⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Applying new Material to a Selection is extremely slow

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    dkendigD
    good catch
  • Best way to iterate all nested entities

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    dkendigD
    yes, generally this tends to do the trick, but we found that it was a tad faster to have your own lookup table that keeps track of definition relevance. The only downside, is that you are at the mercy of the observer system in that case, but the observers these days seem fairly stable, so that isn't currently an issue.
  • Stairs Ruby?

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    artmusicstudioA
    @martinrinehart said: Google didn't help me find the killer stairs Ruby I was looking for. Is there one? what about this? coming soon..... http://www.youtube.com/watch?v=PMWwlmsmNAs regards stan
  • Material.Texture not working as explained in the doc

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    ppoublanP
    Thanks a lot for your answer. F.....g doc and su apis.
  • Open dialog box

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    tt_suT
    To open it as you would via File > Open: <span class="syntaxdefault">skp_file </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> UI</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">openpanel</span><span class="syntaxkeyword">(</span><span class="syntaxstring">'Choose model to import'</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxstring">'*.skp'</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">open_file</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">skp_file</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span> To load it as a component and let the user position it: <span class="syntaxdefault">skp_file </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> UI</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">openpanel</span><span class="syntaxkeyword">(</span><span class="syntaxstring">'Choose model to import'</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxstring">'*.skp'</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">unless skp_file</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">nil</span><span class="syntaxkeyword">?<br /></span><span class="syntaxdefault">  model </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />  definition </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">definitions</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">load</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">skp_file</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">place_component</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">definition</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">end</span> To load it as a component and insert at ORIGIN: <span class="syntaxdefault">skp_file </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> UI</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">openpanel</span><span class="syntaxkeyword">(</span><span class="syntaxstring">'Choose model to import'</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxstring">'*.skp'</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">unless skp_file</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">nil</span><span class="syntaxkeyword">?<br /></span><span class="syntaxdefault">  model </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />  definition </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">definitions</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">load</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">skp_file</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  tr </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> Geom</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Transformation</span><span class="syntaxkeyword">.new<br /></span><span class="syntaxdefault">  model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_instance</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">definition</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> tr</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">end</span>
  • Calculate the needed width of a WebDialog

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    onidarbeO
    Thanks! I found the solution... [update 2013-01-23] def popup(msg="", timeOut=0, posX=20, posY=70) # 2013-01-23 onidarbe () gmail # Popup a message (including html-tags & \r) with a timout and auto-resize the window # A click on the popup-window will disable timeOut and has to be closed manually # To see how it's working, add border;1px solid black; in the <div style='...'> htmlCode = %{ <html onclick='clicked();' > <div id='div' style='float;left; white-space;nowrap;' > #{msg.gsub(/\r/,"<br>\n")} </div> <script type='text/javascript'> width=document.getElementById('div').offsetWidth; height=document.getElementById('div').offsetHeight; document.write("<input type='hidden' id='width' value='" + width + "'/>"); document.write("<input type='hidden' id='height' value='" + height + "'/>"); function clicked() { location = 'skp;clicked' }; document.body.scroll = "auto"; </script> </html> } win = UI;;WebDialog.new( "" ) # NOTE; Variables made up on multiple lines have only a \n at the end of each line! # "View source" with Windows Notepad needs to have \r\n win.set_html( htmlCode.gsub(/\r\n|\n\r|\n|\r/,"\r\n") ) # Although WebDialog without pref_key doesn't keep size or location, set_size does! # Thereby start with a smaller window instead of a larger previous version win.set_size( 130, 30 ) win.set_position( posX, posY ) win.show UI;;start_timer( 0, false ) { win.set_size( win.get_element_value("width").to_f+60, [800, win.get_element_value("height").to_f+80].min ) } if timeOut != 0 timerID = UI;;start_timer( timeOut, false ) { win.close } win.add_action_callback( "clicked" ) { UI.stop_timer( timerID ) } end end pluginPath = Sketchup.find_support_file( "Plugins" ) Dir.chdir( pluginPath ) rbFiles = Dir[ "*.rb" ] popup( "<B>All plugins;</B>\r#{pluginPath }\r\r#{rbFiles.join("\r")}", 2 )
  • Method -- Best Naming Techniques

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    Dan RathbunD
    #2 is the Ruby way. (#1 is Javascript or VisualBasic) [#3 is noway!]
  • Rotate face in ruby

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    I
    Thank you very much. This has really been helpful. It was OK the first time I tried This is the end result: [image: qGNs_moebius.jpg]
  • Dynamic Components reacting to Scene (aka Page) changes

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    G
    Dan , thanks for your help. I will study it.
  • Model in model sharing methods

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    Dan RathbunD
    try something like: file "MR/MIX/P.rb" module MR module P def p(msg="") puts "from MR;;P; '#{msg}'" end end # create a module function within module MR; extend(P) # creates a singleton method end other files: require("MR/MIX/P.rb") module MR module Test p "Called p inherited down from Kernel" include(MR;;P) # overrides the p() inherited from Object, as mixed in from Kernel MR;;p "Called MR;;p" p "Called p" # should call overridden p() def self.pedigree() puts "#{Module.nesting[0].name} ancestors; #{self.ancestors.inspect}" end end end
  • How to check showRubyPanel is ready to accept puts

