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  • [REQ] Flagstone

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    N
    can you find something interesting here ? http://mayang.com/textures/Stone/html/Paving%20Stones/index.html You can read License Terms here http://mayang.com/textures/ on bottom of the page. good day.
  • Take-a-seat

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    Mike LuceyM
    That's it Rich .... the link is in my Gadget bookmarks now
  • Viccarbe Wrapp

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    brodieB
    http://sketchup.google.com/3dwarehouse/details?mid=6be3e544deece8441191025061735ea3&prevstart=0 This one doesn't seem too bad. Probably could be a bit lower poly but it seems like a fairly clean model. -Brodie
  • [REQ.] Quick! corner sink

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    N
    @dedmin said: http://www.us.kohler.com/tech/cadsymbol/cadsymbol.jsp Thanks!! this will be very helpfull in the future. Lots of (free) models! but... I could not find what I need.
  • 3D cad style trees

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    olisheaO
    Im gonna make some more with my graphics tablet and import into SU. kinda swirly/sketchy trees. i'll post here when I'm done
  • [How to] make textures for rendering??

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    olisheaO
    modeling it will always look better. you only need to texture each 'panel' then and you won't need to make one for that.
  • Simple, low-poly curtains

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    olisheaO
    cheers people. I normally use these curtains to 'frame' and image too. they are not nice enough to take a focal point. you can always 'close' the curtains too by stretching them with the scale tool. thanks honolulu, i will check it out
  • Fantasy Glass Material

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    C
    What settings did you use when you rendered these ? I can't seem to get the bump to work with transparent materials.
  • Lighting with Sketchy Edges

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    Dave RD
    I like it. I've done something similar to that.
  • High-poly drapes

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    I
    Thanx!!!!
  • A stained glass lamp for your use

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    R
    Thanks
  • 5 IES Spotlight effects (including SU model and IES files)

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    GaieusG
    Hi Fred, Thanks a bunch for these!
  • Multiple Styles Within 1 Model

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    Dave RD
    Marcus has a good point but remember to only associate layers with components or groups and leave all geometry on Layer 0. Also, make sure any additional geometry (faces and edges) are drawn on Layer 0 by leaving Layer 0 as the active layer. Chris also has a good suggestion if you need to limit the edges that get softened and the angle between faces isn't a good determinant of which edges get it. I guess I should have mentioned dragging a selection box around geometry you want selected is one way to grab it. Left to right and right to left selection boxes yield different results. Experiment with to see the difference. You can also triple click on an entity to select all connected entities.
  • Texture question (help)

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    Dave RD
    Glad that got it sorted. It wasn't really a lucky guess because I ran into it once years ago. SketchUp draws the face on the ground plane with the back side up because usually that's going to be the bottom of some 3D object. The front face is facing out (down). About the only time it creates any sort of problem is when applying materials to a 2D face.
  • Render texture colors

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    RichardR
    @honoluludesktop said: Matteo, Richard, Thanks for the feedback. I never thought about creating masks in that manner, and always wondered if the renders posted even attempted to approximate the right colors on compled shapes. Now I have a idea how they did it. Mate there have been several cases of buyers taking legal action because the end product didn't look like the renders!
  • Material Experiment

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    C
    One little trick you can do is to add a face with a gradient transparency png texture overlaying the original face. to create the shadow area. This is just a quick sketch to show the idea using the texture from above [image: nsi0_arch.jpg] This is the png [image: 7h36_fade3.png]
  • Nice looking 2D views?

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    Dave RD
    Glad the OpenGL changes worked for you. I know only enough about OpenGL to be dangerous but it is the thing (protocol, system, whatever) that is responsible for creating the 3D appearance. SketchUp is designed to work well with the nVidia chipset and OpenGL and for other graphics adjustments have to be made. The specific combination of adjustments seems to vary between machines and graphics driver software revisions. I would imagine you could get better info if you search OpenGL here on the forum.
  • Flagstone Textures

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    jim smithJ
    thanks for these textures
  • 500+ free tiles and textures

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    F
    thanks to share it
  • 2d symbols

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    olisheaO
    yessir. cben.net cadmonkey.com cadyou.com lots of people and vehicles too. just search for 'free cad blocks' in google

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