• Login
sketchucation logo sketchucation
  • Login
⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

[IDEA] Particle cloud

Scheduled Pinned Locked Moved Developers' Forum
6 Posts 4 Posters 472 Views 4 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    thomthom
    last edited by 11 Nov 2008, 14:30

    Here's a concept. I don't know if I can be done or not, but I'm just throwing the idea out here and I'm curious to what you lot have to say.

    • You create a volume geometry in any shape. (Closed shape)
    • Make it into a group or component.
    • Then right click and "Create Particle Cloud"
    • The ruby then creates a number of construction points inside the volume. (Of course it'd be nice to have an option window where you set the density and clustering options.)
    • Then you can choose a component, or multiple, which will populate the cloud inserting at the component axis point. (The display of the components can be toggled between geometry, construction points or both.)

    This way we'd have a crude set of particle system.
    The idea comes from when I was using 3DS Max and was playing around with particles. I created smoke by instancing rectangular planes that was always facing the camera (face me components) with a radial gradient from white to transparent. That's just one thing you could do, much more fun stuff could be done with this.

    What's your thoughts?

    Thomas Thomassen — SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

    1 Reply Last reply Reply Quote 0
    • I Offline
      ilay7k
      last edited by 11 Nov 2008, 17:28

      it remind me union of pointcloud of great D.Bur and archiect's convexhull-addon...

      i like octree3d-manipulation in rhino3d
      it was based at points, which laing at pipe...


      oct3d.jpg

      1 Reply Last reply Reply Quote 0
      • P Offline
        psychomuffin
        last edited by 11 Nov 2008, 20:56

        You could make your little clouds, then use this: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6913 to randomly place them all in a certain area.

        1 Reply Last reply Reply Quote 0
        • T Offline
          thomthom
          last edited by 12 Nov 2008, 11:23

          I had component spray in mind when thinking of this idea. Though, the working of what I propose it still somewhat different.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • E Offline
            EarthMover
            last edited by 12 Nov 2008, 12:19

            Ilay7k,

            What ruby are your using for quad modeling viewports?

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

            1 Reply Last reply Reply Quote 0
            • T Offline
              thomthom
              last edited by 12 Nov 2008, 12:26

              @earthmover said:

              Ilay7k,

              What ruby are your using for quad modeling viewports?

              No ruby. It's another application. Rhino. http://www.rhino3d.com/ NURBS modelling.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • 1 / 1
              1 / 1
              • First post
                1/6
                Last post
              Buy SketchPlus
              Buy SUbD
              Buy WrapR
              Buy eBook
              Buy Modelur
              Buy Vertex Tools
              Buy SketchCuisine
              Buy FormFonts

              Advertisement