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  • Select active section plane

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    thomthomT
    Very limited Section Plane in the API. You can get/set the active cutting plane. That only thing you can do is find them and get/set their plane orientation. So your selection cycle would work, but that's about it.
  • [Plugin Idea] Lines / Arcs that 'follow me'

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    sdmitchS
    Andrew, Try this plugin, hopefully it will do what you need. The profile to be extruded, must be made into a curve. Use Weld or simuliar plugin to combine the entities defining the profile. The profile should be at the start of the extrusion path. If a path is pre-selected, the start and end will be labled. Use right or left arrow keys to reverse the line if needed. If a path is not pre-selected, click on the profile and drag to extrude the profile to any length and direction. FollowMe using an Edge
  • [req] a good stairmaking plugin

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    sdmitchS
    Andrew, I think I have incorporated all the changes you suggested except make the treads components. Maybe in version 3. Stair Maker
  • Is there a model exporter plugin that writes C++ files?

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    J
    @oricatmos said: Open Asset Import Library Thanks, I was not aware of this library, but it looks like a nice thing.
  • [Plugin] Camera Recorder (Pixero update)

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    majidM
    @chris fullmer said: Majid, it is supposed to capature camera movements in real time, and then be able to replay them. Are you saying it is adding additional tail to the camera? Is that automatically, or only after a camera path? mate, when I replayed the animation, saw that the scene camera is rotated... it is maybe over my IQ , is there any easier tool?
  • Yaml schpamel

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    P
    Thanks guys for the advice: I did search in my plugin folder & couldn't find the offending yaml.rb... Not sure I have the patience/time right now to hunt further, it's not a major hassle: However, if i do find out, i will post the answer here ! I actually need to spend some time working out how to get a sketchup model as a mesh onto a friend's grid in OpenSim (like 2nd life) as the viewers that support mesh import (2nd life v3 & Kirsten's) do not seem to be able to be forced to find the ip address of the friend's grid which is hosted on another mate's serveur grrrr & lovely viewers like hippo won't do mesh... hého, such is life, real life
  • Remeber Undo

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    mitcorbM
    I do vaguely remember discussion about the Undo Stack for Sketchup. I do not believe they solved your issue however. I'm talkin' heavyweights were knocking this around. I wish Autocad would remove navigation(zoom, pan) from its Undo Stack--it doesn't completely. Sorry for the off topic slant.
  • [Plugin request] Better fog control

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    bac9-flclB
    First of all, thanks a lot, TIG, I really appreciate your help! I've started to ask my friends familiar with programming about how to make a Ruby script based on Jim's advices, but you've actually wrote the whole thing already! It really feels great to be there, in such a friendly community. Plugin works great! Hovewer, I feel really, really dumb for not thinking about the method proposed by RickW earlier. It is really perfect: incredibly simple and producing really great results, especially with high-res gradient image. Still, I think your plugin, TIG, deserves a release: as the default fog control window is perhaps insufficiently precise in some other areas - for example, for some styles of architectural visualization. I imagine it would be very useful with one small addition - the detection of a distance to the camera from a certain point on screen. I don't know if API allows to read that, but if it is, it would be awesome: you just click on some vertex and get a distance to it, allowing you to precisely configure the fog distances for your needs (or perhaps other things, like Depth of Field falloff range in V-Ray). I don't know, maybe distance determination would work better as a separate window (or even separate plugin), or maybe it'll be handy to instantly paste it to the fog values. Oh, well, maybe such a plugin already exists? Nevertheless, great work and thank you again!
  • Instant roofpro and additional plugin folder

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    fredo6F
    I tried with the free version of the plugin, which comes as a single file InstantRoof.rbs. It is confirmed that it must be located in the standard SU Plugin directory(C:\Program Files\Google\Google SketchUp 8\Plugins). It does not work when put in another folder 000_AdditionPluginFolders can load InstantRoof.rbs without any problem. The menu appears, and the functions seem operational. However, when trying to load it by hand, there are some errors load "InstantRoof.rbs" Error; #<SyntaxError; (eval);155;in `load'; C;/Program Files/Google/Google SketchUp 8/Plugins/InstantRoof.rbs;1; no .<digit> floating literal anymore; put 0 before dot RBS1.0... ^ C;/Program Files/Google/Google SketchUp 8/Plugins/InstantRoof.rbs;1; syntax error, unexpected tINTEGER RBS1.0... ^ C;/Program Files/Google/Google SketchUp 8/Plugins/InstantRoof.rbs;1; Invalid char `\010' in expression> (eval);155 (eval);155 I could not try with the Pro version. As TIG mentioned, it may come with a different setup (files and folders), and therefore could have other problems. In general, there may be a need for some tuning to load rbs file and I'd like to fix this in 000_AdditionalPluginFolder. By the way, InstantRoof is a superb plugin, quite impressive in what it does. Fredo
  • Opening other files from ruby

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    K
    Thanks Dan that worked just fine. I think I will only need to show the file once as the joint tools are not extreemly complicated but it is importsnt to know what edges the program is expecting you to pick. Thanks Keith
  • Intersect Bounding Box?

