• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

WIP: European Back Alley

Scheduled Pinned Locked Moved Gallery
46 Posts 14 Posters 3.5k Views 14 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S Offline
    sepo
    last edited by 8 Jul 2009, 14:07

    The size of the stones at near top of the arch look way small. It looks like it could fall any minute.

    1 Reply Last reply Reply Quote 0
    • S Offline
      smokinbakin
      last edited by 8 Jul 2009, 15:36

      @sepo said:

      The size of the stones at near top of the arch look way small. It looks like it could fall any minute.

      Thanks for the help I will fix that shortly.

      @sir said:

      its not symmetrical

      That was intentional to give it a worn down old appearance.

      "Set your goals low, and hope you don't get lower"

      1 Reply Last reply Reply Quote 0
      • S Offline
        Sir
        last edited by 8 Jul 2009, 16:22

        yes but in the olden days they build them properly or they didnt stand up at all! and i think your would have collapsed a long time ago...

        but hey, thats what artistic license is for πŸ˜‰

        1 Reply Last reply Reply Quote 0
        • S Offline
          smokinbakin
          last edited by 19 Jul 2009, 14:41

          Here is and update, including a reference photo which a am mostly modeling after, but I will change a few things to my liking.


          In Sketchup


          V-ray render


          Reference photo

          "Set your goals low, and hope you don't get lower"

          1 Reply Last reply Reply Quote 0
          • S Offline
            sepo
            last edited by 19 Jul 2009, 14:48

            Exactly...arch is same thickness all around, otherwise it would collapse.

            1 Reply Last reply Reply Quote 0
            • S Offline
              smokinbakin
              last edited by 19 Jul 2009, 15:00

              @sepo said:

              Exactly...arch is same thickness all around, otherwise it would collapse.

              I think I will just make all the little stones near the top bigger, and just ignore the fact that my arch would collapse in real life πŸ˜„

              "Set your goals low, and hope you don't get lower"

              1 Reply Last reply Reply Quote 0
              • S Offline
                sepo
                last edited by 19 Jul 2009, 15:13

                Part of believeable render is that it resembles real and correct. If your arch does not read correct it will always poke you in the eye...πŸ˜‰

                1 Reply Last reply Reply Quote 0
                • S Offline
                  smokinbakin
                  last edited by 19 Jul 2009, 16:34

                  @sepo said:

                  Part of believeable render is that it resembles real and correct. If your arch does not read correct it will always poke you in the eye...πŸ˜‰

                  Well I will do what I can to fix the problem, If you want to have a go fixing the problem, here is the Arch.


                  the arch

                  "Set your goals low, and hope you don't get lower"

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    artysmedia
                    last edited by 21 Jul 2009, 06:52

                    I would like to be able to make something similar to this someday...
                    I want to see more! πŸ‘

                    Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                    Blog: Artysmedia

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      smokinbakin
                      last edited by 24 Jul 2009, 02:58

                      Here is part of the model I have textured, I rendered it in V-Ray attempting a evening look. I have included the visopt settings at the bottom, renamed as a ruby script.


                      Evening shot


                      Evening render settings

                      "Set your goals low, and hope you don't get lower"

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        marked001
                        last edited by 24 Jul 2009, 04:16

                        looking awesome so far...

                        http://www.revision21vis.com

                        instagram: revi21on

                        1 Reply Last reply Reply Quote 0
                        • A Offline
                          artysmedia
                          last edited by 24 Jul 2009, 06:00

                          Good job with light and textures... waiting for more more more πŸ‘

                          Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                          Blog: Artysmedia

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            smokinbakin
                            last edited by 24 Jul 2009, 12:22

                            Thanks for the comments! Here is another render, I tried to make it a bit brighter.


                            s13.jpg

                            "Set your goals low, and hope you don't get lower"

                            1 Reply Last reply Reply Quote 0
                            • olisheaO Offline
                              olishea
                              last edited by 24 Jul 2009, 14:45

                              it looks real, nice texturing. I enjoy looking at this post. although I would reduce the opacity of your vignette layer πŸ˜‰

                              oli

                              1 Reply Last reply Reply Quote 0
                              • brodieB Offline
                                brodie
                                last edited by 24 Jul 2009, 19:48

                                I agree, it's looking really promising! Fun thread to follow along with as more comes out πŸ˜„

                                I'm with olishea on the rendering but then again I hate it when people start nitpicking my WIP so I won't say anything about that πŸ˜„

                                -Brodie

                                steelblue http://www.steelbluellc.com

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  cadmunkey
                                  last edited by 24 Jul 2009, 20:04

                                  nice model, I look forward to more progress.

                                  1 Reply Last reply Reply Quote 0
                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by 24 Jul 2009, 20:13

                                    Very nice model so far. But comparing your model with the real photo i can say:

                                    1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                                    2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                                    3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                                    4. The real alley has no sidewalks.
                                      I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                                      Sorry, i know, i’m a boring european architect πŸ˜‰
                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      smokinbakin
                                      last edited by 24 Jul 2009, 21:20

                                      @massimo said:

                                      Very nice model so far. But comparing your model with the real photo i can say:

                                      1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                                      2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                                      3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                                      4. The real alley has no sidewalks.
                                        I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                                        Sorry, i know, i’m a boring european architect πŸ˜‰

                                      I appreciate the help, but I am not trying to exactly model the photo, It was just use as a basis for my model. As for the impossible floor join, I am hoping one in a thousand people will actually notice it. But thanks for the help πŸ‘

                                      "Set your goals low, and hope you don't get lower"

                                      1 Reply Last reply Reply Quote 0
                                      • EdsonE Offline
                                        Edson
                                        last edited by 25 Jul 2009, 13:09

                                        @solo said:

                                        It's free:

                                        Link Preview Image
                                        An Ivy Generator

                                        favicon

                                        (graphics.uni-konstanz.de)

                                        have you played with that? i wonder how sketchup would deal with the polys involved in those ivies.

                                        edson mahfuz, architect| porto alegre β€’ brasil
                                        http://www.mahfuz.arq.br

                                        1 Reply Last reply Reply Quote 0
                                        • soloS Offline
                                          solo
                                          last edited by 25 Jul 2009, 13:20

                                          Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 2 / 3
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement