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    filibisF
    @brooklynia373 said: I'm still wondering how to handle pre-gamma-corrected textures from the internet... I think all 8bit images (.jpg) are already 'gamma corrected' which means 2.2 gamma is already applied. I believe that's the reason why we define 'Input gamma' 2.2, so that Vray understands it (and it's by default in Vray 3). And if you have a 16bit or 32bit image (.tif or .exr), i think Sketchup Vray understands it automatically, so either way there's no need to worry. This pdf document explains it very well. Upgrade to Vray 3.4 and lean back (Not to mention it's significantly faster and has more features...)
  • Help me with VRay!

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    filibisF
    You should save your render settings as preset so that you can load it afterwards. (I think it's at the bottom of the V-ray window)
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    filibisF
    Are you using GPU acceleration? If so try disabling it, if not try using that. (Also make sure graphics card drivers up to date) Can you also share your render settings?
  • Ceiling dark

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    filibisF
    Are you using 'emissive material' for the ceiling lambs? If so, don't try to lit the whole room with it, try using other suitable light types to lit (in combination with emissive if you wish).
  • Irradiance Map and Glass

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  • Improper placement of rendered image with HDRI

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  • Saving Presets in V_Ray 3.4?

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  • Interior rendering

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    Overall i like it. Its a clean with realistic feeling. Below are my suggestion to further to further improve the composition for your consideration: -Ambient requirement to be produced by one light source seems need to improve, propose to add light sources such as task light and accent light. -Propose to change the material or design of tv rack it seems like a work station. -change pillow, use a lighter colored textile -Pendant seems floating add base plate. -Depth of wall cladding at the picture frames near the tv seems not enuf. -Enhance the Ambient occlusion a little bit to emphasize lines.
  • Why my rendered image got black spot shadow?

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    pilouP
    For the moment it's an invisible image! Maybe you can't post an image / Numbers of post in the forum ... So maybe use an free external host like Media Fire and put a link!
  • Too soft shadows & burned lights

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    filibisF
    Allright, i think your problem resides on 'color mapping' section. (I thought you were using vray 3 which made color mapping approach 'simpler'). Test these and see if it helps: 1- Change color mapping type to 'linear multiply' 2- Disable 'linear workflow'. 3- Increase 'retrace threshold' (inside light cache) to get rid off problem you see at door. Also change 'number of passes' to 8 (by default i think). 4- Resetting everything to default settings might be another good option and adjust settings one by one and see how they behave. See this official manual for more information. Additionally check this tutorial on linear worklflow (general concept).
  • How do I import visopt to Vray 3.4?

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    filibisF
    According to official Vray Docs.: Migrating from Previous Versions @unknownuser said: Loading ‘.vropt’ or ‘.visopt’ files created in previous V-Ray versions is not recommended. Some outdated parameters may cause unexpected results. Using the new streamlined quality presets, and then fine-tuning the settings before saving them in a new ‘.vropt’ file is the recommended approach.
  • Foggy render

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    R
    Aerial perspective or VRayEnvironmentFog. RTFM
  • Noise from the lights on the floor

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    I have the progressive render to be noisy. and choose to bucket render over progressive, more like vray 2 for me now. Thanks
  • Zoom factor in 3.4 VRAY

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    XD Thanks for the feedback. Next time ill be more tactful of selecting the right components and attention to small details. I have able to sold this concept to one of my colleagues for a box of pizza. He intend to use it for his house. Nice anyway is there any tutorial regarding post production here? May i ask a link if any. Thanks.
  • Alpha channel in V-Ray 3

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    Hello, IU have answered a similar question here, http://sketchucation.com/forums/viewtopic.php?t=67393 Hope it helps. Thanks
  • Vray Proxy Materials problem

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    Did some test with another model, removed de default material from all the faces and it worked. I found that if the back face is also a default material (the blue face) with will also mess the proxy. I used the UV Toolkit from thomthom to aply de front material to the back face and got a much better result on this other model, only the rims changed material. Result http://imgur.com/a/peTIQ Plugin https://sketchucation.com/forums/viewtopic.php?t=18992#p155759 For the BMW model I used the Global Material Change from TIG to replace the Default material with something else, and worked fine. Result http://imgur.com/a/9CdJ1 Plugin https://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=13192
  • UV mapping of reflection map in Sketchup?

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    filibisF
    Check this fresh plugin: Physically-Based Rendering
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    andybotA
    Definitely a good reminder to use the wipe clean tool on models imported from other sources. Glad you figured it out.
  • Can you help me with this error guys? Please

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    Have you solved the problem? How to deal with it? bratdu@qq.com thanks!