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  • Tacchini Parentesi Chair

    sketchup
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    R
    Cool looking desk. Thanks for the share decipher.
  • Metal top on greenhouse.

    sketchup
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    A
    Thanks!
  • [Request] 3-Tab Shingle Material?

    sketchup
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    Dave RD
    Thanks Peter. I saw that and gave it a try. I made the settings before I went to work. When I opened SketchUp after getting home from work, all the standard toolbars were missing and the ones from the plugins were stacked up one above the other. Weird. Lately when the toolbars do get scrambled, they've behaved well enough as far as letting me put them back.
  • [Request] Decorative Corbel

    sketchup
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    D
    Thanks Mike and Karl I finally was able to get a photo of the finished product and I just posted in the Gallery: http://forums.sketchucation.com/viewtopic.php?f=81&t=22123
  • Lots of wooden stuff

    sketchup
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    charly2008C
    Thanks, sharing the side with us. As scaba mentioned it is fine for ancient Projects. Karlheinz
  • Libraries and textures

    sketchup
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    N
    thanks to share it, great textures
  • [REQ] Flagstone

    sketchup
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    N
    can you find something interesting here ? http://mayang.com/textures/Stone/html/Paving%20Stones/index.html You can read License Terms here http://mayang.com/textures/ on bottom of the page. good day.
  • Take-a-seat

    sketchup
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    Mike LuceyM
    That's it Rich .... the link is in my Gadget bookmarks now
  • Viccarbe Wrapp

    sketchup
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    brodieB
    http://sketchup.google.com/3dwarehouse/details?mid=6be3e544deece8441191025061735ea3&prevstart=0 This one doesn't seem too bad. Probably could be a bit lower poly but it seems like a fairly clean model. -Brodie
  • [REQ.] Quick! corner sink

    sketchup
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    N
    @dedmin said: http://www.us.kohler.com/tech/cadsymbol/cadsymbol.jsp Thanks!! this will be very helpfull in the future. Lots of (free) models! but... I could not find what I need.
  • 3D cad style trees

    sketchup
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    olisheaO
    Im gonna make some more with my graphics tablet and import into SU. kinda swirly/sketchy trees. i'll post here when I'm done
  • [How to] make textures for rendering??

    sketchup
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    olisheaO
    modeling it will always look better. you only need to texture each 'panel' then and you won't need to make one for that.
  • Simple, low-poly curtains

    sketchup
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    olisheaO
    cheers people. I normally use these curtains to 'frame' and image too. they are not nice enough to take a focal point. you can always 'close' the curtains too by stretching them with the scale tool. thanks honolulu, i will check it out
  • Fantasy Glass Material

    sketchup
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    C
    What settings did you use when you rendered these ? I can't seem to get the bump to work with transparent materials.
  • Lighting with Sketchy Edges

    sketchup
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    Dave RD
    I like it. I've done something similar to that.
  • High-poly drapes

    sketchup
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    I
    Thanx!!!!
  • A stained glass lamp for your use

    sketchup
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    R
    Thanks
  • 5 IES Spotlight effects (including SU model and IES files)

    sketchup
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    GaieusG
    Hi Fred, Thanks a bunch for these!
  • Multiple Styles Within 1 Model

    sketchup
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    Dave RD
    Marcus has a good point but remember to only associate layers with components or groups and leave all geometry on Layer 0. Also, make sure any additional geometry (faces and edges) are drawn on Layer 0 by leaving Layer 0 as the active layer. Chris also has a good suggestion if you need to limit the edges that get softened and the angle between faces isn't a good determinant of which edges get it. I guess I should have mentioned dragging a selection box around geometry you want selected is one way to grab it. Left to right and right to left selection boxes yield different results. Experiment with to see the difference. You can also triple click on an entity to select all connected entities.
  • Texture question (help)

    sketchup
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    Dave RD
    Glad that got it sorted. It wasn't really a lucky guess because I ran into it once years ago. SketchUp draws the face on the ground plane with the back side up because usually that's going to be the bottom of some 3D object. The front face is facing out (down). About the only time it creates any sort of problem is when applying materials to a 2D face.

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