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    WIP: European Back Alley

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    • S Offline
      smokinbakin
      last edited by

      Thanks for the comments! Here is another render, I tried to make it a bit brighter.


      s13.jpg

      "Set your goals low, and hope you don't get lower"

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      • olisheaO Offline
        olishea
        last edited by

        it looks real, nice texturing. I enjoy looking at this post. although I would reduce the opacity of your vignette layer πŸ˜‰

        oli

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        • brodieB Offline
          brodie
          last edited by

          I agree, it's looking really promising! Fun thread to follow along with as more comes out πŸ˜„

          I'm with olishea on the rendering but then again I hate it when people start nitpicking my WIP so I won't say anything about that πŸ˜„

          -Brodie

          steelblue http://www.steelbluellc.com

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          • C Offline
            cadmunkey
            last edited by

            nice model, I look forward to more progress.

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            • massimoM Offline
              massimo Moderator
              last edited by

              Very nice model so far. But comparing your model with the real photo i can say:

              1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
              2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
              3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
              4. The real alley has no sidewalks.
                I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                Sorry, i know, i’m a boring european architect πŸ˜‰
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              • S Offline
                smokinbakin
                last edited by

                @massimo said:

                Very nice model so far. But comparing your model with the real photo i can say:

                1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                4. The real alley has no sidewalks.
                  I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                  Sorry, i know, i’m a boring european architect πŸ˜‰

                I appreciate the help, but I am not trying to exactly model the photo, It was just use as a basis for my model. As for the impossible floor join, I am hoping one in a thousand people will actually notice it. But thanks for the help πŸ‘

                "Set your goals low, and hope you don't get lower"

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                • EdsonE Offline
                  Edson
                  last edited by

                  @solo said:

                  It's free:

                  Link Preview Image
                  An Ivy Generator

                  favicon

                  (graphics.uni-konstanz.de)

                  have you played with that? i wonder how sketchup would deal with the polys involved in those ivies.

                  edson mahfuz, architect| porto alegre β€’ brasil
                  http://www.mahfuz.arq.br

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                  • soloS Offline
                    solo
                    last edited by

                    Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • EdsonE Offline
                      Edson
                      last edited by

                      @solo said:

                      Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                      i imagined that. thanks for the info.

                      edson mahfuz, architect| porto alegre β€’ brasil
                      http://www.mahfuz.arq.br

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                      • S Offline
                        smokinbakin
                        last edited by

                        Update, this render is very experimental as you can tell from the lighting,( I probably need to add more photons) comments on textures and modeling welcome.
                        BTW- Does anyone know how to un smooth something after it has already been smoothed? I want to fix the infamous impossible arch. πŸ˜„


                        s17.jpg

                        "Set your goals low, and hope you don't get lower"

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                        • olisheaO Offline
                          olishea
                          last edited by

                          can't you triple click the arch/stones and then open the soften edges window and turn the soft edges off? or have u subsmoothed it?

                          looking awesome. the texturing looks fantastic. all u need now is a bit more dirt on the road/paving. I can imagine getting mugged in this back alley!

                          oli

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                          • S Offline
                            smokinbakin
                            last edited by

                            Oli: That is what I tried, but it is grayed out.

                            "Set your goals low, and hope you don't get lower"

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                            • S Offline
                              smokinbakin
                              last edited by

                              With Picasa tint


                              Indigo with Picasa

                              "Set your goals low, and hope you don't get lower"

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                              • S Offline
                                smokinbakin
                                last edited by

                                After a long break from this project, finally found some time to texture, also started in Indigo. I gave up on Indigo a while ago, but checking back proved to be a good choice as the new versions are a ton better, and if you have not tried them, you really need to.
                                Note: I will post a bigger version tomorrow.


                                Indigo

                                "Set your goals low, and hope you don't get lower"

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                                • S Offline
                                  smokinbakin
                                  last edited by

                                  Bigger Version


                                  shin2.jpg

                                  "Set your goals low, and hope you don't get lower"

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