I would definately use IR map for primary lighting and then Light cache for secondary. Use reinhard for your color mapping and adjust the burn value lower if you have overexposed areas of your rendering. For image sampling, I would start with adaptive QMC and if that is not getting you the amount of detail you desire, then switch to the"fixed" type and see how that works (this will probably increase rendering times a bit though). For your IR map, I would use a min of -3 and max rate of 0 with subdivides at 50 and samples 20. Those are for final quality settings and can be adjusted for tests. I just gave you those numbers to avoid having to explain the whole min and max concept, because it is kind of abstract and is better explained in the manual. Light cache settings are pretty much just controlled by the subdivs. Start with a value around 500 for tests and then got 1000-3500 for final and increas more if you still have a lot of noise. Make sure you have enough lights in the scene as well, so put lights inside of windows in addition to the sunlight. Hope this helps. Best of luck