• Login
sketchucation logo sketchucation
  • Login
🤑 30% Off | Artisan 2 on sale until April 30th Buy Now

[Plugin][$] TopoShaper - v2.7a - 01 Apr 24

Scheduled Pinned Locked Moved Plugins
449 Posts 143 Posters 668.7k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • P Offline
    pilou
    last edited by 20 Jun 2015, 14:41

    Why not use Triangulate Points first by TIG ?

    triangle_tig.jpg

    Frenchy Pilou
    Is beautiful that please without concept!
    My Little site :)

    1 Reply Last reply Reply Quote 0
    • D Offline
      derei
      last edited by 21 Jun 2015, 11:13

      After playing with TopoShaper I ended up with several (three) terrains overlapped. Why this happened? It seems I am missing something in functionality of this plugin, so instead of refining the just created terrain, I end up with new modified copies of the terrain.

      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

      1 Reply Last reply Reply Quote 0
      • O Offline
        orei
        last edited by 22 Jun 2015, 07:16

        @kenny said:

        If you only have a limited number of these points above the terrain causing the spikes then delete these points before running Toposhaper.

        I have some deeps and some peeks. I don't know why this happened.
        I know that i can move up and down these points to get a level.. but i would like to understand how to evitate those problem.

        Why suggest to use triangulate point instead of toposhaper? toposhaper is much better than triangulate point for this, or not?

        Thanks mate!

        1 Reply Last reply Reply Quote 0
        • P Offline
          pilou
          last edited by 22 Jun 2015, 08:47

          It was just a suggestion for have a preview of the terrain and maybe see if there are not aeras where some confusion between near vertices are possible! 😉
          And give to Toposhaper faces and not only vertices! 🤓

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

          1 Reply Last reply Reply Quote 0
          • F Offline
            fredo6
            last edited by 23 Jun 2015, 14:24

            @pilou said:

            Why not use Triangulate Points first by TIG ?

            Pilou,

            The first iteration of TopoShaper is precisely the Delaunay Triangulation (same results normally as with the Falé /TIG plugin).

            @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

            My suggestion would be that:

            • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
            • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

            This will smooth the spikes

            Fredo

            1 Reply Last reply Reply Quote 0
            • P Offline
              pilou
              last edited by 23 Jun 2015, 15:01

              😄

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              1 Reply Last reply Reply Quote 0
              • O Offline
                orei
                last edited by 24 Jun 2015, 07:28

                @fredo6 said:

                @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

                My suggestion would be that:

                • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
                • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

                This will smooth the spikes

                Sorry Fredo, tried to do what you suggest, but nothing change. I generate the group with triangular mesh (how always i did) and peek and deep are present. After that, used the quad mesh terrain, but peek and deep still present.

                Could you, please, verify those things with my skp file previously attached to last post?

                Thanks mate. You are the best!!!

                1 Reply Last reply Reply Quote 0
                • F Offline
                  fredo6
                  last edited by 24 Jun 2015, 09:22

                  Orei,

                  Your cloud points data includes these sharp peaks and deeps. Because TopoShaper Cloud ensures that the terrain surface goes through ALL the points, these peaks will be reflected in the terrain.

                  Orei terrain.png

                  If they do not correspond to the reality, then simply discard the points or change their altitude.

                  Attached is the file with your original points in both Triangular and Quad Mesh mode.

                  Fredo


                  SKP file

                  1 Reply Last reply Reply Quote 0
                  • pbacotP Offline
                    pbacot
                    last edited by 24 Jun 2015, 15:00

                    @orei said:

                    @fredo6 said:

                    @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

                    My suggestion would be that:

                    • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
                    • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

                    This will smooth the spikes

                    Sorry Fredo, tried to do what you suggest, but nothing change. I generate the group with triangular mesh (how always i did) and peek and deep are present. After that, used the quad mesh terrain, but peek and deep still present.

                    Could you, please, verify those things with my skp file previously attached to last post?

                    Thanks mate. You are the best!!!

                    I find that if you to as Fredo suggests: generate terrain from the isocontours, you get a much more regular terrain and you can smooth the few remaining anomalies more easily. If you have bad points in the cloud, there is nothing the plugin can do to change that, but the above procedures helps to "average" them out some.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      tulacong
                      last edited by 19 Nov 2015, 12:32

                      good...cool...cool good ....hehehehe

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        tomaszdrgas
                        last edited by 15 Jun 2016, 07:08

                        One suggestion.. Can you make option maybe in the next reliese.. "Stick with orriginal contours" for triangulated mesh.. So the plugin would not make triangles between not adjacent contour lines (for example one point of triangle on hight=2m another h=3m and third h=5m). Could be done by inforcing engine to require for points two the same hights and fird different.. simple check.. I'm crab with programming but could be nice add on.. I usually have to stick with orriginal contours...

