🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
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    @unknownuser said: Lower the light intensity, save out as an hdr, adjust lighting in Photoshop. Sometime waiting for an invitation , to enjoy. Because life is so short and we should enjoy our life within this short time.
  • Building Design Plugin?

    Extensions & Applications Discussions extensions
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    utilerU
    Aaron, here's my thoughts: Wall tool User to input profile details [width, height, Layer, etc]. As you build the wall sequence, each segment is 'grouped' to allow for individual edits in future. [I've attached a quick vid of what 1001bit tools do. It's not bad but does require additional user input to draw on axis as well as snap cursor seems a little 'loose' unlike the SU standard...] 2012-01-31_0819.swf Just on this topic, I believe a plugin's operation and UI should be identical to that of SU. It would just make the users experience seamless.... Now with wall segments. Give the user the option to either build walls with Mitre or butt end. The reason is so the user can edit a particular wall segment individually. Eg: extend wall segment vertically to create a parapet wall or rake a wall top to follow roof pitch.... 2012-01-31_0833.swf In addition to the Wall tool there should be a Wall Edit tool to change from Mitre to Butt end for unique situations. This should be very easy given that such boolean operations are able to be done via Solid tools. [image: T9xS_2012-01-31_0851.png] I'll post more on windows, doors, etc later..
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    A previously activated trial code will not be able to be activated again for 2.1 so it will be running as the free version. If you would like to contact us at support@artvps.com we would be happy to arrange another trial for you. Martin
  • VFS Exterior Lighting Problem+Attached Pic

    V-Ray render plugins extensions
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    thanks guys I just watched the video and chose default.visopt with a little changes that was recommended in the video and contrast is good now [image: CSPN_1.jpg]
  • V-ray doesn't save the files

    V-Ray render plugins extensions
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    It helps, thanks a lot.
  • Autosave renders with incrementing filename?

    V-Ray render plugins extensions
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    eidam655E
    no, that's exactly what i'm not asking (although i have been trying to resolve the issue in another thread, about this time last year.) what i would want is this: i press the render button and if i hit Esc (which should stop the rendering process) or the render finishes, it saves the render (or whatever is in the framebuffer at the moment of cancellation) to a previously specified folder with a name for example autosave0000.png. then when i hit render again (to see how my material changed), the file saved would be autosave0001.png. or it could use a timestamp or i don't know what. hm, but i guess this is a work for a separate script, rather than a matter of settings in vray...
  • A quest for better understanding of textures

    V-Ray render plugins extensions
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    thomthomT
    @onzki said: Hi, I bet many have asked or noticed this already- the "reset color" in material editor is greyed out since I installed Vray, now it's hard to revert to original texture after playing around with sliders. Also, my textures was automatically saved and renamed into a temp folder (Chaos Group), not a big deal though.. Have someone figured out how to unlink Vray from overriding my materials control? I appreciate any help, I'm really hoping to get the "reset color" button working again. Thanks a lot! PS: (to Admin) If this is the wrong section, please move it. thanks! This is something you should report to the V-ray for SketchUp developers so they can address it. (Also, it's useful to include V-Ray and SketchUp version when asking questions like this given how different version may act differently.)
  • UN-link Vray materials

    V-Ray render plugins extensions
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    thomthomT
    The very first version has all sorts of oddities. The newer versions automatically syncs all materials. There is no link or unlink. There was never any unlink though.
  • Vray 1.49.01 Distributed Rendering Problem

    V-Ray render plugins extensions
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    Hi guys. Solved the problem... What I did was to copy all my materials/IES etc to my spawner with the exact file path. That solved all problems Then when I tried to use the Vray Material Editor, had several errors and was unable to render. Did the same thing, and testing it out now as I type. Everything looks ok so far, but might need to tweak certain things. Thanks for the feedback guys.
  • Maxwell vs IDX Renditioner

    Extensions & Applications Discussions extensions
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    falkF
    @mwm5053 said: echo boost is still windows only last time I checked. @ Falk are still using SU 6 or have you not updated your profile, just wondering SU 8 now. Never bothered to update my profile.
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    Thank you. I try it now in the maxwell forum too and will post the answer here. Sure. I cleaned the plugin folder. I even de- and reinstalled SU and no effect. And I am sure I have the right version for my system. And the 2 files are in the sl folder. So lets see what the maxwell forum says. Peter
  • Reflection Falloff

    V-Ray render plugins extensions
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    thomthomT
    @valerostudio said: But we all agree that fresnel is the best solution for realistic reflections? Yes
  • PDF2CAD

    Extensions & Applications Discussions extensions
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    arail1A
    I use a program called Print2CAD that's pretty good. But there are no magic bullets out there - you still have to do some work. The converted document will have a lot of very screwy lines and the vector data won't be very accurate.
  • Images in vray

    V-Ray render plugins extensions
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    Thanks. I will try to upgrade to the latest v-ray version.
  • Problem rendering with v-ray!need help...

    V-Ray render plugins extensions
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    I found somewhat of a solution to this, at least what helps for me. Use only rectangular lights, STORE TO IRRADIANCE MAP checked for sure, render with irradiance map as primary engine and use as little omnis and other lights as possible because they cant be stored to irradiance map (no option for that). And output file as .exr vrimage.
  • Material editor help

    V-Ray render plugins extensions
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    A
    Thank's a lot, it's clearer now.
  • Vray material settings not saving/loading

    V-Ray render plugins extensions
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    We have recently reinstalled Vray so quite possible it was from the old version... thanks! At least it shouldn't be a problem with future projects. Thanks for your help!
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    Hi I have a similar problem.(On PC with SketchUp8 and Maxwell Free Plugin) I tried to give it a file extension (.jpg)but it keeps telling me --> "The specified directory \ blabla ... does not exist" I´m going mad I just want it to save the image without the BS! Has anybody had the same problem? If so how did you solve it?
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    KrisidiousK
    @danble said: @numerobis said: @danble said: Bloom Unit. I work at migenius, who created it but I've never had any cause to use anything else. I deserve that! But I do think it should at least be on the list. Bloom should be in the list, I don't use it but it's a fine looking system. I don't like pay as you go though.
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    Ok, here are some results: i'm still not sure if this is the only problem / solution, but time will tell. I made a test file in SU containing ungrouped objects / grouped ungrouped objects ungrouped groups / grouped groups ungrouped components / grouped components in the first group of 3 all faces were frontfaces in the second group of 3 some faces were backfaces in the third group of 3 all faces were backfaces [image: ZI5c_severalfacesreversedSU.jpg] The result in Max was, that only the objects containing some reversed faces got these faces triangulated. If all faces were reversed, no face got triangulated. [image: V2qG_reversedfacesgettriangulated.jpg] Then i tried some objects, checking what i saw in the video- and i'm quite satisfied with that, i don't see the reason for me to quad everything as long i don't work together with someone who needs quaded objects or whose program triangulates everything if it's not getting quad geometry. Btw, "removeinnerfaces.rb" works great. [image: a1xV_severalobjects.jpg] [image: 0dhU_severalobjectsinmax.jpg] One thing to mention is that some backfaces corrupt adjacent faces, as you can see in the Max file. Some get triangulated themself, some triangulate their neighbours and show themself as a "strange material" We'll see if there are still problems coming up not getting solved by checking for backfaces.. Anyway, it's a litte piece in the puzzle- maybe someone can take advantage from that in the future..