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The "Duh!" thread (aka the Doh! thread)

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  • B Offline
    brodie
    last edited by 8 Mar 2013, 00:45

    Just found a new one. You can copy a line over and type 10', then, after hitting enter you can type /10 to get 10 equally spaced lines.

    I have been doing that as two separate functions forever (copying the line 10' to get the spacing right then copying it back and snapping it to the other line 10' away and THEN hitting /10).

    -Brodie

    steelblue http://www.steelbluellc.com

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    • P Offline
      pilou
      last edited by 8 Mar 2013, 00:55

      ... and if you are not satisfy you can continue "*" "/" with any unity even different than settings untill taking another tool! πŸ˜„

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • A Offline
        arail1
        last edited by 9 Mar 2013, 14:17

        @panixia said:

        just discovered a DOH feature of the selection tool..
        if you drag a selection rectangle from left to right it selects only the items completely wrapped in the rectangle, but if you drag the rectangle from right toward left,then also the items wich are only touched (but not fully wrapped) by the rectangle are selected.. never noticed it before.. 😲

        This is important to know also because it's one of the few things that tends to be consistent across most 3D software applications.

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        • M Offline
          MikeFJaguar
          last edited by 11 Mar 2013, 16:03

          Ctrl (in Windows) while orbiting lets me turn my model every which way! Fairly useless as an architectural user but a boon for modellers who make widgets. Doh!

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          • G Offline
            Gaieus
            last edited by 11 Mar 2013, 17:34

            That's a "designed feature": Suspending the gravity setting

            Gai...

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            • M Offline
              mitcorb
              last edited by 11 Mar 2013, 17:50

              Sort of bootleg Camera Roll. I have used it to get a particular position for precise selection in a busy model. Of course, you could just do a bunch of layering and hiding to avoid this need altogether.

              I take the slow, deliberate approach in my aimless wandering.

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              • O Offline
                olishea
                last edited by 11 Mar 2013, 19:05

                @gaieus said:

                That's a "designed feature": Suspending the gravity setting

                I use it for portrait-orientated renders...very useful.

                oli

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                • W Offline
                  Wo3Dan
                  last edited by 11 Mar 2013, 22:27

                  @mikefjaguar said:

                  Ctrl (in Windows) while orbiting lets me turn my model every which way! Fairly useless as an architectural user but ......... Doh!

                  Rolling the camera (by holding down [Ctrl] when orbiting), to position your model in such a way on screen sometimes helps in order to have the selection window enclose what you want it to select. With gravity ON you might not be able to make that special selection.

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                  • P Offline
                    pilou
                    last edited by 11 Mar 2013, 22:50

                    ...and when you Press the SpaceBar that stop it vigorously! πŸ’š

                    http://www.freebiker.net/FichesPratiques/Freinage_problemes/problemes_freinage.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • P Offline
                      porch_unplugged
                      last edited by 12 Mar 2013, 12:49

                      @gaieus said:

                      That's a "designed feature": Suspending the gravity setting

                      ugh, i think i just made myself travel sick trying that out.

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                      • P Offline
                        porch_unplugged
                        last edited by 14 Mar 2013, 16:55

                        if you are trying to draw something small and the clipping plane is getting in the way, change to parallel projection view.

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                        • T Offline
                          thomthom
                          last edited by 14 Mar 2013, 17:42

                          I often find I get clipping issues more quickly with parallel view...

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • B Offline
                            brodie
                            last edited by 16 Mar 2013, 01:06

                            I'm on board with the parallel projection. I find that when you initially change to PP you'll get some bad clipping, but if you select your geometry and then zoom extents the clipping goes away and you can zoom in as much as you want.

                            -Brodie

                            steelblue http://www.steelbluellc.com

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                            • V Offline
                              valerostudio
                              last edited by 20 Mar 2013, 20:01

                              Left, Right, Up arrows lock the Red Green Blue Axis when using move! How did it take me 7 years to figure this one out!

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                              • G Offline
                                gilles
                                last edited by 20 Mar 2013, 20:30

                                Seven years!

                                You should read the manual, just in case. πŸ˜„

                                http://support.google.com/sketchup/bin/answer.py?hl=en&answer=94862&topic=2458142&ctx=topic

                                " c'est curieux chez les marins ce besoin de faire des phrases "

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                                • V Offline
                                  valerostudio
                                  last edited by 20 Mar 2013, 20:40

                                  There's a manual? πŸ˜‰

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                                  • W Offline
                                    Wo3Dan
                                    last edited by 20 Mar 2013, 21:06

                                    @gilles said:

                                    Seven years!

                                    You should read the manual, just in case. πŸ˜„

                                    http://support.google.com/sketchup/bin/answer.py?hl=en&answer=94862&topic=2458142&ctx=topic

                                    Useful reading but here it lacks the information about how to use to rotate a group or component accurately according to the current drawing axes system with angle input.
                                    Also I couldn't find anything about moving vertices. And even more, while doing so, how to lock moving a vertex to its own edge's direction. (=hover over the edge first, press [Shift], only then move the vertex)

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                                    • C Offline
                                      cotty
                                      last edited by 20 Mar 2013, 21:17

                                      @wo3dan said:

                                      ...lock moving a vertex to its own edge's direction. (=hover over the edge first, press [Shift], only then move the vertex)

                                      New one for me, thank you!

                                      my SketchUp gallery

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                                      • G Offline
                                        gilles
                                        last edited by 20 Mar 2013, 21:21

                                        Yes nobody is perfect.

                                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                                        • G Offline
                                          gilles
                                          last edited by 20 Mar 2013, 21:24

                                          @unknownuser said:

                                          Also I couldn't find anything about moving vertices. And even more, while doing so, how to lock moving a vertex to its own edge's direction. (=hover over the edge first, press [Shift], only then move the vertex)

                                          This one is new for me!
                                          Well seven years to learn this too. 😳

                                          " c'est curieux chez les marins ce besoin de faire des phrases "

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