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  • Vray Trouble

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    HOW TO 360 degree image IN Enviroment Background IN SKETCHUP WITH VRAY
  • Vismats bonanza!

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    StinkieS
    Someone upped the forementioned vismats as a single zip. http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=4735.0 Caution: 500 mb download.
  • Usind HDRIs In Vray

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    i tried out the things that u guys advised.....however i'm still not very clear about the whole thing....i am uploading the rendered images....u guys should be able to point out the mistakes i've made... the background image is of a city skyline bt all we can see is the sky and not the city... guys... please help...and how do you control the light quality...i jst cnt seem to gt the image proportions right....if u notice ..the background image and the models dont look part of the same environment.. why is that happening?? the images are low resolution...and the renderings aren't very good but you'll have to excuse me ....i've just started learning it and i really need some help... [image: cDYD_trial3.jpg] [image: cIkW_trial4.jpg]
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    thomthomT
    There are also topics over at ASGVis' forums.
  • Vray for Sketchup - Problems with materials

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    @unknownuser said: Krisu, MAT files are for MAX Vray. There is a converter but you will need 3DMAX to convert those files and it is really not a smooth process. Your best bet is to use .vismat files that are made for Vray for Sketchup. There are many available in the downloads section at the Vray site. Your can also download the material editor and make your own which is truly the best option. This way you have full control over the materials you are using not to mention they will be custom materials that you created so your renders will have that custom look. Good luck. Scott Thanks for the info. I am a bit unsure about purchasing Vray as there are free renderers out there like indigo (too slow on my duo core lappy) now... It is a lot of money and I am right now a student so I can't afford it. I bought a license for Podium but don't really like it as much as Vray that I used from my office. What am I supposed to do? There isn't a Educational copy of Vray for SU is there?
  • V-Ray or Maxwell?

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    StinkieS
    Oh yeah ... please don't overlook Indigo either, if unbiased is your thing. Great SU plugin, excellent output, unbeatable price.
  • VRayLinkedMtl Problem

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    thomthomT
    Also, at work, I've grabbed hold of all the old computers which has been replaced by newer models. Instead of throwing them away I've hooked them up to a renderfarm. It's only five old P4 2.6GHZ-3.2GHZ comps, but they sure help when deadline is looming.
  • VrayLinkedMaterial....need some help...

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    What version are you using? Can you send a screenshot of the render and your settings and maybe we can help more.
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    Deathcould, I'm surprised you're having problems with Vray for SU's speed- it's pretty much the fastest renderer there is, it knocks out interior daylit renders in 1/20th of the time that Vue does and 1/100th of the time that Maxwell takes! (yep, I know, it's not comparing like for like, but still). If you follow the tutorials in the standard VfSU manual and load it's bundled visopt settings and skp files you should be getting good results very fast. Other than that my top tips would be to avoid using Quasi-Monte Carlo engine for anything other than daylit interiors- it's way slower than Irradiance Map combined with Light Cache. If you are doing daylit interiors then combining the IM and QMC engines will get you very good results (95% as good as unbiased renderers). For beginners QMC pretty much runs without much messing about- once you get the hang of VfSU you can start increasing the subdivisions into the hundreds if you want but figures below 20 are good enough for most models. I almost always use IM as my primary engine and it is here that you can adjust balance speed vs. quality the most. The parameters that affect this the most are: a) HSph Subdivs. This parameter probably has more effect on renders speed than anything else- it basically sets the amount of detail picked up in your final render- if you're having problems with moire patterns in distant textures or very small details are disappearing then set this parameter high- generally I use a maximum of 100 and a minimum of 25. 25 or less is enough for test renders and 50 usually enough for final renders. Very rarely I've pushed it up to 200 when particular textures are moireing really badly, e.g. dark brown bricks with white mortar. b) Min and Max rates under "Basic Parameters"- I usually leave the Max rate at 0 as anything less affects quality too much and in general a min rate of -3 represents a good compromise between speed and quality. Pushing the Min rate below -3 will start reducing the quality and above -3 will start noticably slowing your renders down. Nevertheless optimum min and max rate parameters are governed by the model, textures and the choice of secondary engine so it's worth experimenting with them (at least the min rate) once you've got to grips with VfSU. c) VfSU lights, Emitter and Transluscent materials- they slow renders down a LOT. There's no workaround, just keep their use to a minimum. d) Don't model double-faced glass in SU (or if you must, put one face on a separate layer which you can switch off when you render). VfSU takes forever to calculate the refracted light bouncing around inside double-faced glass- just one window can cause your render to take 10 times longer. Hope this helps, Jackson EDIT: had to search about a bit to find it, but Nomeradona recently posted an excellent tips topic at the ASGvis forums which pretty much summed up most of the tricks for getting fast renders out of VfSU. http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=4656.msg24563#msg24563 The only bit I'd really disagree with is that he advises avoiding QMC altogether; more than half of my professional work is interior daylit renders and the QMC engine is absolutely necessary for quality renders of this type IMO. It's not as much of a time hog as you might think- the original of this render was 1200 x 800px and it took about 30 minutes on my laptop (specs in signature below). Could probably render a similar model in less time, but there's a long black grille above the fridge which moired really badly so I had to push the HSph Subdivs up.[image: Ppun_KitchenVRay1.jpg]
  • Vray for Sketchup - Materials

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    Thanks
  • Help Me! I can 't see the textures in render

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    thomthomT
    Also, if you applied a tga file, which SU supports, V-Ray will only render the diffuse colour because it doesn't support that format.
  • Vismats

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    Never mind, after some more digging figured it out, must say I'm pretty impressed with the ease of use, most definitely will be buying after my 30 day demo. Mike
  • Vray alpha files and other findings

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  • Vray light render...BLACK!!??

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    this is what imean always at asgvis whe you are using vray. imho, if you are trying to use all these artificial lights (without sunglight)... do not use the camera yet. it will greatly confused use without really knowing how vray works. you see in vray sun, is very bright, so you need to use your camera in order to balance the harsh lighting. like what stinkie said, why not visit the main vray site. there are even basic tutorials there. that black there is because of the camera). in order to correct it. 1. read the manual 2. if you are lazy to read the manual, then you either increase your light multiplier for your omni or rect lights or you have to adjust the camera exposure...
  • Vray not rendering SOME softened surfaces

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    Sure! I'm glad I was able to help. When I was talking to one of the tech's at V-Ray they said they were aware of the problem and are working on it. I think if more people let V-Ray know the faster the will fix it. I use V-Ray all the time and feel it is the best rendering program available that works "inside" Sketchup. I know Maxwell is a great rendering program as well but it's nice not to have to export your model into another program. That's what makes V-Ray so nice for us. Until that last update by V-Ray it has worked great.
  • Interior lighting

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  • V-Ray v.s. Fryrender?

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    I hope you dont mind if i have a go at answering this, im a bit of an idigo fan myself. Basiaclly it has most of the features youd find in maxwell, and a better interface with SU than maxwell. Materials setup is very simple in most cases, although ti still has the ability to do very compex things like SSS and displacement. Whaat (the exporter developer) is also very active in developing new plugins to keep us up to date with the altest goings on. And best of all it's free!
  • Help with interior render!!!

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    that is! go to asgvis.com and download some "options" and try to turn around the rectangular light, the scene looks good but add or try the rectangualr light.
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    thomthomT
    Note, you have to completely separate all the geometry, including hidden lines to a group or component in order for displacement to work. If there's some other geometry attached with a different material then displacement won't work.