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    D
    @onidarbe said: Seems I need to use Win32API. most probably... for the Notepad++ side of things. I understand more what your doing now... I have a similar setup that uses 'Applescript' and 'Unix' to let me work in 'dev-mode', I struggled to get it to work for many versions. I'm very happy with it now, and it is possibly portable, if you want to have a look I'll PM you a copy... It now functions on a very simple premies. Let SU do the SU bits and only do what it can't with other tools... when you use Sketchup.plugins_disabled = true => 'only' the standard Sketchup.find_support_file("Plugins") are disabled. 'Ruby Console' can be opened from any other other loaded path. I have two different 'loader files' One is in "../Plugins/My_Folder/my_file", it has a cmd that toggles Sketchup.plugins_disabled = true : Sketchup.plugins_disabled = false Then, I use the "Tools" folder to hold a small ruby that basically... [sudo code] my_file = ( Sketchup.find_support_file("my_file.rb", "Tools") ).sub( "Tools", "Plugins") if Sketchup.plugins_disabled? && FileTest.readable?( my_file ) "Sketchup.send_action 'showRubyPanel;'" load(my_file) else ignore_me end john
  • Edge intersection

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    Dan RathbunD
    Sketchup::Model#raytest()
  • Memory management in C++ Extension

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    tt_suT
    rb_intern doesn't return VALUE, it returns ID. Adam, would the same issues for VALUE be valid for ID? I've used to make static const out of ID's I use a lot for easy access and avoid Ruby lookup up for every function call.
  • Special Characters in ENV[APPDATA] not recognized

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    AdamBA
    The only way around this I found was to write all my own Filepath handling in C++ for LightUp so handling Kanji, etc etc all works correctly.
  • Pushpull makes google 8 to crash

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    TIGT
    Here's a version that works, with undo, and a menu etc... require 'sketchup.rb' module PorteBuilder class Porte attr_accessor ;espaceBas, ;espaceHaut, ;espaceCote, ;charniereEspaceBas, ;charniereEspaceHaut, ;poigneeEspaceBas, ;hauteur, ;largeur, ;epaisseur, ;frontFace def initialize(espaceBas, espaceHaut, espaceCote, charniereEspaceHaut, charniereEspaceBas, poigneeEspaceBas, hauteur, largeur, epaisseur) @espaceBas = espaceBas @espaceHaut = espaceHaut @espaceCote = espaceCote @charniereEspaceHaut = charniereEspaceHaut @charniereEspaceBas = charniereEspaceBas @poigneeEspaceBas = poigneeEspaceBas @hauteur = hauteur @largeur = largeur @epaisseur = epaisseur end # initialize def draw() model = Sketchup.active_model entities = model.entities group = entities.add_group() entities = group.entities # dessiner la base de la porte basePts = [] basePts[0] = [0, 0, @espaceBas] basePts[1] = [@largeur, 0, @espaceBas] basePts[2] = [@largeur, @epaisseur, @espaceBas] basePts[3] = [0, @epaisseur, @espaceBas] base = entities.add_face(basePts) @hauteur = -@hauteur if( base.normal.dot(Z_AXIS) < 0 ) # faire une porte avec la base array_before = entities.to_a base.pushpull(@hauteur) array_after = entities.to_a new_entities = array_after - array_before # aller chercher la face qui aura la poignée new_entities.grep(Sketchup;;Face).each{|face| resultClassify = face.classify_point(basePts[0]) if (face.normal.parallel?(Y_AXIS) && resultClassify == Sketchup;;Face;;PointOnVertex) @frontFace = face break end } # bâtir le trou de la poignee rayonPoignee = 1.25.inch posXPoignee = @largeur - 2.0375.inch - rayonPoignee posYPoignee = 0 posZPoignee = @poigneeEspaceBas + @espaceBas centrePoignee = Geom;;Point3d.new(posXPoignee, posYPoignee, posZPoignee) # décider de la normal de la poignee edgesPoignee = entities.add_circle(centrePoignee, Y_AXIS, rayonPoignee) facePognee = ( edgesPoignee[0].faces - [@frontFace] )[0] facePognee.pushpull(-@epaisseur) end # draw end # class Porte class Moulure largeur = 3.75.inch epaisseur = 0.75.inch end # class Moulure class Montant attr_accessor ;largeur, ;epaisseur def initialize(largeur, epaisseur) model = Sketchup.active_model entities = model.entities group=entities.add_group() @entities=group.entities @largeur = largeur @epaisseur = epaisseur end # initialize def draw(porte) normalFrontFace = porte.frontFace.normal nearestPoint=nil porte.frontFace.edges.each{|edgeFrontFace| linesPoint3d=[] edgeFrontFace.line.each{|e| linesPoint3d<<e if e.class==Geom;;Point3d } linesPoint3d.each{|linePoint3d| point = ORIGIN.clone if nearestPoint == nil || linePoint3d.distance(point) < nearestPoint.distance(point) nearestPoint = linePoint3d end } } startingPoint = nearestPoint.offset [-porte.espaceCote-@epaisseur, 0, porte.hauteur+porte.espaceHaut] drawPart(startingPoint, @epaisseur*2+porte.largeur+porte.espaceCote*2, @largeur, @epaisseur) startingPoint = nearestPoint.offset [-porte.espaceCote-@epaisseur, 0, -porte.espaceBas] drawPart(startingPoint, @epaisseur, @largeur, porte.espaceBas+porte.hauteur+porte.espaceHaut) startingPoint = nearestPoint.offset [porte.largeur+porte.espaceCote, 0, -porte.espaceBas] drawPart(startingPoint, @epaisseur, @largeur, porte.espaceBas+porte.hauteur+porte.espaceHaut) end # draw def drawPart(startingPoint, offsetX, offsetY, hauteur) begin basePts=[] basePts[0] = startingPoint basePts[1] = basePts[0].offset [offsetX, 0, 0] basePts[2] = basePts[1].offset [0, offsetY, 0] basePts[3] = basePts[2].offset [-offsetX, 0, 0] base = @entities.add_face(basePts) if base.normal.dot(Z_AXIS) < 0 base.pushpull(-hauteur + 0.03125.inch) else base.pushpull(hauteur) end rescue puts $!, $@ end end # drawPart end # class Montant def self.dialog() prombasePts = ["Hauteur?", "Largeur?", "Profondeur"] values = [80.0.inch, 30.0.inch, 1.875.inch] results = inputbox(prombasePts, values, "Dimension de votre porte ?") return unless results # This means that the user canceld the operation height, width, depth = results Sketchup.active_model.start_operation('PorteBuilder') #espaceBas, espaceHaut, espaceCote, charniereEspaceHaut, charniereEspaceBas, poigneeEspaceBas, hauteur, largeur, epaisseur) unePorte = PorteBuilder;;Porte.new(0.75.inch, 0.0625.inch, 0.0625.inch, 7.0.inch, 11.0.inch, 36.0.inch, height, width, depth) unePorte.draw() lesMontant = PorteBuilder;;Montant.new(3.5.inch, 0.75.inch) lesMontant.draw(unePorte) Sketchup.active_model.commit_operation end UI.menu("Plugins").add_item('PorteBuilder'){self.dialog()} unless file_loaded?('PorteBuilder') file_loaded('PorteBuilder') end # module PorteBuilder I'm unsure of the exact issue. Your code seems more complex than it needs to be Why not draw the vertical face for the inverted U of the door-frame and pushpull that inside a door-frame-group, then draw the vertical face of the door-leaf and pushpull that inside a door-leaf-group, with the hole punched out for the ironmongery ? That way you control the face orientation - the counter-clockwise points around a face loop determine its normal vector. If you want door-stops add those inside a door-stop-group, in a manner similar to the frame itself: it can be inside the frame group too. You really don't need so many classes as a range of methods self.xxx() would do whatever you want with in the module, and using @xxx variables would make them available across the module too...
  • Intersection - Problem with coplanar cuts

