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    WIP: European Back Alley

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    • S Offline
      sepo
      last edited by

      Part of believeable render is that it resembles real and correct. If your arch does not read correct it will always poke you in the eye...πŸ˜‰

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      • S Offline
        smokinbakin
        last edited by

        @sepo said:

        Part of believeable render is that it resembles real and correct. If your arch does not read correct it will always poke you in the eye...πŸ˜‰

        Well I will do what I can to fix the problem, If you want to have a go fixing the problem, here is the Arch.


        the arch

        "Set your goals low, and hope you don't get lower"

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        • artysmediaA Offline
          artysmedia
          last edited by

          I would like to be able to make something similar to this someday...
          I want to see more! πŸ‘

          Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

          Blog: Artysmedia

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          • S Offline
            smokinbakin
            last edited by

            Here is part of the model I have textured, I rendered it in V-Ray attempting a evening look. I have included the visopt settings at the bottom, renamed as a ruby script.


            Evening shot


            Evening render settings

            "Set your goals low, and hope you don't get lower"

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            • marked001M Offline
              marked001
              last edited by

              looking awesome so far...

              http://www.revision21vis.com

              instagram: revi21on

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              • artysmediaA Offline
                artysmedia
                last edited by

                Good job with light and textures... waiting for more more more πŸ‘

                Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                Blog: Artysmedia

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                • S Offline
                  smokinbakin
                  last edited by

                  Thanks for the comments! Here is another render, I tried to make it a bit brighter.


                  s13.jpg

                  "Set your goals low, and hope you don't get lower"

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                  • olisheaO Offline
                    olishea
                    last edited by

                    it looks real, nice texturing. I enjoy looking at this post. although I would reduce the opacity of your vignette layer πŸ˜‰

                    oli

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                    • brodieB Offline
                      brodie
                      last edited by

                      I agree, it's looking really promising! Fun thread to follow along with as more comes out πŸ˜„

                      I'm with olishea on the rendering but then again I hate it when people start nitpicking my WIP so I won't say anything about that πŸ˜„

                      -Brodie

                      steelblue http://www.steelbluellc.com

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                      • C Offline
                        cadmunkey
                        last edited by

                        nice model, I look forward to more progress.

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                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          Very nice model so far. But comparing your model with the real photo i can say:

                          1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                          2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                          3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                          4. The real alley has no sidewalks.
                            I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                            Sorry, i know, i’m a boring european architect πŸ˜‰
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                          • S Offline
                            smokinbakin
                            last edited by

                            @massimo said:

                            Very nice model so far. But comparing your model with the real photo i can say:

                            1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                            2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                            3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                            4. The real alley has no sidewalks.
                              I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                              Sorry, i know, i’m a boring european architect πŸ˜‰

                            I appreciate the help, but I am not trying to exactly model the photo, It was just use as a basis for my model. As for the impossible floor join, I am hoping one in a thousand people will actually notice it. But thanks for the help πŸ‘

                            "Set your goals low, and hope you don't get lower"

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                            • EdsonE Offline
                              Edson
                              last edited by

                              @solo said:

                              It's free:

                              Link Preview Image
                              An Ivy Generator

                              favicon

                              (graphics.uni-konstanz.de)

                              have you played with that? i wonder how sketchup would deal with the polys involved in those ivies.

                              edson mahfuz, architect| porto alegre β€’ brasil
                              http://www.mahfuz.arq.br

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                              • soloS Offline
                                solo
                                last edited by

                                Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • EdsonE Offline
                                  Edson
                                  last edited by

                                  @solo said:

                                  Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                                  i imagined that. thanks for the info.

                                  edson mahfuz, architect| porto alegre β€’ brasil
                                  http://www.mahfuz.arq.br

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                                  • S Offline
                                    smokinbakin
                                    last edited by

                                    Update, this render is very experimental as you can tell from the lighting,( I probably need to add more photons) comments on textures and modeling welcome.
                                    BTW- Does anyone know how to un smooth something after it has already been smoothed? I want to fix the infamous impossible arch. πŸ˜„


                                    s17.jpg

                                    "Set your goals low, and hope you don't get lower"

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      can't you triple click the arch/stones and then open the soften edges window and turn the soft edges off? or have u subsmoothed it?

                                      looking awesome. the texturing looks fantastic. all u need now is a bit more dirt on the road/paving. I can imagine getting mugged in this back alley!

                                      oli

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                                      • S Offline
                                        smokinbakin
                                        last edited by

                                        Oli: That is what I tried, but it is grayed out.

                                        "Set your goals low, and hope you don't get lower"

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                                        • S Offline
                                          smokinbakin
                                          last edited by

                                          With Picasa tint


                                          Indigo with Picasa

                                          "Set your goals low, and hope you don't get lower"

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                                          • S Offline
                                            smokinbakin
                                            last edited by

                                            After a long break from this project, finally found some time to texture, also started in Indigo. I gave up on Indigo a while ago, but checking back proved to be a good choice as the new versions are a ton better, and if you have not tried them, you really need to.
                                            Note: I will post a bigger version tomorrow.


                                            Indigo

                                            "Set your goals low, and hope you don't get lower"

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