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Irradiance Map and Glass
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Hi everyone, I'm having some issues with glass and the Irradiance map as the primary ray, that's the second model this problem happened. While using Brute force the render works fine.
If I remove the glass complete from the scene, it render normally.
I'm using high settings with ambient occlusion "on" and irradiance map, changed nothing else.
Anybody got anything similar?
Vray 3.4.04Result
http://imgur.com/a/2zssxGlass
http://imgur.com/a/lXIqx
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