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    How would you do?...

    Scheduled Pinned Locked Moved Post Processing
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    • D Offline
      davidh
      last edited by

      Its good to see so many people looking at the post processing tips,not so good that so few have uploaded - apart from tallbridgeguy .(much appreciated)

      Maybe this can also turn into a "how would you do?..." forum as well.

      From my point of view,due to current workload,I will probably not be uploading another tip this side of christmas,But maybe we can help in the new year.On that note I have attached an image showing how diagonals will really help an image.The more diagonals you have,the more interesting the image,but keep the main vertical lines(blue lines should be the dominant lines,and if you have a main horizontal line,keep it within a few degrees of horizontal)

      Post pro is not for everyone ,but ,from my own point of view, it can save a huge amount of time in rendering elements that are not needed at that time.


      using geometry.jpg

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      • pbacotP Offline
        pbacot
        last edited by

        David,

        I appreciate your work here and PP is my main ally at the present as using renders is slow at present. I just don't have anything super to add. I'm following these where I can and this is a great resource.

        Maybe a mini-publication is forthcoming?

        Peter

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • T Offline
          tallbridgeguy
          last edited by

          Hi David, I appreciate all your work in this forum! Great stuff.

          Most of the things I do are quick bridge concepts, essentially quick what ifs, for explaining ideas. I just don't have the computer hardware to render a flawless scene in a short amount of time. (Plus I don't have the patience (or skill) to wait for a overnight render.)

          I see your style of post processing as the key to turning around a project, in a short amount of time, without a loss of quality. I think sometimes people worry too much about the quality of render vs the quality of the idea. (although you get both)

          Not sure I have a point here, but I will be following along this section of the forum, to steal as many idea as I can from you!

          Thanks!

          TBG

          Nielsen
          http://www.tallbridgeguy.com/

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