⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Right click suppression

    3
    0 Szavazatok
    3 Hozzászólások
    359 Megtekintések
    R
    Well.. it looks like I need a ruby-predator that would kick others out.)
  • Review entity count per group/comp?

    3
    0 Szavazatok
    3 Hozzászólások
    350 Megtekintések
    chrisglasierC
    Quite a different topic but have a look at the bit of code in this post: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14299 As it walks through the groups and components, I guess you only need to add some code to count the faces and edges of each. Outputting to a webdialog would be good so that you could use some javascript to list rogues as links so you can identify and fix them one by one*. I would be interested to find out if this approach turns out to be useful. Chris edit: or in batches of same problem
  • [Help]How to get the path where SU6 is installed?

    3
    0 Szavazatok
    3 Hozzászólások
    259 Megtekintések
    fredo6F
    Wikii in Ruby, use Sketchup.find_support_file "" Fredo
  • Advanced Ruby Sketchup

    2
    0 Szavazatok
    2 Hozzászólások
    302 Megtekintések
    D
    Oh , I just saw Scott did upload his script, anyways we can have general discussions for developers around and feedbacks of what can be done further with this kind of simulation. Cheers, Dhruv
  • Is there a "copy-multiple" ruby...

    11
    0 Szavazatok
    11 Hozzászólások
    1k Megtekintések
    R
    Sorry I don't know about 5 or know of ruby but if its anything like 6 with copy and paste - Select the object to copy Choose an insertion point with the move tool. (don't worry when the object moves as you move the curser to select copy, because after using copy and then holding down Ctrl+V the original one appears back in it original position) Copy object or you could use Ctrl+C Then Holding down the Ctrl+V keys when pasting you get multiply copies to paste were you want, with a insertion point. EDIT SEE MY POSTS BELOW TO CHANGE INSERTION POINT
  • Ruby PC > MAC

    3
    0 Szavazatok
    3 Hozzászólások
    306 Megtekintések
    J
    Hi Todd Thanks for your info - I will try it out.
  • Deleted Shadow Info???

    4
    0 Szavazatok
    4 Hozzászólások
    347 Megtekintések
    Al HartA
    I was on a PC. I'll try the valid check. I can create an ordinary deleted entity - by deleting one - but I would still like to know how this state happens.
  • Getting error in Layer Manager v2

    3
    0 Szavazatok
    3 Hozzászólások
    442 Megtekintések
    Didier BurD
    Hi, Try to replace the min script in your plugins folder with the attached one. I have found a small glitch that may cause the command "lm_set_current" to bug. No sure if it will solve the problem, but... P.S.: nothing to do with an install on D:/ instead of C:/ layer_manager_extension_v6.rb
  • Layer by material

    4
    0 Szavazatok
    4 Hozzászólások
    514 Megtekintések
    free agentF
    thank you very much knew i'd seen it before
  • [poss. BUG] Best-Fastest way to loop through all objects

    6
    0 Szavazatok
    6 Hozzászólások
    498 Megtekintések
    P
    ah thx, will give that a try see if it goes faster
  • $ versus @

    20
    0 Szavazatok
    20 Hozzászólások
    3k Megtekintések
    M
    Hello Fredo6 ! Thank you for your answer ! It works great ! get_toolid & set_toolid are perfect ! Just one thing, @@variable doesn't work. Just @variable... Thank you Fredo !
  • Idea for an Orbit tool focused on single object

    11
    0 Szavazatok
    11 Hozzászólások
    3k Megtekintések
    M
    Well, may be this (reused code) is more closer to what you will be talking about: Here is an initial version of +1 product from OrbitOnTarget Line of Products (hehe ) Later I will write a better "manual", but in the mean time ... Select Component(s). Select the Tool (Component OrbitOnTarget) Select a Reference point (with double-click and no feedback for now) - this is used to Move the selected Compo(s) in a radial direction, closer of more distance relative the Target. Select the Target point (with double-click and no feedback for now) - this is used to Rotate the selected Compo(s) relative the Target. LButton-down + drag to move the selected Compo(s). LButton-down + Shift + drag (up/down) to move the selected Compo(s) more closer or distant the Target (up= +closer, down= +distant). Both OOT: Camera and Component OrbitOnTarget. Give a try and let's see how to improve them. OOT.zip The ComponentOOT can be much more improved toward the concept of Connectors. For now this is a initial concept for the Point-to-Point connector (Reference-to-Target). It's also necessary a roll-back mechanism to undo, etc, etc but looks promissing. Regard, Marcio
  • Activating the scale tool

    3
    0 Szavazatok
    3 Hozzászólások
    325 Megtekintések
    E
    thank you so much! I am still not quite comfortable in ruby, though I have done some simple scripts before. I will try to make this work, and if it doesn't I may ask again. But for now this is great.
  • [piracy] subdivide&smooth

    14
    0 Szavazatok
    14 Hozzászólások
    2k Megtekintések
    GaieusG
    C'mon, Marian!
  • Snap to nearest unit?

    2
    0 Szavazatok
    2 Hozzászólások
    267 Megtekintések
    P
    I think what you're looking for is more like a grid snap, like in AutoCAD. SU only has (that I know of) a length snap, so you can start geometry anywhere, but the length is controled at intervals, which doesn't work very well when you want all of your objects to have the same relative snapped distances between each other. I would very much like to see this too.
  • REQ : Equally spacing

    5
    0 Szavazatok
    5 Hozzászólások
    419 Megtekintések
    S
    hi this is a screen grab how vectorworks handles align, and distributing, for anyone wanting to build something like this for su [image: align_spacetool.jpg]
  • [Bug?] Pan "on border": Is this a known bug ?

    4
    0 Szavazatok
    4 Hozzászólások
    264 Megtekintések
    R
    I think it was intended to avoid having to switch to Pan mode while drawing things.
  • Face-specific Shadow Info

    2
    0 Szavazatok
    2 Hozzászólások
    356 Megtekintések
    T
    I see a lot of you are looking, but no one is answering. Can you please at least tell me if you think it can be done/seen examples/ something but don't know how or you simply don't think it's possible from within sketchup? Thanks, Tali
  • [IDEA] Particle cloud

    6
    0 Szavazatok
    6 Hozzászólások
    574 Megtekintések
    thomthomT
    @earthmover said: Ilay7k, What ruby are your using for quad modeling viewports? No ruby. It's another application. Rhino. http://www.rhino3d.com/ NURBS modelling.
  • Component inst to component Def in a Selection

    5
    0 Szavazatok
    5 Hozzászólások
    448 Megtekintések
    P
    Looks interesting. I think i can use this in a loop we have analyzes all objects and can contain several instances. Thx

Advertisement