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WIP: European Back Alley

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  • S Offline
    smokinbakin
    last edited by 19 Jul 2009, 14:41

    Here is and update, including a reference photo which a am mostly modeling after, but I will change a few things to my liking.


    In Sketchup


    V-ray render


    Reference photo

    "Set your goals low, and hope you don't get lower"

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    • S Offline
      sepo
      last edited by 19 Jul 2009, 14:48

      Exactly...arch is same thickness all around, otherwise it would collapse.

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      • S Offline
        smokinbakin
        last edited by 19 Jul 2009, 15:00

        @sepo said:

        Exactly...arch is same thickness all around, otherwise it would collapse.

        I think I will just make all the little stones near the top bigger, and just ignore the fact that my arch would collapse in real life πŸ˜„

        "Set your goals low, and hope you don't get lower"

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        • S Offline
          sepo
          last edited by 19 Jul 2009, 15:13

          Part of believeable render is that it resembles real and correct. If your arch does not read correct it will always poke you in the eye...πŸ˜‰

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          • S Offline
            smokinbakin
            last edited by 19 Jul 2009, 16:34

            @sepo said:

            Part of believeable render is that it resembles real and correct. If your arch does not read correct it will always poke you in the eye...πŸ˜‰

            Well I will do what I can to fix the problem, If you want to have a go fixing the problem, here is the Arch.


            the arch

            "Set your goals low, and hope you don't get lower"

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            • A Offline
              artysmedia
              last edited by 21 Jul 2009, 06:52

              I would like to be able to make something similar to this someday...
              I want to see more! πŸ‘

              Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

              Blog: Artysmedia

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              • S Offline
                smokinbakin
                last edited by 24 Jul 2009, 02:58

                Here is part of the model I have textured, I rendered it in V-Ray attempting a evening look. I have included the visopt settings at the bottom, renamed as a ruby script.


                Evening shot


                Evening render settings

                "Set your goals low, and hope you don't get lower"

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                • M Offline
                  marked001
                  last edited by 24 Jul 2009, 04:16

                  looking awesome so far...

                  http://www.revision21vis.com

                  instagram: revi21on

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                  • A Offline
                    artysmedia
                    last edited by 24 Jul 2009, 06:00

                    Good job with light and textures... waiting for more more more πŸ‘

                    Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                    Blog: Artysmedia

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                    • S Offline
                      smokinbakin
                      last edited by 24 Jul 2009, 12:22

                      Thanks for the comments! Here is another render, I tried to make it a bit brighter.


                      s13.jpg

                      "Set your goals low, and hope you don't get lower"

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                      • O Offline
                        olishea
                        last edited by 24 Jul 2009, 14:45

                        it looks real, nice texturing. I enjoy looking at this post. although I would reduce the opacity of your vignette layer πŸ˜‰

                        oli

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                        • brodieB Offline
                          brodie
                          last edited by 24 Jul 2009, 19:48

                          I agree, it's looking really promising! Fun thread to follow along with as more comes out πŸ˜„

                          I'm with olishea on the rendering but then again I hate it when people start nitpicking my WIP so I won't say anything about that πŸ˜„

                          -Brodie

                          steelblue http://www.steelbluellc.com

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                          • C Offline
                            cadmunkey
                            last edited by 24 Jul 2009, 20:04

                            nice model, I look forward to more progress.

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                            • massimoM Offline
                              massimo Moderator
                              last edited by 24 Jul 2009, 20:13

                              Very nice model so far. But comparing your model with the real photo i can say:

                              1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                              2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                              3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                              4. The real alley has no sidewalks.
                                I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                                Sorry, i know, i’m a boring european architect πŸ˜‰
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                              • S Offline
                                smokinbakin
                                last edited by 24 Jul 2009, 21:20

                                @massimo said:

                                Very nice model so far. But comparing your model with the real photo i can say:

                                1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                                2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                                3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                                4. The real alley has no sidewalks.
                                  I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                                  Sorry, i know, i’m a boring european architect πŸ˜‰

                                I appreciate the help, but I am not trying to exactly model the photo, It was just use as a basis for my model. As for the impossible floor join, I am hoping one in a thousand people will actually notice it. But thanks for the help πŸ‘

                                "Set your goals low, and hope you don't get lower"

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                                • EdsonE Offline
                                  Edson
                                  last edited by 25 Jul 2009, 13:09

                                  @solo said:

                                  It's free:

                                  Link Preview Image
                                  An Ivy Generator

                                  favicon

                                  (graphics.uni-konstanz.de)

                                  have you played with that? i wonder how sketchup would deal with the polys involved in those ivies.

                                  edson mahfuz, architect| porto alegre β€’ brasil
                                  http://www.mahfuz.arq.br

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                                  • soloS Offline
                                    solo
                                    last edited by 25 Jul 2009, 13:20

                                    Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • EdsonE Offline
                                      Edson
                                      last edited by 26 Jul 2009, 10:26

                                      @solo said:

                                      Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                                      i imagined that. thanks for the info.

                                      edson mahfuz, architect| porto alegre β€’ brasil
                                      http://www.mahfuz.arq.br

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                                      • S Offline
                                        smokinbakin
                                        last edited by 12 Aug 2009, 01:33

                                        Update, this render is very experimental as you can tell from the lighting,( I probably need to add more photons) comments on textures and modeling welcome.
                                        BTW- Does anyone know how to un smooth something after it has already been smoothed? I want to fix the infamous impossible arch. πŸ˜„


                                        s17.jpg

                                        "Set your goals low, and hope you don't get lower"

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                                        • O Offline
                                          olishea
                                          last edited by 12 Aug 2009, 09:59

                                          can't you triple click the arch/stones and then open the soften edges window and turn the soft edges off? or have u subsmoothed it?

                                          looking awesome. the texturing looks fantastic. all u need now is a bit more dirt on the road/paving. I can imagine getting mugged in this back alley!

                                          oli

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