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    The "Duh!" thread (aka the Doh! thread)

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    • ToboboT 離線
      Tobobo
      最後由 編輯

      I have just found by accident that you can drag nested groups and components in the outliner from one to another and it keeps its location. 😮

      Toby

      Philippians 4:13

      I can do everything through him who gives me strength.

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      • thomthomT 離線
        thomthom
        最後由 編輯

        Ooh! That's nice! I've never used the Outliner much, but that's a nice observation.
        +1 from me!

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT 離線
          TIG Moderator
          最後由 編輯

          Yes, highlighting and moving containers within the Outliner works very much like Cut+PasteInPlace when you move groups/instances between 'parents' - just MUCH easier...
          It's also a useful way to open a nested container for editing, just find it 'by name' in the Outliner [benefit of naming sensibly!] and then select it and double-click it; and it's also best if View > Component Edit > Hide Rest of Model is toggled ON so you can see what you are doing [a shortcut-key to toggle this is de riguer]...

          TIG

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          • brodieB 離線
            brodie
            最後由 編輯

            Just found a new one. You can copy a line over and type 10', then, after hitting enter you can type /10 to get 10 equally spaced lines.

            I have been doing that as two separate functions forever (copying the line 10' to get the spacing right then copying it back and snapping it to the other line 10' away and THEN hitting /10).

            -Brodie

            steelblue http://www.steelbluellc.com

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            • pilouP 離線
              pilou
              最後由 編輯

              ... and if you are not satisfy you can continue "*" "/" with any unity even different than settings untill taking another tool! 😄

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • arail1A 離線
                arail1
                最後由 編輯

                @panixia said:

                just discovered a DOH feature of the selection tool..
                if you drag a selection rectangle from left to right it selects only the items completely wrapped in the rectangle, but if you drag the rectangle from right toward left,then also the items wich are only touched (but not fully wrapped) by the rectangle are selected.. never noticed it before.. 😲

                This is important to know also because it's one of the few things that tends to be consistent across most 3D software applications.

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                • M 離線
                  MikeFJaguar
                  最後由 編輯

                  Ctrl (in Windows) while orbiting lets me turn my model every which way! Fairly useless as an architectural user but a boon for modellers who make widgets. Doh!

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                  • GaieusG 離線
                    Gaieus
                    最後由 編輯

                    That's a "designed feature": Suspending the gravity setting

                    Gai...

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                    • mitcorbM 離線
                      mitcorb
                      最後由 編輯

                      Sort of bootleg Camera Roll. I have used it to get a particular position for precise selection in a busy model. Of course, you could just do a bunch of layering and hiding to avoid this need altogether.

                      I take the slow, deliberate approach in my aimless wandering.

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                      • olisheaO 離線
                        olishea
                        最後由 編輯

                        @gaieus said:

                        That's a "designed feature": Suspending the gravity setting

                        I use it for portrait-orientated renders...very useful.

                        oli

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                        • Wo3DanW 離線
                          Wo3Dan
                          最後由 編輯

                          @mikefjaguar said:

                          Ctrl (in Windows) while orbiting lets me turn my model every which way! Fairly useless as an architectural user but ......... Doh!

                          Rolling the camera (by holding down [Ctrl] when orbiting), to position your model in such a way on screen sometimes helps in order to have the selection window enclose what you want it to select. With gravity ON you might not be able to make that special selection.

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                          • pilouP 離線
                            pilou
                            最後由 編輯

                            ...and when you Press the SpaceBar that stop it vigorously! 💚

                            http://www.freebiker.net/FichesPratiques/Freinage_problemes/problemes_freinage.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • porch_unpluggedP 離線
                              porch_unplugged
                              最後由 編輯

                              @gaieus said:

                              That's a "designed feature": Suspending the gravity setting

                              ugh, i think i just made myself travel sick trying that out.

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                              • porch_unpluggedP 離線
                                porch_unplugged
                                最後由 編輯

                                if you are trying to draw something small and the clipping plane is getting in the way, change to parallel projection view.

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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  I often find I get clipping issues more quickly with parallel view...

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • brodieB 離線
                                    brodie
                                    最後由 編輯

                                    I'm on board with the parallel projection. I find that when you initially change to PP you'll get some bad clipping, but if you select your geometry and then zoom extents the clipping goes away and you can zoom in as much as you want.

                                    -Brodie

                                    steelblue http://www.steelbluellc.com

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                                    • V 離線
                                      valerostudio
                                      最後由 編輯

                                      Left, Right, Up arrows lock the Red Green Blue Axis when using move! How did it take me 7 years to figure this one out!

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                                      • gillesG 離線
                                        gilles
                                        最後由 編輯

                                        Seven years!

                                        You should read the manual, just in case. 😄

                                        http://support.google.com/sketchup/bin/answer.py?hl=en&answer=94862&topic=2458142&ctx=topic

                                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                                        • V 離線
                                          valerostudio
                                          最後由 編輯

                                          There's a manual? 😉

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                                          • Wo3DanW 離線
                                            Wo3Dan
                                            最後由 編輯

                                            @gilles said:

                                            Seven years!

                                            You should read the manual, just in case. 😄

                                            http://support.google.com/sketchup/bin/answer.py?hl=en&answer=94862&topic=2458142&ctx=topic

                                            Useful reading but here it lacks the information about how to use to rotate a group or component accurately according to the current drawing axes system with angle input.
                                            Also I couldn't find anything about moving vertices. And even more, while doing so, how to lock moving a vertex to its own edge's direction. (=hover over the edge first, press [Shift], only then move the vertex)

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