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    WIP: European Back Alley

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    • artysmediaA Offline
      artysmedia
      last edited by

      Good job with light and textures... waiting for more more more πŸ‘

      Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

      Blog: Artysmedia

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      • S Offline
        smokinbakin
        last edited by

        Thanks for the comments! Here is another render, I tried to make it a bit brighter.


        s13.jpg

        "Set your goals low, and hope you don't get lower"

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        • olisheaO Offline
          olishea
          last edited by

          it looks real, nice texturing. I enjoy looking at this post. although I would reduce the opacity of your vignette layer πŸ˜‰

          oli

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          • brodieB Offline
            brodie
            last edited by

            I agree, it's looking really promising! Fun thread to follow along with as more comes out πŸ˜„

            I'm with olishea on the rendering but then again I hate it when people start nitpicking my WIP so I won't say anything about that πŸ˜„

            -Brodie

            steelblue http://www.steelbluellc.com

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            • C Offline
              cadmunkey
              last edited by

              nice model, I look forward to more progress.

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              • massimoM Offline
                massimo Moderator
                last edited by

                Very nice model so far. But comparing your model with the real photo i can say:

                1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                4. The real alley has no sidewalks.
                  I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                  Sorry, i know, i’m a boring european architect πŸ˜‰
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                • S Offline
                  smokinbakin
                  last edited by

                  @massimo said:

                  Very nice model so far. But comparing your model with the real photo i can say:

                  1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                  2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                  3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                  4. The real alley has no sidewalks.
                    I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                    Sorry, i know, i’m a boring european architect πŸ˜‰

                  I appreciate the help, but I am not trying to exactly model the photo, It was just use as a basis for my model. As for the impossible floor join, I am hoping one in a thousand people will actually notice it. But thanks for the help πŸ‘

                  "Set your goals low, and hope you don't get lower"

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                  • EdsonE Offline
                    Edson
                    last edited by

                    @solo said:

                    It's free:

                    Link Preview Image
                    An Ivy Generator

                    favicon

                    (graphics.uni-konstanz.de)

                    have you played with that? i wonder how sketchup would deal with the polys involved in those ivies.

                    edson mahfuz, architect| porto alegre β€’ brasil
                    http://www.mahfuz.arq.br

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                    • soloS Offline
                      solo
                      last edited by

                      Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • EdsonE Offline
                        Edson
                        last edited by

                        @solo said:

                        Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                        i imagined that. thanks for the info.

                        edson mahfuz, architect| porto alegre β€’ brasil
                        http://www.mahfuz.arq.br

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                        • S Offline
                          smokinbakin
                          last edited by

                          Update, this render is very experimental as you can tell from the lighting,( I probably need to add more photons) comments on textures and modeling welcome.
                          BTW- Does anyone know how to un smooth something after it has already been smoothed? I want to fix the infamous impossible arch. πŸ˜„


                          s17.jpg

                          "Set your goals low, and hope you don't get lower"

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                          • olisheaO Offline
                            olishea
                            last edited by

                            can't you triple click the arch/stones and then open the soften edges window and turn the soft edges off? or have u subsmoothed it?

                            looking awesome. the texturing looks fantastic. all u need now is a bit more dirt on the road/paving. I can imagine getting mugged in this back alley!

                            oli

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                            • S Offline
                              smokinbakin
                              last edited by

                              Oli: That is what I tried, but it is grayed out.

                              "Set your goals low, and hope you don't get lower"

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                              • S Offline
                                smokinbakin
                                last edited by

                                With Picasa tint


                                Indigo with Picasa

                                "Set your goals low, and hope you don't get lower"

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                                • S Offline
                                  smokinbakin
                                  last edited by

                                  After a long break from this project, finally found some time to texture, also started in Indigo. I gave up on Indigo a while ago, but checking back proved to be a good choice as the new versions are a ton better, and if you have not tried them, you really need to.
                                  Note: I will post a bigger version tomorrow.


                                  Indigo

                                  "Set your goals low, and hope you don't get lower"

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                                  • S Offline
                                    smokinbakin
                                    last edited by

                                    Bigger Version


                                    shin2.jpg

                                    "Set your goals low, and hope you don't get lower"

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