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    WIP: European Back Alley

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    • S Offline
      Sir
      last edited by

      yes but in the olden days they build them properly or they didnt stand up at all! and i think your would have collapsed a long time ago...

      but hey, thats what artistic license is for πŸ˜‰

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      • S Offline
        smokinbakin
        last edited by

        Here is and update, including a reference photo which a am mostly modeling after, but I will change a few things to my liking.


        In Sketchup


        V-ray render


        Reference photo

        "Set your goals low, and hope you don't get lower"

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        • S Offline
          sepo
          last edited by

          Exactly...arch is same thickness all around, otherwise it would collapse.

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          • S Offline
            smokinbakin
            last edited by

            @sepo said:

            Exactly...arch is same thickness all around, otherwise it would collapse.

            I think I will just make all the little stones near the top bigger, and just ignore the fact that my arch would collapse in real life πŸ˜„

            "Set your goals low, and hope you don't get lower"

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            • S Offline
              sepo
              last edited by

              Part of believeable render is that it resembles real and correct. If your arch does not read correct it will always poke you in the eye...πŸ˜‰

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              • S Offline
                smokinbakin
                last edited by

                @sepo said:

                Part of believeable render is that it resembles real and correct. If your arch does not read correct it will always poke you in the eye...πŸ˜‰

                Well I will do what I can to fix the problem, If you want to have a go fixing the problem, here is the Arch.


                the arch

                "Set your goals low, and hope you don't get lower"

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                • artysmediaA Offline
                  artysmedia
                  last edited by

                  I would like to be able to make something similar to this someday...
                  I want to see more! πŸ‘

                  Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                  Blog: Artysmedia

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                  • S Offline
                    smokinbakin
                    last edited by

                    Here is part of the model I have textured, I rendered it in V-Ray attempting a evening look. I have included the visopt settings at the bottom, renamed as a ruby script.


                    Evening shot


                    Evening render settings

                    "Set your goals low, and hope you don't get lower"

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                    • marked001M Offline
                      marked001
                      last edited by

                      looking awesome so far...

                      http://www.revision21vis.com

                      instagram: revi21on

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                      • artysmediaA Offline
                        artysmedia
                        last edited by

                        Good job with light and textures... waiting for more more more πŸ‘

                        Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                        Blog: Artysmedia

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                        • S Offline
                          smokinbakin
                          last edited by

                          Thanks for the comments! Here is another render, I tried to make it a bit brighter.


                          s13.jpg

                          "Set your goals low, and hope you don't get lower"

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                          • olisheaO Offline
                            olishea
                            last edited by

                            it looks real, nice texturing. I enjoy looking at this post. although I would reduce the opacity of your vignette layer πŸ˜‰

                            oli

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                            • brodieB Offline
                              brodie
                              last edited by

                              I agree, it's looking really promising! Fun thread to follow along with as more comes out πŸ˜„

                              I'm with olishea on the rendering but then again I hate it when people start nitpicking my WIP so I won't say anything about that πŸ˜„

                              -Brodie

                              steelblue http://www.steelbluellc.com

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                              • C Offline
                                cadmunkey
                                last edited by

                                nice model, I look forward to more progress.

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                                • massimoM Offline
                                  massimo Moderator
                                  last edited by

                                  Very nice model so far. But comparing your model with the real photo i can say:

                                  1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                                  2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                                  3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                                  4. The real alley has no sidewalks.
                                    I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                                    Sorry, i know, i’m a boring european architect πŸ˜‰
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                                  • S Offline
                                    smokinbakin
                                    last edited by

                                    @massimo said:

                                    Very nice model so far. But comparing your model with the real photo i can say:

                                    1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                                    2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                                    3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                                    4. The real alley has no sidewalks.
                                      I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                                      Sorry, i know, i’m a boring european architect πŸ˜‰

                                    I appreciate the help, but I am not trying to exactly model the photo, It was just use as a basis for my model. As for the impossible floor join, I am hoping one in a thousand people will actually notice it. But thanks for the help πŸ‘

                                    "Set your goals low, and hope you don't get lower"

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                                    • EdsonE Offline
                                      Edson
                                      last edited by

                                      @solo said:

                                      It's free:

                                      Link Preview Image
                                      An Ivy Generator

                                      favicon

                                      (graphics.uni-konstanz.de)

                                      have you played with that? i wonder how sketchup would deal with the polys involved in those ivies.

                                      edson mahfuz, architect| porto alegre β€’ brasil
                                      http://www.mahfuz.arq.br

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • EdsonE Offline
                                          Edson
                                          last edited by

                                          @solo said:

                                          Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                                          i imagined that. thanks for the info.

                                          edson mahfuz, architect| porto alegre β€’ brasil
                                          http://www.mahfuz.arq.br

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                                          • S Offline
                                            smokinbakin
                                            last edited by

                                            Update, this render is very experimental as you can tell from the lighting,( I probably need to add more photons) comments on textures and modeling welcome.
                                            BTW- Does anyone know how to un smooth something after it has already been smoothed? I want to fix the infamous impossible arch. πŸ˜„


                                            s17.jpg

                                            "Set your goals low, and hope you don't get lower"

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