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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • pilouP Offline
      pilou
      last edited by

      πŸ˜„

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • O Offline
        orei
        last edited by

        @fredo6 said:

        @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

        My suggestion would be that:

        • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
        • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

        This will smooth the spikes

        Sorry Fredo, tried to do what you suggest, but nothing change. I generate the group with triangular mesh (how always i did) and peek and deep are present. After that, used the quad mesh terrain, but peek and deep still present.

        Could you, please, verify those things with my skp file previously attached to last post?

        Thanks mate. You are the best!!!

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        • fredo6F Offline
          fredo6
          last edited by

          Orei,

          Your cloud points data includes these sharp peaks and deeps. Because TopoShaper Cloud ensures that the terrain surface goes through ALL the points, these peaks will be reflected in the terrain.

          Orei terrain.png

          If they do not correspond to the reality, then simply discard the points or change their altitude.

          Attached is the file with your original points in both Triangular and Quad Mesh mode.

          Fredo


          SKP file

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          • pbacotP Offline
            pbacot
            last edited by

            @orei said:

            @fredo6 said:

            @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

            My suggestion would be that:

            • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
            • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

            This will smooth the spikes

            Sorry Fredo, tried to do what you suggest, but nothing change. I generate the group with triangular mesh (how always i did) and peek and deep are present. After that, used the quad mesh terrain, but peek and deep still present.

            Could you, please, verify those things with my skp file previously attached to last post?

            Thanks mate. You are the best!!!

            I find that if you to as Fredo suggests: generate terrain from the isocontours, you get a much more regular terrain and you can smooth the few remaining anomalies more easily. If you have bad points in the cloud, there is nothing the plugin can do to change that, but the above procedures helps to "average" them out some.

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • T Offline
              tulacong
              last edited by

              good...cool...cool good ....hehehehe

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              • T Offline
                tomaszdrgas
                last edited by

                One suggestion.. Can you make option maybe in the next reliese.. "Stick with orriginal contours" for triangulated mesh.. So the plugin would not make triangles between not adjacent contour lines (for example one point of triangle on hight=2m another h=3m and third h=5m). Could be done by inforcing engine to require for points two the same hights and fird different.. simple check.. I'm crab with programming but could be nice add on.. I usually have to stick with orriginal contours...

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                • R Offline
                  rv1974
                  last edited by

                  http://www.scriptspot.com/files/u1362/remesh.gif

                  http://www.scriptspot.com/3ds-max/scripts/instant-meshes-bridge
                  Fredo, could Toposhaper follow the contours as shown on attached gif?
                  And, generally speaking, is doable to make a bridge to this external free retopologizer?
                  (https://github.com/wjakob/instant-meshes)
                  Or make something similar but independent πŸ˜‰ ?

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    Well. I know how to constrain the triangulation to the contours. Simply, that's not a trivial development and it requires some time. But it should come.

                    Fredo

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                    • P Offline
                      penumbra
                      last edited by

                      Getting some Ruby errors with latest version,

                      Date: 28-Aug-16 15:37:45
                      An error occurred in CALCULATING TERRAINS
                      The operation is fully aborted

                      undefined method `x' for nil:NilClass

                      mesh.rb: 134 -- ==
                      TopoShaperAlgo.rb: 1996 -- block (2 levels) in hull_exclude_nodes_outside
                      TopoShaperAlgo.rb: 1996 -- each
                      TopoShaperAlgo.rb: 1996 -- block in hull_exclude_nodes_outside
                      TopoShaperAlgo.rb: 1979 -- each
                      TopoShaperAlgo.rb: 1979 -- hull_exclude_nodes_outside
                      TopoShaperAlgo.rb: 1089 -- grid_mark_contours
                      TopoShaperAlgo.rb: 535 -- top_analysis_contour
                      TopoShaperAlgo.rb: 418 -- top_processing
                      TopoShaperTool.rb: 574 -- algo_processing
                      TopoShaperTool.rb: 666 -- execute_validate
                      TopoShaperPalette.rb: 130 -- execute_from_palette
                      TopoShaperPalette.rb: 76 -- notify_from_palette
                      TopoShaperPalette.rb: 518 -- call
                      TopoShaperPalette.rb: 518 -- block (2 levels) in palette_validate
                      body_Lib6Palette.rb: 3058 -- call
                      body_Lib6Palette.rb: 3058 -- execute_button
                      body_Lib6Palette.rb: 2865 -- onLButtonUp
                      Lib6Palette.rb: 93 -- onLButtonUp
                      TopoShaperTool.rb: 984 -- onLButtonUp

                      Thoughts? If it is helpful i have attached the file i am having trouble with.


                      Topo File

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                      • P Offline
                        penumbra
                        last edited by

                        OK upon further inspection the errors above were causd by a conflict between toposhaper and the flux.io plugin for sketchup. Hope this is helpful for someone.

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                        • array81A Offline
                          array81
                          last edited by

                          After created a terrain, is there a way to show the "grid" on it? I see only the surface but would be nice to see the points of the grid for editing.

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            Are you generating the terrain

                            • from Isocontours
                            • or from a point cloud ?

                            And what is exactly the "grid" you mention. Is it the 'flat' horizontal grid used for projection ?

                            Fredo

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                            • S Offline
                              smhbrv
                              last edited by

                              Hi everyone.
                              I am an architect in Turkey.
                              I model my terrain but I dont put my road in my terrain.
                              It gives an error. (Unable to triangulate road surface. Try using smaller max road Segment Lenght.)

                              I try lots of times but it gives same error.

                              http://1.1m.yt/z6LbBUo.jpg

                              Please look at attachment. Pls help me.


                              My project

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                              • S Offline
                                smhbrv
                                last edited by

                                @smhbrv said:

                                Hi everyone.
                                I am an architect in Turkey.
                                I model my terrain but I dont put my road in my terrain.
                                It gives an error. (Unable to triangulate road surface. Try using smaller max road Segment Lenght.)

                                I try lots of times but it gives same error.

                                http://1.1m.yt/z6LbBUo.jpg

                                Please look at attachment. Pls help me.

                                Who can help me ?

                                1 Reply Last reply Reply Quote 0
                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Why not use the SandBox / Project ?

                                  sand_box.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • C Offline
                                    cyclefanatic
                                    last edited by

                                    Hello Fredo: I just started using Toposhaper. It works fine, but the dialog box text is so small I can hardly see the text. Is there a way to adjust the text size? I am using an iMac with Retina display.

                                    Thank you for all your contributions...
                                    Jim S

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      NEW RELEASE: TopoShaper v1.3a - 17 Jan 17

                                      This is a minor release with SU2017 certification

                                      See main post of this thread for Download.

                                      Fredo

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                                      • D Offline
                                        dvdstwrt
                                        last edited by

                                        I am having trouble installing the toposhaper extension in SUMaker2017 and get the following after restarting SU. Any suggestions would be appreciated

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          @dvdstwrt said:

                                          I am having trouble installing the toposhaper extension in SUMaker2017 and get the following after restarting SU. Any suggestions would be appreciated
                                          You seem to have missed off the error message ?
                                          Have you also installed the needed LibFredo?
                                          Also check that both Extensions are activated and restart SketchUp to ensure any changes/additions are fully integrated...

                                          TIG

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                                          • E Offline
                                            Einstein
                                            last edited by

                                            Fredo, your plugins are mindblowing!

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