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WIP: European Back Alley

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  • S Offline
    smokinbakin
    last edited by 8 Jul 2009, 15:36

    @sepo said:

    The size of the stones at near top of the arch look way small. It looks like it could fall any minute.

    Thanks for the help I will fix that shortly.

    @sir said:

    its not symmetrical

    That was intentional to give it a worn down old appearance.

    "Set your goals low, and hope you don't get lower"

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    • S Offline
      Sir
      last edited by 8 Jul 2009, 16:22

      yes but in the olden days they build them properly or they didnt stand up at all! and i think your would have collapsed a long time ago...

      but hey, thats what artistic license is for πŸ˜‰

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      • topic:timeago-later,11 days
      • S Offline
        smokinbakin
        last edited by 19 Jul 2009, 14:41

        Here is and update, including a reference photo which a am mostly modeling after, but I will change a few things to my liking.


        In Sketchup


        V-ray render


        Reference photo

        "Set your goals low, and hope you don't get lower"

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        • S Offline
          sepo
          last edited by 19 Jul 2009, 14:48

          Exactly...arch is same thickness all around, otherwise it would collapse.

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          • S Offline
            smokinbakin
            last edited by 19 Jul 2009, 15:00

            @sepo said:

            Exactly...arch is same thickness all around, otherwise it would collapse.

            I think I will just make all the little stones near the top bigger, and just ignore the fact that my arch would collapse in real life πŸ˜„

            "Set your goals low, and hope you don't get lower"

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            • S Offline
              sepo
              last edited by 19 Jul 2009, 15:13

              Part of believeable render is that it resembles real and correct. If your arch does not read correct it will always poke you in the eye...πŸ˜‰

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              • S Offline
                smokinbakin
                last edited by 19 Jul 2009, 16:34

                @sepo said:

                Part of believeable render is that it resembles real and correct. If your arch does not read correct it will always poke you in the eye...πŸ˜‰

                Well I will do what I can to fix the problem, If you want to have a go fixing the problem, here is the Arch.


                the arch

                "Set your goals low, and hope you don't get lower"

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                • A Offline
                  artysmedia
                  last edited by 21 Jul 2009, 06:52

                  I would like to be able to make something similar to this someday...
                  I want to see more! πŸ‘

                  Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                  Blog: Artysmedia

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                  • S Offline
                    smokinbakin
                    last edited by 24 Jul 2009, 02:58

                    Here is part of the model I have textured, I rendered it in V-Ray attempting a evening look. I have included the visopt settings at the bottom, renamed as a ruby script.


                    Evening shot


                    Evening render settings

                    "Set your goals low, and hope you don't get lower"

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                    • M Offline
                      marked001
                      last edited by 24 Jul 2009, 04:16

                      looking awesome so far...

                      http://www.revision21vis.com

                      instagram: revi21on

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                      • A Offline
                        artysmedia
                        last edited by 24 Jul 2009, 06:00

                        Good job with light and textures... waiting for more more more πŸ‘

                        Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                        Blog: Artysmedia

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                        • S Offline
                          smokinbakin
                          last edited by 24 Jul 2009, 12:22

                          Thanks for the comments! Here is another render, I tried to make it a bit brighter.


                          s13.jpg

                          "Set your goals low, and hope you don't get lower"

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                          • olisheaO Offline
                            olishea
                            last edited by 24 Jul 2009, 14:45

                            it looks real, nice texturing. I enjoy looking at this post. although I would reduce the opacity of your vignette layer πŸ˜‰

                            oli

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                            • brodieB Offline
                              brodie
                              last edited by 24 Jul 2009, 19:48

                              I agree, it's looking really promising! Fun thread to follow along with as more comes out πŸ˜„

                              I'm with olishea on the rendering but then again I hate it when people start nitpicking my WIP so I won't say anything about that πŸ˜„

                              -Brodie

                              steelblue http://www.steelbluellc.com

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                              • C Offline
                                cadmunkey
                                last edited by 24 Jul 2009, 20:04

                                nice model, I look forward to more progress.

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                                • massimoM Offline
                                  massimo Moderator
                                  last edited by 24 Jul 2009, 20:13

                                  Very nice model so far. But comparing your model with the real photo i can say:

                                  1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                                  2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                                  3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                                  4. The real alley has no sidewalks.
                                    I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                                    Sorry, i know, i’m a boring european architect πŸ˜‰
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                                  • S Offline
                                    smokinbakin
                                    last edited by 24 Jul 2009, 21:20

                                    @massimo said:

                                    Very nice model so far. But comparing your model with the real photo i can say:

                                    1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                                    2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                                    3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                                    4. The real alley has no sidewalks.
                                      I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                                      Sorry, i know, i’m a boring european architect πŸ˜‰

                                    I appreciate the help, but I am not trying to exactly model the photo, It was just use as a basis for my model. As for the impossible floor join, I am hoping one in a thousand people will actually notice it. But thanks for the help πŸ‘

                                    "Set your goals low, and hope you don't get lower"

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                                    • EdsonE Offline
                                      Edson
                                      last edited by 25 Jul 2009, 13:09

                                      @solo said:

                                      It's free:

                                      Link Preview Image
                                      An Ivy Generator

                                      favicon

                                      (graphics.uni-konstanz.de)

                                      have you played with that? i wonder how sketchup would deal with the polys involved in those ivies.

                                      edson mahfuz, architect| porto alegre β€’ brasil
                                      http://www.mahfuz.arq.br

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                                      • soloS Offline
                                        solo
                                        last edited by 25 Jul 2009, 13:20

                                        Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • EdsonE Offline
                                          Edson
                                          last edited by 26 Jul 2009, 10:26

                                          @solo said:

                                          Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                                          i imagined that. thanks for the info.

                                          edson mahfuz, architect| porto alegre β€’ brasil
                                          http://www.mahfuz.arq.br

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