sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    WIP: European Back Alley

    Scheduled Pinned Locked Moved Gallery
    46 Posts 14 Posters 3.5k Views 14 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      smokinbakin
      last edited by

      @sepo said:

      Part of believeable render is that it resembles real and correct. If your arch does not read correct it will always poke you in the eye...πŸ˜‰

      Well I will do what I can to fix the problem, If you want to have a go fixing the problem, here is the Arch.


      the arch

      "Set your goals low, and hope you don't get lower"

      1 Reply Last reply Reply Quote 0
      • artysmediaA Offline
        artysmedia
        last edited by

        I would like to be able to make something similar to this someday...
        I want to see more! πŸ‘

        Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

        Blog: Artysmedia

        1 Reply Last reply Reply Quote 0
        • S Offline
          smokinbakin
          last edited by

          Here is part of the model I have textured, I rendered it in V-Ray attempting a evening look. I have included the visopt settings at the bottom, renamed as a ruby script.


          Evening shot


          Evening render settings

          "Set your goals low, and hope you don't get lower"

          1 Reply Last reply Reply Quote 0
          • marked001M Offline
            marked001
            last edited by

            looking awesome so far...

            http://www.revision21vis.com

            instagram: revi21on

            1 Reply Last reply Reply Quote 0
            • artysmediaA Offline
              artysmedia
              last edited by

              Good job with light and textures... waiting for more more more πŸ‘

              Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

              Blog: Artysmedia

              1 Reply Last reply Reply Quote 0
              • S Offline
                smokinbakin
                last edited by

                Thanks for the comments! Here is another render, I tried to make it a bit brighter.


                s13.jpg

                "Set your goals low, and hope you don't get lower"

                1 Reply Last reply Reply Quote 0
                • olisheaO Offline
                  olishea
                  last edited by

                  it looks real, nice texturing. I enjoy looking at this post. although I would reduce the opacity of your vignette layer πŸ˜‰

                  oli

                  1 Reply Last reply Reply Quote 0
                  • brodieB Offline
                    brodie
                    last edited by

                    I agree, it's looking really promising! Fun thread to follow along with as more comes out πŸ˜„

                    I'm with olishea on the rendering but then again I hate it when people start nitpicking my WIP so I won't say anything about that πŸ˜„

                    -Brodie

                    steelblue http://www.steelbluellc.com

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      cadmunkey
                      last edited by

                      nice model, I look forward to more progress.

                      1 Reply Last reply Reply Quote 0
                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        Very nice model so far. But comparing your model with the real photo i can say:

                        1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                        2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                        3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                        4. The real alley has no sidewalks.
                          I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                          Sorry, i know, i’m a boring european architect πŸ˜‰
                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          smokinbakin
                          last edited by

                          @massimo said:

                          Very nice model so far. But comparing your model with the real photo i can say:

                          1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                          2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                          3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                          4. The real alley has no sidewalks.
                            I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                            Sorry, i know, i’m a boring european architect πŸ˜‰

                          I appreciate the help, but I am not trying to exactly model the photo, It was just use as a basis for my model. As for the impossible floor join, I am hoping one in a thousand people will actually notice it. But thanks for the help πŸ‘

                          "Set your goals low, and hope you don't get lower"

                          1 Reply Last reply Reply Quote 0
                          • EdsonE Offline
                            Edson
                            last edited by

                            @solo said:

                            It's free:

                            Link Preview Image
                            An Ivy Generator

                            favicon

                            (graphics.uni-konstanz.de)

                            have you played with that? i wonder how sketchup would deal with the polys involved in those ivies.

                            edson mahfuz, architect| porto alegre β€’ brasil
                            http://www.mahfuz.arq.br

                            1 Reply Last reply Reply Quote 0
                            • soloS Offline
                              solo
                              last edited by

                              Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

                              1 Reply Last reply Reply Quote 0
                              • EdsonE Offline
                                Edson
                                last edited by

                                @solo said:

                                Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                                i imagined that. thanks for the info.

                                edson mahfuz, architect| porto alegre β€’ brasil
                                http://www.mahfuz.arq.br

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  smokinbakin
                                  last edited by

                                  Update, this render is very experimental as you can tell from the lighting,( I probably need to add more photons) comments on textures and modeling welcome.
                                  BTW- Does anyone know how to un smooth something after it has already been smoothed? I want to fix the infamous impossible arch. πŸ˜„


                                  s17.jpg

                                  "Set your goals low, and hope you don't get lower"

                                  1 Reply Last reply Reply Quote 0
                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    can't you triple click the arch/stones and then open the soften edges window and turn the soft edges off? or have u subsmoothed it?

                                    looking awesome. the texturing looks fantastic. all u need now is a bit more dirt on the road/paving. I can imagine getting mugged in this back alley!

                                    oli

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      smokinbakin
                                      last edited by

                                      Oli: That is what I tried, but it is grayed out.

                                      "Set your goals low, and hope you don't get lower"

                                      1 Reply Last reply Reply Quote 0
                                      • S Offline
                                        smokinbakin
                                        last edited by

                                        With Picasa tint


                                        Indigo with Picasa

                                        "Set your goals low, and hope you don't get lower"

                                        1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          smokinbakin
                                          last edited by

                                          After a long break from this project, finally found some time to texture, also started in Indigo. I gave up on Indigo a while ago, but checking back proved to be a good choice as the new versions are a ton better, and if you have not tried them, you really need to.
                                          Note: I will post a bigger version tomorrow.


                                          Indigo

                                          "Set your goals low, and hope you don't get lower"

                                          1 Reply Last reply Reply Quote 0
                                          • S Offline
                                            smokinbakin
                                            last edited by

                                            Bigger Version


                                            shin2.jpg

                                            "Set your goals low, and hope you don't get lower"

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement