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  • Materials or what

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    Yep, it is. 1.49.01 used to purge out any saved material settings when you loaded a material from the SU material library. It also purged all of your material settings on a copy and paste and importing a component. Those days are over! 2.0 keeps these settings. So, when you create a material you like, just drag a copy of it from your material browser in SketchUp into a V-Ray material folder. That way, you have all your favorites ready to go. I have a library with glass, a few plastics, grass with bump, concrete, etc. Things I use all the time. Another tip is make a library with a generic gray diffuse and a reflection layer at various glossiness levels and save those as a starting point for making plastics. For example, I have a library that has Plastic 90, Plastic 80, Plastic 70, etc. Then all I have to do is apply this from my library to my model and adjust the diffuse color right in SketchUp and I already have my reflection layer setup. NOTE - that any maps such as reflection or bumps are not saved along with the SKM file, so you need to have a network library location that keeps them organized and in a central location.
  • Vray 2.0 beta for SU problems that i have encountered

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    dkendigD
    We don't respond to all bug reports necessarily. Only if we need additional information, much like sending a bugsplat off to Trimble, or a crash report off to Apple or Microsoft. Due to the volume of reports, and the level of technical knowledge required to give a productive response, we just can't respond to reports very frequently. We thank you for your feedback, and I can assure you it was not lost in the system. We link related cases together, and your report was likely closed with the other cases related to it. The dome light editing issue was addressed in this release, as were the other issues mentioned in this thread. If you check the changelog of our current 2.0 public release (it's out of beta now) you should see those issues noted as being resolved.
  • Spherical Camera

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    Related posts on this topic: Rendering huge images with VRay 1.4 for Sketchup http://sketchucation.com/forums/viewtopic.php?f=322&t=54220&p=491374#p491374 Make a render look like in the sketchup editor http://sketchucation.com/forums/viewtopic.php?f=322&t=53980
  • Make a render look like in the sketchup editor

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    A related follow up: http://sketchucation.com/forums/viewtopic.php?f=322&t=54220
  • 0 Votes
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    a whole bunch of people are having the same issue follow this http://sketchupvrayresources.blogspot.ca/2011/07/trick-removing-splotches-in-vray.html it might also be caustics. i was having the same issue but for me it was glossy reflections that were the problems. it depends on your specific situation. but try it still. i know that vray can be really overwhelming. cheers
  • V ray material problem

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    dkendigD
    2.0 was released today, I think we may have already addressed this issue
  • Rendering in VRImage?

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    dkendigD
    we use the same control for all external file controls. So in some cases it's handy, in others, it's not.
  • New material from beta BRDF

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    dkendigD
    yup, it's just a port of the VRayMtl from V-Ray for 3D Studio Max
  • No decent material collections?

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    andybotA
    Nice! Amazing the resources Nomer has pulled together @valerostudio said: Sorry for the late response, but I just came across this site, which is pretty incredible. http://www.sketchuptexture.com/search/label/VISMAT%20VRAY%20SKETCHUP
  • Why floor won't reflect in mirror or???!!

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    V
    Are the faces reversed?
  • Plugin to make same configuration on all materials

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    bagateloB
    Will be very coll if we can define some same configurations in sketchup pure materials by layer for each object.
  • How to archive my SU file with all the vray links

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    Z
    i didn't use 2.0 for some reasons
  • Vray reflection problem

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    V
    I agree, check to see if there are duplicate objects fighting for the same space. It is also good practice to model with front faces out. I don't think having a back face out would cause this, but it is good modeling practice to eliminate these back faces.
  • Help needed for exterior stage renders!

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    That looks awesome! Thanks for your help, I'm relatively new to V-Ray for SU, so this will help with my experimenting I googled how to make lights in Corel and found a pretty decent tutorial, so all smiles for the near future!
  • Yellowish Strange arcs in exterior render

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    dcauldwellD
    To me this looks like jpg artifacts. Outputting as a png file should see that 'rainbow' shading disappear. David
  • 0 Votes
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    dkendigD
    a final release will be rolling out in a couple of weeks. The beta testing period has ended.
  • 0 Votes
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    dkendigD
    http://help.chaosgroup.com/vray/help/sketchup/150PB/vraydirt_params.htm
  • Intersection ground-building flat

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    D
    no... it doesn't work. I used Ambient Occlusion with normal settings but the result is not ok. What can i do? [image: Qw3R_modello16b.jpg]
  • How to move lights away from the wall.

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    So I solved the second problem of the dark background by adjusting the BG Colour and intensity settings, but still stuck on the lights. The problem with creating an emmissive material and applying it to a tube shape is that you can see where the tube ends, and I would like the light to kind of fade away as in the image if possible..
  • How to make a LED light stripe?

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    ToboboT
    @dkendig said: That isn't necessary if you use the purge unused option in the V-Ray material editor What I meant was I use TIG's plugin to purge the model of everything else without losing the VRay materials.

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