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  • Vray render barely no light

    V-Ray render plugins extensions
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    R
    google 'light portal', tweak dark multiplier (color mapping), increase camera's ISO
  • Split Tools

    Extensions & Applications Discussions extensions
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    TIGT
    Split Tools is NOT available from the Extension Warehouse. There are many tools which are only available from elsewhere - like our SketchUcation PluginStore... Here's a link: https://sketchucation.com/pluginstore?pln=TIG_splitTOOLS
  • Texture_sketchup

    V-Ray render plugins extensions
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    N
    If that is group or component try exploding it first and see if a scale of that texture is changed. Also, are the faces of your floor object inverted?
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  • VRay Making Sketchup Running Extremely Slow

    V-Ray render plugins extensions
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    A
    Thanks Doppel, I uninstalled VRay and it immediately began running at a normal speed again. The issue was occurring for all file sizes, even upon starting a new file without any materials or parameters at all. Thanks again! Andrew
  • All kinds of error messages

    V-Ray render plugins extensions
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    V
    Which version of VRay and SketchUp? If you are on the latest version, head over to the Chaos Forums. They are a little more active then these VRay forums these days and someone from Chaos might be able to help.
  • Keeps rendering after render is done

    V-Ray render plugins extensions
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  • Computer Crashing Throughout V-ray Render

    V-Ray render plugins extensions
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  • Best graphics card for vray?

    V-Ray render plugins extensions
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    K
    According to some rumors on the web, Nvidia will release a new 1180 card this summer. If you can wait a bit - I would expect a small price drop for the 10-series at that point as well.
  • Vray sketchup materials to 3ds Max

    V-Ray render plugins extensions
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    omiKronO
    hello, I knew of a software which made a transfer between v-ray sketchup and v-ray max properties, just that I miss its name at this point. It was a script for 3ds max which imported material properties such as glossiness factors and bumpiness slots... Though it can't be FULLY compatible since 3ds max is a different modeling platform than sketchup and will never be completely compatible with, also v-ray for sketchup is totally different than 3ds max one. And if you know your parameters you can apply them in v-ray for max too . I know you don't like working twice on something, but that's the best way sometimes. LE - here it is : http://sketchucation.com/forums/viewtopic.php?f=322&t=63625 https://www.youtube.com/watch?v=oCKJIWw2_lE
  • Specific items rendering black.

    V-Ray render plugins extensions
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    V
    @teknoel said: You probably have some broken links to your image file. Luckily V-ray has a tool for archiving and repathing your images. under extensions look for v-ray>file path editor. this will help you fix the offending textures. Just had it happen to me last week and this is the correct solution. There was a map that could not be located on the network.
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  • Noisy shadow only on object/material

    V-Ray render plugins extensions
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    R
    Overlapping/fliped faces?
  • Vray Render Output Has blue outline.

    V-Ray render plugins extensions
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  • ComponentFinder

    FlexTools render plugins extensions
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    halroachH
    @unknownuser said: You need the left side to display the tree classification directory, which can only be returned level by level, which is very inconvenient. The tree folder operation is unified on the left side, and it is convenient to display only the model on the right side. I am not totally sure I understand what you mean. What I can say is that when viewing 'In Model' components, it will display them the same way how Sketchup's In Model components are viewed in the Components Tray. You can either view the first level (root) component definitions OR all the sub-components in the model.
  • Help whats wrong with this render?

    V-Ray render plugins extensions
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    M
    add context: trees, a road,cars and a background image 2: Use a domelight with an HDRI texture might help having some more realistic reflections on your walls and glass 3: use 2 point prospective as stated above
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  • Accelerating objects in animator

    Animator Beta render plugins extensions
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    S
    Thanks much Fredo6. But please don't make this change for shapes only for me. It's a lot of work for just one person and I'm sure you have lots of other work to do. If there are other people who would benefit from this perhaps they can mention this in this message thread.
  • WallCutter by FlexTools

    FlexTools render plugins extensions
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    halroachH
    Hi there, 1. I think most of the issues you are encountering are related to the wall geometry not being in a component, so please make sure that the walls are in a component. Not in a group! And that the cutting components are placed outside of the wall component, and not on bear geometry. If you need to convert a group, that already has wall cutters on it, follow the 3 step workflow of: Remove Cuts > Convert the group to a component > Refresh. You can read more about the various situations where you would need the 3 steps: https://flextools.cc/learn/wall-cutter/#Advanced-Operations 2. Make sure all the wall face normals are facing out, i.e. if you change the model's style to 'Monochrome' all white faces should face outwards ,and colored faces should face inwards. 3. It could be that because the wall was a group (If I'm not mistaken), some unwanted lines were created on the bottom of the wall. Those can interfere with punching the opening through when placing the door all the way on the bottom. If after converting to a component you still have issues with a specific wall, it could be some of the lines are divided and hard to find. Best to recreate the wall in that area and refresh the component so it punches a new opening. When the wall is a component, it should work a lot better, without extra lines being left behind or other unexpected behaviors that you mentioned above of sometimes cutting and sometimes not. If you still encounter issues, please send us the model and we'll gladly take a look. 4. Regarding having open doors on one layer and closed doors on another, I understand the benefit and we will try to integrate an option for that in future releases. Currently, the solution is to select all the doors (you can also select components that contain doors, or select non-doors indiscriminately, or even select the entire model) and run the 'Open-Close' tool. It will open (or close) all the doors in one click.