ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
  • Rendering Bristles

    4
    0 Votes
    4 Posts
    9k Views
    gullfoG
    it may be that unless the view is close enough to notice individual bristles, just making a texture which simulates it will suffice. i've been playing with rendering a large lounge space which was originally going to use bristle tiles but when viewing the room, all the minute details simply blurred together after rendering and anti-aliasing for 20 hours, so a texture replaced it and the rendering time was then reasonable and the results were ok. we've since moved on in terms of aesthetics. recommendation - you'll have to play with different views to determine if complex geometry and materials does it, or simply seamless texture.
  • Panoramic photography for SU backgrounds and environments

    3
    0 Votes
    3 Posts
    8k Views
    olisheaO
    Thanks Roger, you really explain it well. Learnt so much from you! I ended up going for the nodal ninja 4 with advanced rotator head. It's a beautiful piece of machinery and finding the PPP is a doddle, the connections and arms are so well built there is virtually no movement between shots and while adjusting the camera's position. This is a fantastic reference, thanks again! I will be posting some equirectangular panos in the next couple of days still sussing out nadir shots though
  • Faking caustics

    10
    0 Votes
    10 Posts
    11k Views
    oganocaliO
    @man: I just saw your post. I think I understand the issue, for the bottom of the pool I merged the cake caustic pattern with the bottom texture "before" rendering as a texture, I think this was not the original idea but worked fine for me. I am attaching the skp file. fountain.skp
  • Making alpha masks

    8
    0 Votes
    8 Posts
    9k Views
    pbacotP
    Jason, That looks good. Thank you. Realizing that the "pro" way to approach this is hard (or tedious) work plus plugins. But not so time consuming once you learn the techniques. Peter
  • Photo merge... HELP!!!

    28
    0 Votes
    28 Posts
    13k Views
    utilerU
    @maso said: @bjornkn said: That's because when using zoomm in Su it isn't really zoom, but moving the camera, which changes the perspective. Change the FOV to "scale" it, and the zoom to change perspective/position. Hello guys not exactly on the topic, but i couldnt find any tool that would work this problem out. Is it possible to zoom the window somehow (actual cutout of a view)? Not sure what you mean by that maso...?
  • Scott Baumberger's NPR Workflow

    4
    0 Votes
    4 Posts
    9k Views
    daleD
    @solo said: I saw that on Facebook this weekend, very interesting, great result but it's a lot of work for one image, hope he charged the client enough. That was my impression too. I thought with good rendering software and less post pro you could achieve similar results, but there are some things that he is doing that could certainly be really useful. I still like what he accomplishes though.
  • Adding any and every type of grass

    4
    0 Votes
    4 Posts
    10k Views
    K
    Hello, i'm reading these topics with great attention, thank you very much for the information. Just a question, where can you find those grass pictures you use, and are they great resolutions pictures ? thx
  • Adding mist

    9
    0 Votes
    9 Posts
    10k Views
    Z
    So perfectly simple. Great tutorial.
  • Adding rain and splashes

    6
    0 Votes
    6 Posts
    10k Views
    J
    Many, many heartfelt thanks for all you do - inspiring!
  • Alex Hogrefe's tutorials

    5
    0 Votes
    5 Posts
    9k Views
    M
    Thanks for sharing...
  • Any more tips?

    5
    0 Votes
    5 Posts
    8k Views
    daleD
    David I have been following and have learned a whole bunch, and am so appreciative as I use post pro on most work particularly for landscape. I could use some advice on how to approach a little task I have offered to do for a friend. He is a car fanatic, and is currently rebuilding an old truck. He wants me to show him what it would look like with different paint colors so he can choose one. I haven't seen the photo yet, but I have been mulling over the best way to get some realistic reflections from the applied colors in photoshop. Any suggestions?
  • ADDING FOREGROUND TREES

    8
    0 Votes
    8 Posts
    9k Views
    P
    @unknownuser said: Here's a good trick for masking trees http://www.phong.com/tutorials/mask.tree/ in Photoshop which you don't have....but need
  • Adding dirt maps

    5
    0 Votes
    5 Posts
    8k Views
    pbacotP
    Thank you David, enjoying all of your posts, including the Beautiful Lake series. Merry Christmas. Peter
  • The shape of tips to come

    6
    0 Votes
    6 Posts
    8k Views
    boofredlayB
    Not at all, I understand completely. Thanks for all you do.
  • Adding lights to dark winters night

    3
    0 Votes
    3 Posts
    9k Views
    irwanwrI
  • Space baboon

    5
    0 Votes
    5 Posts
    8k Views
    T
    Thanks guys! I have this as my screensaver at work. Rich, sorry if I put this in the wrong place... I was just happy I made something "postable" (Is that a word?) It really is about 90% post pro, combining images with Gimp and the model output from Kerkythea. (I added two spotlights in kerky, for the spaceship, to model the lighting found in the NASA image and then combined the images in Gimp) David has really opened my eyes to how much I can accomplish after a render. You really stop worrying about little mistakes because you know you can fix them later or even improve them. This has really sped up my working time. Thanks again! s
  • Reflection in water - ice

    2
    0 Votes
    2 Posts
    9k Views
    irwanwrI
    nice
  • How would you do?...

    3
    0 Votes
    3 Posts
    8k Views
    T
    Hi David, I appreciate all your work in this forum! Great stuff. Most of the things I do are quick bridge concepts, essentially quick what ifs, for explaining ideas. I just don't have the computer hardware to render a flawless scene in a short amount of time. (Plus I don't have the patience (or skill) to wait for a overnight render.) I see your style of post processing as the key to turning around a project, in a short amount of time, without a loss of quality. I think sometimes people worry too much about the quality of render vs the quality of the idea. (although you get both) Not sure I have a point here, but I will be following along this section of the forum, to steal as many idea as I can from you! Thanks! TBG
  • Changing day to night

    2
    0 Votes
    2 Posts
    10k Views
    EdsonE
    great tip, david. thanks.
  • ICE/FROST COVERED PLANTS

    2
    0 Votes
    2 Posts
    8k Views
    EscapeArtistE
    Bookmarked! Great tip.

Advertisement