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    Reading a file in Ruby

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    • W Offline
      wsellers89
      last edited by

      I don't know if this is the right Forum to post this, but can any one tell me how to read in a file of comma separated x-y values in ruby. I am using a Mac Pro if that makes a difference.

      Thanks

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Sure, how much code do you have already? And what would you like to do with the imported data?

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • W Offline
          wsellers89
          last edited by

          Just beginning with Ruby. To start off simple, all I would like to do is read in the x,y points from a file and then connect them with a line.

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          • TIGT Offline
            TIG Moderator
            last edited by

            Set your filepath by using UI.openpanel(...) http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#openpanel OR hard-code it in - if you get back-slashes in your path ..\folder\file.dat swap them for forward slashes for other ruby use filepath.tr!("\\","/")
            Then you open the file for reading...
            lines=IO.readlines(filepath)
            Now process the array of lines to get the points as x/y values
            points=[] lines.each{|line| x=line.split(",")[0].to_f y=line.split(",")[1].to_f pt=[x,y] points<< pt }
            You now have an array of points.
            To connect points with 'Lines' use
            model=Sketchup.active_model ents=model.active_entities 0.upto(points.length-2) do |i| ents.add_line(points[i],points[i+1]) end#do
            This is not tested but should form the basis for reading the lines in the file and listing the points and making consecutive points joined with lines...
            πŸ€“

            TIG

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              TIG, your last bit there to add the lines from the points could be greatly simplified. Instead of adding each line separately with .add_line, you can use the .add_edges. Replace the last chunk of code with this:

              model = Sketchup.active_model entities = model.active_entities entities.add_edges points

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • TIGT Offline
                TIG Moderator
                last edited by

                @chris fullmer said:

                TIG, your last bit there to add the lines from the points could be greatly simplified. Instead of adding each line separately with .add_line, you can use the .add_edges. Replace the last chunk of code with this:
                model = Sketchup.active_model entities = model.active_entities entities.add_edges points
                Chris

                I know but I thought he might want to use the points in other ways to - e.g. close the 'loop'...

                TIG

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  I had guesses you probably had a good reson for writing it the way you did. But I thought I'd mention just in case you had just forgotten πŸ’š

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    He could even do
                    face=ents.add_face(points) face.erase!
                    To get a loop quickly with no face ???

                    TIG

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                    • W Offline
                      wsellers89
                      last edited by

                      Dear TIG and Chris,

                      You both are geniuses and I can't thank you enough for your advice! I am attaching what I pieced together based on your inputs, and from info in the Ruby SketchUp programming examples. I put together a quick input file with the coordinates of a parabola just to test out the code, and it works just fine.

                      I am still not sure of some of the finer points of your discussion (e.g. edges versus lines), but this gets me started. Is there a good reference or tutorials for learning more about Ruby on SketchUp? I am experienced in Fortran and to a less extent C, but I can follow most of the the code. I am not sure what ".to_f" does in the loop to parse out the x,y points and would like to know more.

                      I will attach the simple input file in case you are interested.

                      First we pull in the standard API hooks.

                      require 'sketchup'

                      Show the Ruby Console at startup so we Can

                      see any programming errors we may make.

                      Sketchup.send_action "showRubyPanel:"

                      UI.menu("PlugIns").add_item("LinesFromFile") {
                      UI.messagebox("I'm about to import data")

                      #Set your filepath by using

                      filepath = UI.openpanel("Open Data File", "/Users/sellers
                      ", "*.txt")

                      http://code.google.com/apis/sketchup/do ... #openpanel OR

                      hard-code it in - if you get back-slashes in your path ..\folder\file.dat

                      swap them for forward slashes for other ruby use filepath.tr!("\","/")

                      Then you open the file for reading...

                      lines=IO.readlines(filepath)

                      Now process the array of lines to get the points as x/y values

                      points=[]
                      lines.each{|line|
                      x=line.split(",")[0].to_f
                      y=line.split(",")[1].to_f
                      pt=[x,y]
                      points<< pt
                      }

                      You now have an array of points.

                      To connect points with 'Lines' use

                      model=Sketchup.active_model
                      ents=model.active_entities

                      0.upto(points.length-2) do |i|
                      ents.add_line(points[i],points[i+1])
                      end#do

                      }


                      Simple data for a parabola

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        I put together a few videos on youtube that describe how I like to work in Ruby in SketchUp. It is designed mostly for people with no other programming knowledge like myself, but anyone can watch. Just don't be surprised if its a little basic - especially the first half of the first video.

                        Anyhow, it is the first 6 videos listed in my video page on Youtube here:

                        The first one goes over how to get started and explains a little bit about how to quickyl test code in SketchUp, and it has one quick code example. Then the other ones all show how to perform various short, but useful tasks in ruby.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          The 'lines' v. 'edges' is clouded by the "lines" of text read from the file too !

