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    WIP: European Back Alley

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    • S Offline
      smokinbakin
      last edited by

      Here is part of the model I have textured, I rendered it in V-Ray attempting a evening look. I have included the visopt settings at the bottom, renamed as a ruby script.


      Evening shot


      Evening render settings

      "Set your goals low, and hope you don't get lower"

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      • marked001M Offline
        marked001
        last edited by

        looking awesome so far...

        http://www.revision21vis.com

        instagram: revi21on

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        • artysmediaA Offline
          artysmedia
          last edited by

          Good job with light and textures... waiting for more more more πŸ‘

          Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

          Blog: Artysmedia

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          • S Offline
            smokinbakin
            last edited by

            Thanks for the comments! Here is another render, I tried to make it a bit brighter.


            s13.jpg

            "Set your goals low, and hope you don't get lower"

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            • olisheaO Offline
              olishea
              last edited by

              it looks real, nice texturing. I enjoy looking at this post. although I would reduce the opacity of your vignette layer πŸ˜‰

              oli

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              • brodieB Offline
                brodie
                last edited by

                I agree, it's looking really promising! Fun thread to follow along with as more comes out πŸ˜„

                I'm with olishea on the rendering but then again I hate it when people start nitpicking my WIP so I won't say anything about that πŸ˜„

                -Brodie

                steelblue http://www.steelbluellc.com

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                • C Offline
                  cadmunkey
                  last edited by

                  nice model, I look forward to more progress.

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                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    Very nice model so far. But comparing your model with the real photo i can say:

                    1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                    2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                    3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                    4. The real alley has no sidewalks.
                      I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                      Sorry, i know, i’m a boring european architect πŸ˜‰
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                    • S Offline
                      smokinbakin
                      last edited by

                      @massimo said:

                      Very nice model so far. But comparing your model with the real photo i can say:

                      1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                      2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                      3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                      4. The real alley has no sidewalks.
                        I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                        Sorry, i know, i’m a boring european architect πŸ˜‰

                      I appreciate the help, but I am not trying to exactly model the photo, It was just use as a basis for my model. As for the impossible floor join, I am hoping one in a thousand people will actually notice it. But thanks for the help πŸ‘

                      "Set your goals low, and hope you don't get lower"

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                      • EdsonE Offline
                        Edson
                        last edited by

                        @solo said:

                        It's free:

                        Link Preview Image
                        An Ivy Generator

                        favicon

                        (graphics.uni-konstanz.de)

                        have you played with that? i wonder how sketchup would deal with the polys involved in those ivies.

                        edson mahfuz, architect| porto alegre β€’ brasil
                        http://www.mahfuz.arq.br

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                        • soloS Offline
                          solo
                          last edited by

                          Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • EdsonE Offline
                            Edson
                            last edited by

                            @solo said:

                            Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                            i imagined that. thanks for the info.

                            edson mahfuz, architect| porto alegre β€’ brasil
                            http://www.mahfuz.arq.br

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                            • S Offline
                              smokinbakin
                              last edited by

                              Update, this render is very experimental as you can tell from the lighting,( I probably need to add more photons) comments on textures and modeling welcome.
                              BTW- Does anyone know how to un smooth something after it has already been smoothed? I want to fix the infamous impossible arch. πŸ˜„


                              s17.jpg

                              "Set your goals low, and hope you don't get lower"

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                              • olisheaO Offline
                                olishea
                                last edited by

                                can't you triple click the arch/stones and then open the soften edges window and turn the soft edges off? or have u subsmoothed it?

                                looking awesome. the texturing looks fantastic. all u need now is a bit more dirt on the road/paving. I can imagine getting mugged in this back alley!

                                oli

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                                • S Offline
                                  smokinbakin
                                  last edited by

                                  Oli: That is what I tried, but it is grayed out.

                                  "Set your goals low, and hope you don't get lower"

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                                  • S Offline
                                    smokinbakin
                                    last edited by

                                    With Picasa tint


                                    Indigo with Picasa

                                    "Set your goals low, and hope you don't get lower"

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                                    • S Offline
                                      smokinbakin
                                      last edited by

                                      After a long break from this project, finally found some time to texture, also started in Indigo. I gave up on Indigo a while ago, but checking back proved to be a good choice as the new versions are a ton better, and if you have not tried them, you really need to.
                                      Note: I will post a bigger version tomorrow.


                                      Indigo

                                      "Set your goals low, and hope you don't get lower"

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                                      • S Offline
                                        smokinbakin
                                        last edited by

                                        Bigger Version


                                        shin2.jpg

                                        "Set your goals low, and hope you don't get lower"

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