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    TIGT
    You could try the first argument (recurse) of .intersect_with() method set as 'true'. Also you can include more than one 'entity' in the method's final argument (entities2) - passed as an array of entities... Say [g1, g2] or even [g1.entities.to_a, g2.entities.to_a].flatten
  • X-ray transparency settings?

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    TIGT
    You can only get/set and toggle Xray-mode on/off using: Sketchup.active_model.rendering_options["ModelTransparency"] Sketchup.active_model.rendering_options["ModelTransparency"]=true Sketchup.active_model.rendering_options["ModelTransparency"]=false The amount of Xray-mode's 'opacity' is 'hard-coded' Fredo has made a pseudo Xray-mode tool [can't recall it's name off-hand ], which works on selected objects, but that just swaps to similar but translucent materials [you could customize the amount of transparency in it] - so although it mimics Xray for parts of the model, it is only useful 'graphically' in images - there are none of the Xray-mode's advantages - like being able to pick 'through' intervening faces etc...
  • Class installs twice when reloaded!

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    onidarbeO
    aoh, I need to have that file Win32API.so in the plugin map! thanks
  • Web dialog fractions conversion

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    Dan RathbunD
    @garry k said: This is NOT as expected - regardless. I know myself that I work mostly in millimeters but feel quite at home going back and forth. All the other built in conversions work just fine. Just not this one. Yes I think it IS a bug. Today I tested with a model set to decimal feet (0.001) and got this: ` '2 1/2"'.to_l 30.0 Sketchup::format_length('2 1/2"'.to_l) 2.500'` So the inch symbol is ignored. But in a model set to inches: "2.54'".to_l %(#008000)[30.48] So it seems the foot symbol works, IF the numeric is decimal. But IF it is fractional (model set to inches): "2 1/2'".to_l %(#008000)[24.0] **So I agree. It is a bug issue with fractional expressions. ADD: The error also occurs within the VCB (Measurements Box) !**
  • How can I run code on view-change

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    onidarbeO
    thanks!

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