                          'Line' and 'Edge' have specific means in SUp's API.
                          The example code reads the file as 'lines' [of text] then processes each 'line' [of text].
                          It then makes an array [list] of points from these and then uses those to add_line(p1,p2) stepping through the array of points in pairs. The ents.add_line method adds one 'Line' - or more correctly an 'Edge' - to the SUp entities collection. Chris pointed out that there is another method ents.add_edges(points) where ALL of the Edges are processed en mass from the array of points.

                          The 'Line' tool in SUp is actually an 'Edge' tool - draw a 'Line' and Select it, get Entity Info > 'Edge' !

                          The term 'Line' within the API has a specific meaning relating to an Edge - edge.line which returns a 2 item array of point and a vector - i.e. an Edge's "Line" tells you where the Edge starts and where it's heading to - which can be useful in getting intersections of an Edge's Line and a Plane etc...

                          Another thing to note is that a 'Curve' in the API is not necessarily 'curved' ! An Arc or Circle is a Curve BUT any set of 'joined' Edges are technically a 'Curve' - a 'Polyline' in most other APIs ! There are free tools to join edges into Curves - e.g. weld.rb - which is useful in extruding smooth surfaces and essential with my EEby.. tools that need you to select Curves - if you are trying to use something other than an 'Arc'...

                          TIG

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                          • M Offline
                            MartinRinehart
                            last edited by

                            @wsellers89 said:

                            I am experienced in Fortran and to a less extent C, but I can follow most of the the code.

                            In most modern languages there is a loop that loops over each member of a group without need for subscripting (and therefor without chance to mess up by going one too far or one too few). In Ruby it's

                            for member in group do process_member_here end

                            For non-trivial processing its

                            
                            for member in group
                                process_member_here
                            end
                            
                            

                            Your job might go like this:

                            
                            first = true
                            for point in points
                                create_edge( prev, point ) unless first
                                prev = point
                                first = false
                            end
                            
                            

                            You'll see many Rubyists write that this way:

                            
                            ...
                            points.each do |point|
                            ...
                            end
                            
                            

                            My tutorial, beginning in Chapter 11 teaches Ruby and the SketchUp API. It has "Topic" boxes for programming beginners. Programmers such as yourself who know coding essentials, but not Ruby, can just read the topic (for example, "Looping") and, if you know what the topic means, you skip over the box.

                            By the by, Chris's You Tube tutorials are a lot more fun.

                            Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                            • W Offline
                              wsellers89
                              last edited by

                              Is there a SketchUp API command that would let you extract the beginning and end point (x,y,z) of a selected line or edge?

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                              • W Offline
                                wsellers89
                                last edited by

                                I think that I found my answer by digging into the SketchUp API documentation. Their examples show the following for the edge.start and the edge.end command. Don't know if there is a more elegant way.

                                edge = Sketchup.active_model.entities.add_line([0,0,0],[100,100,0])
                                vertex = edge.start
                                if (vertex)

                                display a pointer to the Vertex

                                UI.messagebox vertex
                                else
                                UI.messagebox "Failure"
                                end
                                point = vertex.position

                                Let's get the Point3d of the vertex

                                if (point)
                                UI.messagebox point
                                else
                                UI.messagebox "Failure"
                                end

                                vertex = edge.end
                                if (vertex)

                                display a pointer to the Vertex

                                UI.messagebox vertex
                                else
                                UI.messagebox "Failure"
                                end
                                point = vertex.position

                                Let's get the Point3d of the vertex

                                if (point)
                                UI.messagebox point
                                else
                                UI.messagebox "Failure"
                                end

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  Yup, that is one way to do it. Read all the methods available to the edge class:

                                  http://code.google.com/apis/sketchup/docs/ourdoc/edge.html

                                  You also have edge.vertices available which will return BOTH vertices in one shot.

                                  edge = Sketchup.active_model.entities.add_line([0,0,0],[100,100,0]) vertices = edge.vertices position1 = vertices[0].position position2 = vertices[1].position

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    As well as getting the two vertices in order as Chris points out there is
                                    vertex0 = edge.start vertex1 = edge.end point0 = vertex0.position point1 = vertex1.position
                                    I made the 'vertices' just for clarity - of course you can miss defining the vertex and jump straight to the point like start_point = edge.start.position etc...
                                    Also the edge.line defines its start thus start_point = edge.line[0], the [1] would return its vector...
                                    You can extract the x/y/z values direct from a point with x=point.x or turn the point into an array with point.to_a where you can still get the x/y/z or 0/1/2 items - points and 3-item arrays are somewhat interchangeable, but watch for traps - so methods require a point rather than an arrays of arrays are 'sortable' while arrays of points are not [but sets are ?]... πŸ˜•

                                    TIG

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      @wsellers89 said:

                                      Is there a good reference or tutorials for learning more about Ruby on SketchUp?

                                      post moved to this topic: "Ruby Docs"

                                      I'm not here much anymore.

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