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    Reflection Falloff

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    • V Offline
      valerostudio
      last edited by

      Does anyone understand the FallOff settings in order to achieve this

      ReflectionBlur.jpg

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      • andybotA Offline
        andybot
        last edited by

        create a new material in the vray editor "angle blend" (right click on scene materials) and pick your two colors. The start angle should be 90 and stop angle is 200 (looking at an example one I have.)

        http://charlottesvillearchitecturalrendering.com/

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        • andybotA Offline
          andybot
          last edited by

          Here is a test image. The material is one I got from a car paint material, I updated it to a red material (labeled "<dark gray>") and a gray material (labeled "sw 2860 sage") (BTW, to explain the random nature of the model, I blew the roof off since the lighting was getting messed up with an interior view.)


          random test


          angle blend

          http://charlottesvillearchitecturalrendering.com/

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          • V Offline
            valerostudio
            last edited by

            What I am looking to do is have the reflection falloff. Like the effect you would get on a finished floor.

            cubeRender.jpg

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            • andybotA Offline
              andybot
              last edited by

              Oops! You're talking about the floor material 😳
              There's a falloff texture you can use in the reflection slot.

              edit: hmm, but it would need to be in the reflection slot. Anyhow, isn't that what the fresnel effect does anyway? You could maybe play with the parallel and perpendicular color?

              http://charlottesvillearchitecturalrendering.com/

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              • oganocaliO Offline
                oganocali
                last edited by

                Indeed fresnel map for reflective layer reduces reflection strength for more obtuse rays. The increase in fuzziness can be obtained by reducing the glossiness of the reflective layer. This is obtained with glossiness 0.85 and fresnel map with index 5. This does not fit your first case exactly (this one somehow has a smoother feel) but you may find it useful.

                good luck
                material.jpg

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                • N Offline
                  nomeradona
                  last edited by

                  oganocoli was right just use fresnel refelction and blurrying it

                  visit my blog: http://www.nomeradona.blogspot.com

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                  • andybotA Offline
                    andybot
                    last edited by

                    The first image is definitely just a blurry reflection. Like oganocali says - using .85 for glossiness would work fine. The second one has an accentuated falloff without the blurriness. I wonder if it's just a lower IOR value, like 1.2

                    http://charlottesvillearchitecturalrendering.com/

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                    • oganocaliO Offline
                      oganocali
                      last edited by

                      I have trouble replication the graduated fall off effect in picture 2. In theory fresnel reflection should do it for small ior. Somehow vray fresnel reflection falls off too abruptly as in total internal reflection as seen (ior 1.2). I am pretty sure I have the correct surface orientation but... Apparently vray is doing some kind of approximation for this reflection. I am pretty sure the physics require a smooth graduated fall off. Strange.
                      fresnelonly.jpg

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                      • andybotA Offline
                        andybot
                        last edited by

                        do you have a filter color for the reflection layer? I see that effect sometimes if the filter color is too dark. Set it at white and see if you still get that effect.

                        http://charlottesvillearchitecturalrendering.com/

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          oganocali: remember that you also need to make the reflection blurry in order to reproduce the original image posted.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • oganocaliO Offline
                            oganocali
                            last edited by

                            @andybot: I don't have a filter.
                            @thomthom: I was trying to reproduce the effect in the 2nd picture. I feel that one does not have blurriness.

                            Well, just before the reflection drops to zero there is a small graduated region I think, may be I am imagining it.
                            There seems to be something I am missing.

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                            • V Offline
                              valerostudio
                              last edited by

                              Wow, I must be dense! I dont know why I didn't realize Fresnel did this. I have used it a million times. What what you use if you wanted it to fade off in a shorter distance? Would you just change the IOR value?

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                              • oganocaliO Offline
                                oganocali
                                last edited by

                                @valerostudio: Smaller value of IOR should make the reflection fade off earlier as I understand , but somehow in vray the reflection dies off more completely and abruptly than I expect.

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I did use falloff once for such an effect in 3dsmax. Found it, then, easier to control in that situation than fresnel.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • V Offline
                                    valerostudio
                                    last edited by

                                    But we all agree that fresnel is the best solution for realistic reflections? Would you ever just use a color value to control the reflection amount and not use fresnel?

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @valerostudio said:

                                      But we all agree that fresnel is the best solution for realistic reflections?

                                      Yes

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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