sketchucation logo sketchucation
    • Login
    ⌛ Sale Ending | 30% Off Profile Builder 4 ends 30th September

    Twilight and Hypershot

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    20 Posts 8 Posters 5.8k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • E Offline
      Ecuadorian
      last edited by

      I know nothing about car photography, so I just guessed how a real car studio might look and tried to reproduce it in SketchUp. This render took 6 minutes with Twilight 1.0.6 on my ancient Core 2 Duo E6300.
      5m55s.jpg

      To render, I used a modified version of the "High" preset. You can find this preset here inside the "AA Extra Pass" folder:
      http://twilightrender.com/phpBB3/viewtopic.php?f=12&t=397

      Original model from the warehouse:
      http://sketchup.google.com/3dwarehouse/details?mid=ef23d97b3aac7779f43db49cede9f847&prevstart=0

      And the SketchUp file after I added some material templates and created the "studio". I repeat this is just a dumb attempt. If someone knows something about car photography, please chime in.


      SketchUp 7

      -Miguel Lescano
      Subscribe to my house plans YouTube channel! (30K+ subs)

      1 Reply Last reply Reply Quote 0
      • E Offline
        Ecuadorian
        last edited by

        OK Pilou, here's another try. After some Google searches I found out that people often use large "softboxes" to photograph cars. So I put two large emitters around the car, and also made the floor shine. The setup is now simpler than my first try.
        Lambo-studio.jpg
        lamborghini-studio.jpg

        -Miguel Lescano
        Subscribe to my house plans YouTube channel! (30K+ subs)

        1 Reply Last reply Reply Quote 0
        • GaieusG Offline
          Gaieus
          last edited by

          Won't these really large emitters make rendering time considerably longer?

          How about a point light in front of them instead (maybe the light itself being somewhat blocked to cast direct light onto the car)?

          (Note that I am a total noob in these questions just trying to learn from the more experienced and asking only)

          Gai...

          1 Reply Last reply Reply Quote 0
          • GaieusG Offline
            Gaieus
            last edited by

            OK, thanks. Useful info indeed! 👍

            Gai...

            1 Reply Last reply Reply Quote 0
            • pilouP Offline
              pilou
              last edited by

              Cool result ☀

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              1 Reply Last reply Reply Quote 0
              • FrederikF Offline
                Frederik
                last edited by

                @gaieus said:

                Won't these really large emitters make rendering time considerably longer?

                As a sidenote to what Miguel already have said, it's perhaps worth mentioning, that it also depends on how the emitting mesh is made...
                The more faces you have, the longer the render-time will be, since the computer will need to calculate so much more...

                The below image is taken from the KT2008 Getting Started tutorial, but it applies for all render applications I know of... 😉


                emitterexplanaition.jpg

                Cheers
                Kim Frederik

                1 Reply Last reply Reply Quote 0
                • GaieusG Offline
                  Gaieus
                  last edited by

                  Yes, I am aware of this triangulation issue (but of course, it can never be repeated enough so thanks for updating our minds). Miguel used two rectangles up there however and they would count only for four emitters this way.

                  BTW after all those emitters won1t be seen anyway, could you use two triangles instead without noticeable difference in the result?

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • FrederikF Offline
                    Frederik
                    last edited by

                    @gaieus said:

                    BTW after all those emitters won1t be seen anyway, could you use two triangles instead without noticeable difference in the result?

                    The difference between 2 or 4 mesh emitters, won't be significant...

                    Cheers
                    Kim Frederik

                    1 Reply Last reply Reply Quote 0
                    • E Offline
                      Ecuadorian
                      last edited by

                      The last image above took around 11 minutes in my Core 2 Duo. After some experiments it seems to me that you can use large emitters freely if you're going to use a progressive render method, and that's what I did here. Actually, it seems that the more and stronger light sources you have, the sooner a progressive render gets rid of noise.

                      ¿Remember the neon chair? I finally got tired of trying to get it right with Photon Mapping (Easy 01-04). I tried using a combination of fake emitter/invisible emitter, tried with different antialiasing settings, but at the end I discovered I got better results in comparable times by just using a progressive method (Easy 09), which does not accept "fake" emitters, but doesn't need them, really. So from now on, whenever emitters are involved, most of the time I'll just go progressive.

                      EDIT: I'm trying to stop doing these Lambo renders...
                      36m12s.jpg
                      Sky from cgtextures.com

                      -Miguel Lescano
                      Subscribe to my house plans YouTube channel! (30K+ subs)

                      1 Reply Last reply Reply Quote 0
                      • F Offline
                        Fletch
                        last edited by

                        @frederik said:

                        The difference between 2 or 4 mesh emitters, won't be significant...

                        This is true of progressive render methods, but it matters a LOT with Easy methods 1-7. The time difference is most in methods 1,2,& 4 (the fastest settings)

                        Fletch
                        Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement