                  @jql said:

                  It would be cool to have render engines integrated in the workflow

                  This is already in the pipes!

                  Bah Jiminy, you're always ahead of my cool ideas...

                  I didn't came up to the idea. I just happened to follow the discussion πŸ˜„

                  25% off Skatter for SketchUcation Premium Members

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                  • C Offline
                    cuttingedge
                    last edited by 31 Jan 2016, 15:37

                    Cotty how do you display the subquads without the triangulation showing?

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                    • R Offline
                      Rich O Brien Moderator
                      last edited by 31 Jan 2016, 15:49

                      @cuttingedge said:

                      Cotty how do you display the subquads without the triangulation showing?

                      QuadFace Tools > Unsmooth Quads

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • T Offline
                        thomthom
                        last edited by 31 Jan 2016, 17:45

                        @cotty said:

                        [attachment=1:1vpqla6u]<!-- ia1 -->SCF_Cotty_subd30.png<!-- ia1 -->[/attachment:1vpqla6u]

                        That's a great example of blending shapes with creases. I'm thinking I should set up a dedicated section on the website for these types of studies.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • T Offline
                          thomthom
                          last edited by 31 Jan 2016, 17:47

                          @rich o brien said:

                          @cuttingedge said:

                          Cotty how do you display the subquads without the triangulation showing?

                          QuadFace Tools > Unsmooth Quads

                          But what about the thicker lines in that render - representing the original edges? How is that done? Multiple passes?

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • C Offline
                            cotty
                            last edited by 31 Jan 2016, 18:31

                            @rich o brien said:

                            @cuttingedge said:

                            Cotty how do you display the subquads without the triangulation showing?

                            QuadFace Tools > Unsmooth Quads

                            Yes, screenshot here: http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=30#p585747

                            @thomthom said:

                            But what about the thicker lines in that render - representing the original edges? How is that done? Multiple passes?

                            Since two of your plugins are not enough πŸ˜‰ :

                            • SubD
                            • Edit group
                            • Select all
                            • SeletionToys: Select only -> Edges
                            • Group selected edges
                            • Gropued edges without faces are treated as profiles
                            • Increase profile width in the style settings
                            • Exit SubD group
                            • Unsmooth quads

                            my SketchUp gallery

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                            • H Offline
                              HornOxx
                              last edited by 31 Jan 2016, 20:26

                              not a plane but at least a wing


                              Collage 1600.jpg


                              plane wing.skp

                              never trust a skinny cook

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                              • J Offline
                                JQL
                                last edited by 31 Jan 2016, 20:51

                                That wing rocks HornOxx!

                                www.casca.pt
                                Visit us on facebook!

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                                • A Offline
                                  alvis
                                  last edited by 31 Jan 2016, 20:55

                                  Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                                  https://youtu.be/XiUtriWV_lo

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                                  • T Offline
                                    thomthom
                                    last edited by 31 Jan 2016, 21:11

                                    @alvis said:

                                    Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                                    https://youtu.be/XiUtriWV_lo

                                    The Convert triangulated Mesh to Quads function doesn't always succeed. It's hard, impossible, to reliable determine exactly how the mesh should be converted as it would require AI understanding of the mesh's topology. In your example it's easy for use humans to see what should be a quad, but not for a script. The script doesn't even take into account soft/smooth/hidden properties - it just sees a set of triangles.

                                    In the case of your mesh there it looks like you have hard edges and then some soft+smooth edges between triangles pairs. Then you want to use the Convert SandboxTools Quads to QuadFace Tools quads instead. (left to the monkey icon). If those edges where hidden you you'd want to use the Blender Quads to QFT Quads function (the monkey icon).

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • D Offline
                                      derei
                                      last edited by 31 Jan 2016, 23:18

                                      @thomthom said:

                                      @alvis said:

                                      Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                                      https://youtu.be/XiUtriWV_lo

                                      The Convert triangulated Mesh to Quads function doesn't always succeed. It's hard, impossible, to reliable determine exactly how the mesh should be converted as it would require AI understanding of the mesh's topology. In your example it's easy for use humans to see what should be a quad, but not for a script. The script doesn't even take into account soft/smooth/hidden properties - it just sees a set of triangles.

                                      In the case of your mesh there it looks like you have hard edges and then some soft+smooth edges between triangles pairs. Then you want to use the Convert SandboxTools Quads to QuadFace Tools quads instead. (left to the monkey icon). If those edges where hidden you you'd want to use the Blender Quads to QFT Quads function (the monkey icon).

                                      Humm, i was in similar situations... means that either more documentation is needed to make it easier to understand when to use each function, or maybe if you would think appropriate, to make the quad-detection script to be more "intelligent", so it can take into consideration multiple parameters at the same time. For example not all Fredo Tools are good in creating or preserving quads... but they do smoothing. So, would be good to rely better on conversion.
                                      Thank you! Keep up the good work ! πŸŽ‰

                                      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                      • T Offline
                                        thomthom
                                        last edited by 31 Jan 2016, 23:42

                                        Yes, better documentation is indeed in need - as well as improving the tools. But docs are on the top of my list when I get home from my travels next week.

                                        I plan to set up a new site for QFT - move away from the BitBucket wiki.
                                        Better text and visuals describing the various features of QFT. GIFs to illustrate common topology pattern.

                                        And extend SUbD's site to include more examples of how various topology patterns subdivide.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • C Offline
                                          cuttingedge
                                          last edited by 2 Feb 2016, 04:32

                                          I was thrilled by the panton chair example shared by Ithil3d on youtube. I thought I'll build one trying slightly different method. A good few minutes and here's what i got.

                                          model

                                          test render

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