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    fuzzybro

    @fuzzybro

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    Latest posts made by fuzzybro

    • OctaneRender for SketchUp 0.12.142 is Released

      Hi all,

      This is a major release since the previous version.

      Lots of improvements to usability and stability.

      cover.jpg

      Demo versions for SU 8, 2013 and 2014
      http://render.otoy.com/downloads.php#idTab16

      Commercial Versions (Octane account required)
      http://render.otoy.com/forum/viewtopic.php?f=31%26amp;t=42428
      or the purchase page
      http://render.otoy.com/shop/sketchup_plugin.php

      Changelog:

      %(#008080)[* Build against Octane SDK 2.0.6

      • Added Material Picker in Octane Materials Window
      • Moved Octane Material Editor to a separate window
      • Controls in Material Editor are resizable now
      • Added Near Clip Depth Camera controller
      • Added ".orbx" file support for Proxies
      • Added Zooming of rendered image on Mouse Wheel to fit into viewport
      • Added a button to disable auto ray-epsilon calculation
      • Saving to ".exr" will save image as un-tonemapped
      • Adding extension ".png16" will save to 16-bit png file
      • Added GI Clamp controller for Path Tracing and PMC kernels
      • Added method to delete octane data from .skp scene using "Plugins -> Octane -> Delete Octane Data"
      • Fixed broken depth controllers in Path Tracing kernel
      • Fixed some issues with UTF-8 and UTF-16 character support
      • Fixed a bug that blocked Deactivation button
      • Fixed stats output: when rendering was slower than 1 MSamples per sec, 0 samples were displayed]

      If you have any questions or you want to share some love, drop us a line
      love.sketchup@otoy.com

      Happy Rendering!

      fuzzybro
      OctaneRender Team

      posted in Extensions & Applications Discussions extensions
      fuzzybroF
      fuzzybro
    • Two-point perspective from API

      Hi all,

      How can I tell that 2pt perspective is enabled via API?
      And which parameters should I use use to get the offset?

      Thank you

      posted in Developers' Forum
      fuzzybroF
      fuzzybro
    • RE: OctaneRender for SketchUp is Released

      @loco said:

      Is a mac version going to become available too?

      I've build it with cross-platform support in mind but haven't prepared mac version yet. I think it's going to happen withing next couple of months.

      posted in Extensions & Applications Discussions
      fuzzybroF
      fuzzybro
    • RE: Forest House Octane Renders

      @unknownuser said:

      Does it support animation of Dynamic Components ?

      Not sure what do you expect from Dynamic Components, but right now it is something like this (click to view the .gif)
      dynamic_animation.gif

      I.e. dynamic components are supported but animation itself is not being exposed to SketchUp API

      posted in Gallery
      fuzzybroF
      fuzzybro
    • OctaneRender for SketchUp is Released

      Hi all,

      In case you missed this, OctaneRender Team released render plugin for Sketchup 8, 2013 and 2014.

      jardim_1080p4.jpg

      Big thanks to Solo from SketchUcation community to help test and release this product!

      Basic overview and links to Demo versions are here:
      http://render.otoy.com/manuals/Sketchup/?page_id=823

      Check out some features of OctaneRender for SketchUp
      1.jpg2.jpg3.jpg4.jpg

      OctaneRender is the fastest unbiased GPU-renderer for SketchUp and loaded with very useful features