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          rv1974
                          last edited by 11 Aug 2016, 10:11

                          http://www.scriptspot.com/files/u1362/remesh.gif

                          http://www.scriptspot.com/3ds-max/scripts/instant-meshes-bridge
                          Fredo, could Toposhaper follow the contours as shown on attached gif?
                          And, generally speaking, is doable to make a bridge to this external free retopologizer?
                          (https://github.com/wjakob/instant-meshes)
                          Or make something similar but independent 😉 ?

                          1 Reply Last reply Reply Quote 0
                          • F Offline
                            fredo6
                            last edited by 11 Aug 2016, 20:57

                            Well. I know how to constrain the triangulation to the contours. Simply, that's not a trivial development and it requires some time. But it should come.

                            Fredo

                            1 Reply Last reply Reply Quote 0
                            • P Offline
                              penumbra
                              last edited by 28 Aug 2016, 19:38

                              Getting some Ruby errors with latest version,

                              Date: 28-Aug-16 15:37:45
                              An error occurred in CALCULATING TERRAINS
                              The operation is fully aborted

                              undefined method `x' for nil:NilClass

                              mesh.rb: 134 -- ==
                              TopoShaperAlgo.rb: 1996 -- block (2 levels) in hull_exclude_nodes_outside
                              TopoShaperAlgo.rb: 1996 -- each
                              TopoShaperAlgo.rb: 1996 -- block in hull_exclude_nodes_outside
                              TopoShaperAlgo.rb: 1979 -- each
                              TopoShaperAlgo.rb: 1979 -- hull_exclude_nodes_outside
                              TopoShaperAlgo.rb: 1089 -- grid_mark_contours
                              TopoShaperAlgo.rb: 535 -- top_analysis_contour
                              TopoShaperAlgo.rb: 418 -- top_processing
                              TopoShaperTool.rb: 574 -- algo_processing
                              TopoShaperTool.rb: 666 -- execute_validate
                              TopoShaperPalette.rb: 130 -- execute_from_palette
                              TopoShaperPalette.rb: 76 -- notify_from_palette
                              TopoShaperPalette.rb: 518 -- call
                              TopoShaperPalette.rb: 518 -- block (2 levels) in palette_validate
                              body_Lib6Palette.rb: 3058 -- call
                              body_Lib6Palette.rb: 3058 -- execute_button
                              body_Lib6Palette.rb: 2865 -- onLButtonUp
                              Lib6Palette.rb: 93 -- onLButtonUp
                              TopoShaperTool.rb: 984 -- onLButtonUp

                              Thoughts? If it is helpful i have attached the file i am having trouble with.


                              Topo File

                              1 Reply Last reply Reply Quote 0
                              • P Offline
                                penumbra
                                last edited by 28 Aug 2016, 21:15

                                OK upon further inspection the errors above were causd by a conflict between toposhaper and the flux.io plugin for sketchup. Hope this is helpful for someone.

                                1 Reply Last reply Reply Quote 0
                                • array81A Offline
                                  array81
                                  last edited by 26 Oct 2016, 05:38

                                  After created a terrain, is there a way to show the "grid" on it? I see only the surface but would be nice to see the points of the grid for editing.

                                  1 Reply Last reply Reply Quote 0
                                  • F Offline
                                    fredo6
                                    last edited by 26 Oct 2016, 10:31

                                    Are you generating the terrain

                                    • from Isocontours
                                    • or from a point cloud ?

                                    And what is exactly the "grid" you mention. Is it the 'flat' horizontal grid used for projection ?

                                    Fredo

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      smhbrv
                                      last edited by 16 Dec 2016, 19:19

                                      Hi everyone.
                                      I am an architect in Turkey.
                                      I model my terrain but I dont put my road in my terrain.
                                      It gives an error. (Unable to triangulate road surface. Try using smaller max road Segment Lenght.)

                                      I try lots of times but it gives same error.

                                      http://1.1m.yt/z6LbBUo.jpg

                                      Please look at attachment. Pls help me.


                                      My project

                                      1 Reply Last reply Reply Quote 0
                                      • S Offline
                                        smhbrv
                                        last edited by 17 Dec 2016, 11:32

                                        @smhbrv said:

                                        Hi everyone.
                                        I am an architect in Turkey.
                                        I model my terrain but I dont put my road in my terrain.
                                        It gives an error. (Unable to triangulate road surface. Try using smaller max road Segment Lenght.)

                                        I try lots of times but it gives same error.

                                        http://1.1m.yt/z6LbBUo.jpg

                                        Please look at attachment. Pls help me.

                                        Who can help me ?

                                        1 Reply Last reply Reply Quote 0
                                        • P Offline
                                          pilou
                                          last edited by 17 Dec 2016, 11:44

                                          Why not use the SandBox / Project ?

                                          sand_box.jpg

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 10
                                          • 11
                                          • 12
                                          • 13
                                          • 14
                                          • 22
                                          • 23
                                          • 12 / 23
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement