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  • Rotation Check

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    R
    No, it will not return true in any of those cases. Having said that, if i was less lazy it would be fairly trivial to get it to check for translations and 'skews, scales and rotations' (although not each separately.)
  • Scaling + move!() == ant feast

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    mitcorbM
    Damn! (notice modifier at end of damn) So much to learn--so little time.
  • Creeping bug (WxSU + SU Tool) SU 7 only

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    T
    @thomthom said: And the SU developers has said: the Ruby 1.8.0 implementation isn't a standard Ruby packages. Parts has been customized for SU In the thread related to Gem installation Dan compared bit by bit both rubies and they are identical. @thomthom said: which is why I'm very hesitant to change it. I would do that if I would be sure that nothing unexpected occurs, but no-one can predict it.
  • Script to Delete Hidden Objects?

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    T
    Cheers, TIG -- I d/l'ed your file and put it in the plugins folder, and I'm happy to report it does exactly what it says on the tin!!!
  • How to break out of a Ruby loop?

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    chrisglasierC
    @thomthom said: ... That's what you mean by breaking out of a loop? Bit confusing since you have the break keyword that actually breaks a loop, while next just skips to the next iteration - which I wouldn't call breaking out of a loop. A bit pedantic perhaps but I am influenced by the API typo thread. You need to break out of the loop before it finishes to start the next iteration. Sometimes you break out to break and sometimes for next, redo or retry. Found these here.
  • Geom::Transformation.new( Vector3d ) resolved!

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    TIGT
    A you say, the writer of the bounding-box methods used the "classic" approach to describing 3D objects - where Z comes out of the screen = depth and x/y are width/height 'flat on the screen... This goes against every other SUp convention ! It's usual to assume you are looking at the 3D object 'in 3D' where up (Z+) is 'up in the real world = up the screen', and not looking 'from above' as if the 'ground' is the screen's surface
  • Looking for Combine Materials Plugin - materials to 1 canvas

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    A
    ah! thanks (duh on my part) Make Unique only works with 1 face selected, correct? Is there a plugin or method to do make multiple selections unique at once? (I'm experimenting with these threads) Creating an Arch -- http://forums.sketchucation.com/viewtopic.php?f=18&t=21847 UV Toolkit -- http://forums.sketchucation.com/viewtopic.php?f=323&t=18992
  • Texel dialog

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    A
    haha -- yes -- good point! I had forgotten about the squared aspect as well
  • Way to lock component definition

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    thomthomT
    hmm.... I thought you could lock any entity... but looking at the API - it'd appear only groups and instances can be locked...
  • Automate Copy & Paste of face or material

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    J
    Chris thanks for the feedback, and I have thought about doing the copy and duplication of the terrain manually. One more question, is there any way to perform the "Make Texture Unique" automatically. Once I get the duplicate terrain (on a seperatre layer), I want to dice up the terrain into smaller faces so I can add an opaque coloring to the individual faces. Basically, I need to make all faces in the terrain have their own materials/textures in order to paint or color them individually (while they still retain their own terrain image/graphic). Thanks a ton, Jim Higgins
  • Geom::Transformation.new( Vector3d )

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    TIGT
    @martinrinehart said: TIG, as always, was right. If you transform!() the translation is relative to the current location. I was right, too. If you move!() the translation is to the specified point (or to origin + vec, if you specify a vector, which comes out to the same thing). The doc, which says the two are the same, is dead wrong. (Or the doc is right and the code is wrong. We'll never know.) A relief to know that neither of us was going mad I'd never use move! anyway - unless in an animation...
  • Tool bar

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    D
    thanks. I know that plugins. but I meant to include any plugins. even *. rbs only using the keyboard shortcuts to create the toolbar
  • Sktchup + ruby and gtk dll? Listbox

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    P
    hum, ok, thx. When i search on this API i don't find...-_-' you are my angel thx
  • A Better Alternative to Follow Me?

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    T
    Thanks, both -- They both look really interesting...will check them out.
  • Updated version of Draw Metal plugins

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    ken28875K
    Never mind. I figured out. I put the files in the wrong folder. lol thank you.
  • Questions about plugins

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    mitcorbM
    I believe crate.rb, at Ruby Library Depot can provide a way. But it does not work from single line mesh as you show. Lines2tubes will approach this with a 4 side specification, but the cross section may be rotated in the final result to resemble a "diamond".
  • Searching for a special selection

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    thomthomT
    http://forums.sketchucation.com/viewtopic.php?f=323&t=14975
  • Four point plane to Point+Vector Plane?

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    thomthomT
    Yea - I'm not dealing with points. As remus pointed out to me, it was four numbers. I just wanted a method that'd convert a plane defined as four numbers into [ point3d, vector3d ] - as the Geom module says planes can be in either format.
  • Groups into components

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    TIGT
    @chrisglasier said: Thanks TIG. That is a human type thing that I think I can control; I was wondering if there were any technical if and buts. You can always turn a group into a component and if you explode a component back into a group...
  • Set Active Section Plane via the API?

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    TIGT
    I fear not... Section Planes are very badly provided for in the API - it's a miracle my SectionCutFace tool works - you do have to have manually selected the cut-plane first in that ! I have tried before but there are no work arounds I can see...

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