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    Intersection ground-building flat

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    • D Offline
      decumano
      last edited by

      intersection between ground and building seems flat and unreal, for interiors is possible to use "occlusion" setting, and for the external renderings?
      ...of course, lookin' at the render, if you have other suggestions I'll appreciate your help.

      Done with Vray for SU
      modello15f_MODq.jpg

      Thanks

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      • D Offline
        decumano
        last edited by

        mhm... none can help me?
        Sadness...

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        • dkendigD Offline
          dkendig
          last edited by

          not sure what version you're using, but if you have ambient occlusion, that can help add some depth. You might want to play with the lighting some to get some better shadows too.

          Devin Kendig
          Developer

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          • D Offline
            decumano
            last edited by

            dkendig thank you.
            I use the last version of SU... don't if it's the last of Vray, I'm going to check it.
            I thought the ambient occlusion was good only for interiors. I try something and then I post the result.
            See you

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            • D Offline
              decumano
              last edited by

              no... it doesn't work. I used Ambient Occlusion with normal settings but the result is not ok. What can i do?

              modello16b.jpg

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