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    SubD examples and models

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    • pbacotP Offline
      pbacot
      last edited by

      I'd take either of those toasters. I assume that finish is expensive though.

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • thomthomT Offline
        thomthom
        last edited by

        Ely - you're teasing us! Can't wait to see the whole model you're working on!

        cuttingedge: That's looking really nice. Good topology flow. I would have loved to see how you modelled that. Ever considered doing a timelaps video?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          @ely862me said:

          In the futures, if possible, Thomas would you add more geometry along the lines Crease is activated ?

          I'm in the progress of implementing OpenSubdiv. It does has something called adaptive subdivision - that might do what you want. But I suspect it will be at the expense of live creasing (or any live editing of the subdivided mesh). So one would have to choose if you want uniform subd that us denser but allow tweaking of the subdivided results, or adaptive for optimal polycount.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • cottyC Offline
            cotty
            last edited by

            SCF_Cotty_subd30.png


            SCF_Cotty_subd30.skp

            my SketchUp gallery

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            • jiminy-billy-bobJ Offline
              jiminy-billy-bob
              last edited by

              @jql said:

              @jiminy-billy-bob said:

              @jql said:

              It would be cool to have render engines integrated in the workflow

              This is already in the pipes!

              Bah Jiminy, you're always ahead of my cool ideas...

              I didn't came up to the idea. I just happened to follow the discussion πŸ˜„

              25% off Skatter for SketchUcation Premium Members

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              • C Offline
                cuttingedge
                last edited by

                Cotty how do you display the subquads without the triangulation showing?

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  @cuttingedge said:

                  Cotty how do you display the subquads without the triangulation showing?

                  QuadFace Tools > Unsmooth Quads

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @cotty said:

                    [attachment=1:1vpqla6u]<!-- ia1 -->SCF_Cotty_subd30.png<!-- ia1 -->[/attachment:1vpqla6u]

                    That's a great example of blending shapes with creases. I'm thinking I should set up a dedicated section on the website for these types of studies.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @rich o brien said:

                      @cuttingedge said:

                      Cotty how do you display the subquads without the triangulation showing?

                      QuadFace Tools > Unsmooth Quads

                      But what about the thicker lines in that render - representing the original edges? How is that done? Multiple passes?

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • cottyC Offline
                        cotty
                        last edited by

                        @rich o brien said:

                        @cuttingedge said:

                        Cotty how do you display the subquads without the triangulation showing?

                        QuadFace Tools > Unsmooth Quads

                        Yes, screenshot here: http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=30#p585747

                        @thomthom said:

                        But what about the thicker lines in that render - representing the original edges? How is that done? Multiple passes?

                        Since two of your plugins are not enough πŸ˜‰ :

                        • SubD
                        • Edit group
                        • Select all
                        • SeletionToys: Select only -> Edges
                        • Group selected edges
                        • Gropued edges without faces are treated as profiles
                        • Increase profile width in the style settings
                        • Exit SubD group
                        • Unsmooth quads

                        my SketchUp gallery

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                        • HornOxxH Offline
                          HornOxx
                          last edited by

                          not a plane but at least a wing


                          Collage 1600.jpg


                          plane wing.skp

                          never trust a skinny cook

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                          • JQLJ Offline
                            JQL
                            last edited by

                            That wing rocks HornOxx!

                            www.casca.pt
                            Visit us on facebook!

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                            • alvisA Offline
                              alvis
                              last edited by

                              Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                              https://youtu.be/XiUtriWV_lo

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @alvis said:

                                Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                                https://youtu.be/XiUtriWV_lo

                                The Convert triangulated Mesh to Quads function doesn't always succeed. It's hard, impossible, to reliable determine exactly how the mesh should be converted as it would require AI understanding of the mesh's topology. In your example it's easy for use humans to see what should be a quad, but not for a script. The script doesn't even take into account soft/smooth/hidden properties - it just sees a set of triangles.

                                In the case of your mesh there it looks like you have hard edges and then some soft+smooth edges between triangles pairs. Then you want to use the Convert SandboxTools Quads to QuadFace Tools quads instead. (left to the monkey icon). If those edges where hidden you you'd want to use the Blender Quads to QFT Quads function (the monkey icon).

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • dereiD Offline
                                  derei
                                  last edited by

                                  @thomthom said:

                                  @alvis said:

                                  Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                                  https://youtu.be/XiUtriWV_lo

                                  The Convert triangulated Mesh to Quads function doesn't always succeed. It's hard, impossible, to reliable determine exactly how the mesh should be converted as it would require AI understanding of the mesh's topology. In your example it's easy for use humans to see what should be a quad, but not for a script. The script doesn't even take into account soft/smooth/hidden properties - it just sees a set of triangles.

                                  In the case of your mesh there it looks like you have hard edges and then some soft+smooth edges between triangles pairs. Then you want to use the Convert SandboxTools Quads to QuadFace Tools quads instead. (left to the monkey icon). If those edges where hidden you you'd want to use the Blender Quads to QFT Quads function (the monkey icon).

                                  Humm, i was in similar situations... means that either more documentation is needed to make it easier to understand when to use each function, or maybe if you would think appropriate, to make the quad-detection script to be more "intelligent", so it can take into consideration multiple parameters at the same time. For example not all Fredo Tools are good in creating or preserving quads... but they do smoothing. So, would be good to rely better on conversion.
                                  Thank you! Keep up the good work ! πŸŽ‰

                                  DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Yes, better documentation is indeed in need - as well as improving the tools. But docs are on the top of my list when I get home from my travels next week.

                                    I plan to set up a new site for QFT - move away from the BitBucket wiki.
                                    Better text and visuals describing the various features of QFT. GIFs to illustrate common topology pattern.

                                    And extend SUbD's site to include more examples of how various topology patterns subdivide.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • C Offline
                                      cuttingedge
                                      last edited by

                                      I was thrilled by the panton chair example shared by Ithil3d on youtube. I thought I'll build one trying slightly different method. A good few minutes and here's what i got.

                                      model

                                      test render

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                                      • HornOxxH Offline
                                        HornOxx
                                        last edited by

                                        @cuttingedge said:

                                        ... I thought I'll build one trying slightly different method. A good few minutes and here's what i got...

                                        This is a very good SubD example!
                                        how often and unsuccessfully I tried exactly this chair πŸ˜›

                                        never trust a skinny cook

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Yes the difficulty with Subdivision modeling against the Nurbs modeling where you have yet all the curves of the model, is to imagine the "rustic" cubic form before it's transformation! πŸ˜„

                                          https://s-media-cache-ak0.pinimg.com/236x/1a/d5/a5/1ad5a5b1e29b783619d44f7751f6c285.jpg

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • M Offline
                                            miikka1978
                                            last edited by

                                            Is there any plugin working like Blender's Add Loop cut, see link below? I think that this would be really useful when using SubD.

                                            https://www.blender.org/manual/modeling/meshes/editing/subdividing/loop_subdivide.html
                                            https://www.youtube.com/watch?v=_f4XKe8lZEU

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