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    EarthMoverE
    Thanks Sam, I'll give it a shot and report back. Looks perfect.
  • (search) automatic dimensions plug-in

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    TIGT
    That might work as you can get the plane from a selected section-cut BUT then working out the offset for each selected edge etc and the fact that any fudged dimension-adding-tool will not leave its dimensions 'associated', makes it somewhat useless... The built-in tool is already pretty quick to use and gives you the ability to fine tune where the dim is, snap to align etc...
  • Progress Bar for Sketch Up

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    F
    Thanks Dan that actually worked. ! Cheers for the help !
  • Request: Command line input plugin

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    J
    @thomthom said: Nuffin? Just a chain of calls? Maybe. I don't know, I'm asking.
  • Cone camera

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    TIGT
    Look at the script's code and see if changing the camera's fov helps?
  • REQUEST: (for help) - Make a box in Ruby

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    TIGT
    Well said thomthom... My code snippets will work in the Ruby Console for testing... BUT a typical format for simple code is ` module Kybasche def self.box() box code in here end endThen Kybasche.box()` draws a box You add to it with extra code, like a dialog for its sizes or material[s]... If you want to make a tool [class] where you pick points etc then this can be done inside the module too...
  • PLUGIN REQUEST - GFA Calculation

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    H
    @thomthom said: Have you had a look at http://www.modelur.com/ ? Might that be something for you? Hey thanks thomthom looks looks fantastic I will test it thanks !
  • Looking for a plugin pls help

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    srxS
    Profile builder?
  • Lock and unlocking

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    kenK
    thomthom and kyyu Thank you for you input. My problem, and I will admit it is bad modeling on my part, I will make a sub-assembly that may have from 2 to 15 separate parts. I save this as a sub-assembly. Now as I continue with the overall project, somewhere in my drilling down to make a modification, I may unintentionally drill into a sub-assembly that I didn't intend to modify the interior sub-parts, and may unintentionally move a sub-part a small distance one direction or another. This movement does not become evident until I start to make ACAD drawings, then I see that what should have been identically measurement as slightly off.( off by more than 1/64 which I believe is the tolerance of Sketchup.) Locking will prevent this problem, but locking prevents me from moving or adjusting the location of the assemblies. Well in trying to define my problem I found my solution. I have been locking the assemblies at the outer most grouping, which prevents any movement. I locked at the outer group so I only needed to unlock one group to make changes, leaving the inner groups not locked. However, I noticed if I leave the inner sub-assemblies unlock, make a group of all the sub-assemblies. Than add one small line to this group, make another group of the first group and the small additional line. Then open the top group up, lock inner the group, which does not include the small line, with all the sub-assemblies, than close the outer group, I can move the whole grouping which is unlocked, which allows moving all the sub-assemblies, and I am prevented from moving the sub-assemblies in the inner group. So just by watching how I make my group and where I lock all the sub-assemblies I get what I want. However, being able to determine what is locked and not locked would help also, but I found my work around. So thomthom and kyyu thank you for your help. Thomthom, I am going to look further into the Dynamic Component editor, never thought of this as having a solution. Again thanks
  • REQ: Entity info as toolbar (not a window) plugin

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    W
    Jim Foltz has a custom toolbars script that you might want to look at. http://sketchuptips.blogspot.com/2008/06/custom-toolbars-release-08-06-01.html It doesn't necessarily dock the window like you want, but it would allow you to open/close it with a toolbar icon. Jim's script doesn't actually include the Entity window, outliner, etc but it's pretty easy to create them. Look at the format of the Model Info button and use the sketchup.send_action # that TIG also mentioned. Other send_actions can be found here: http://code.google.com/apis/sketchup/docs/ourdoc/sketchup.html#send_action. I actually set up all my dialogs like this recently. I'm not sure yet if it's a huge time-saver or not, but we'll see. Another thing you could try is assigning a shortcut key to Window/HideDialogs. This will close all the dialogs that you currently have open. Repeating the shortcut will open them again.

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