      %(#008080)[* Fastest GPU Path-Tracing including Metropolis Light Transport

      • Tight integration with Sketchup to reduce learning curve
      • Photomatch support (pixel to pixel match in Perspective and Parallel projections)
      • Ability to save images with alpha channel and overlay renders on Sketchup images
      • Multi-GPU and Network Rendering Support
      • GPU-based displacement mapping
      • Interactive Geometry and Components update (including Face-me components)
      • OpenSubDiv support to store smoothed geometry only on GPUs
      • Region rendering
      • Clean and minimalistic interface
      • HDRI + Sun Environment
      • Instancing system to map Sketchup components
      • Robust proxy system to use high-poly .obj or .ocs models as proxies
      • Ability to create and reuse high-quality proxies inside Sketchup
      • Ability to export scenes form SketchUp to 64-bit Octane Standalone Editor
      • Built-in Post-processing tools
      • Advanced material system to create materials of any complexity
      • LiveDB of materials and tools to perform quick search
      • Shadow Catcher / Matte materials support
      • Ability to import materials from existing Octane projects
      • Rendering settings auto-saved and stored per Page (Scene)
      • Lots and lots more.. you should try it to get an idea of what it's capable of]

      Full feature list is here: http://render.otoy.com/features.php

      Check out some incredible work done with OctaneRender for Sketchup
      http://sketchucation.com/forums/viewtopic.php?f=81%26amp;t=58461%26amp;p=532023

      If you have any questions or you want to share some love, drop us a line
      love.sketchup@otoy.com

      Happy Rendering!

      fuzzybro
      OctaneRender Team

      posted in Extensions & Applications Discussions extensions
      fuzzybroF
      fuzzybro
    • Forest House Octane Renders

      Hi all,

      This is a work by Isaías Carvalho done in a very short time frame and rendered in OctaneRender for SketchUp last minute.

      jardim_1080p4.jpg

      To avoid SketchUp display lags and fit into 32 bit memory limit Octane Proxies were heavily used. High-poly bushes and trees were replaced by simple shapes (boxes) in SketchUp but represented by high-quality objects in Octane Viewport.

      jardim_SU.jpg

      detail_720p.png

      detailSU_720p.jpg

      Also, to save memory but get decent results GPU displacement mapping was used to give some depth to the brick walls and create grass.
      grass_displac.png
      grass_displac_SU.jpg

      To add some mood to the renders Fog material parameters were used for the early-morning scenes and IES lights for the night scenes

      fog Fullhd5.png
      fog_topoSU.jpg

      cobertura.png
      coberturaSU.jpg

      Final touch with built-in post processing tools
      frenteFHDAOmix3.png

      Happy Rendering!

      Bro

      posted in Gallery
      fuzzybroF
      fuzzybro
    • Fastest way to pass geometry to C Extension

      Hi all,

      Which method would be faster, to iterate over all vertices/normals/uvs and pass them to C extension via extension function or access Ruby data pointer from C extension itself? What is the fastest way of passing geometry data to C extension?

      Thanks

      posted in Developers' Forum
      fuzzybroF
      fuzzybro
    • How does material color multiplication works?

      When material has a texture and color the result is really weird. It is not just texture and color multiplication as commonly seen in computer graphics. How does it work in Sketchup so I can reproduce it in other renderer?

      Thanks

      posted in Developers' Forum
      fuzzybroF
      fuzzybro
    • Pick material under cursor

      Hi all,

      Is there a way to emulate material picker behavior?
      I.e. is there a way to pick material from a scene via API?
      Or at least invoke material picker via API?

      Thanks

      Bro

      posted in Developers' Forum
      fuzzybroF
      fuzzybro
    • API: Custom items in the Materials Window context menu

      Hi all,

      I've asked about this on plugin devs forums and ThomThom told me to post it here.
      Original topic: http://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=57138

      I'm a Developer of OctaneRender for Sketchup plugin and I have to deal a lot with material manipulations, adding/removing attributes. Right now I have implemented a workaround that allows selecting material from geometry, but this might be very confusing for the users at times. This is only my case but I think that it might be very useful for all the developers out there.

      I would highly appreciate if you add ability to add custom context menus to the Materials Window vie API as it done in other context menus (check attachment).

      Hope that makes sense.
      Thank you!


      Adding custom menu items to material context menu

      posted in SketchUp Feature Requests sketchup
      fuzzybroF
      fuzzybro