sketchucation logo sketchucation
    • Login
    πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    $ versus @

    Scheduled Pinned Locked Moved Developers' Forum
    20 Posts 11 Posters 3.0k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      tomot
      last edited by

      I personally change all the @'s to $'s before I use a Ruby within SU ,
      I like the idea that $'s retains the value, I have just entering into a dialog box
      while @'s reverts back to the original value that a particular Ruby came with.

      what are your thoughts?

      [my plugins](http://thingsvirtual.blogspot.ca/)
      tomot

      1 Reply Last reply Reply Quote 0
      • Didier BurD Offline
        Didier Bur
        last edited by

        Hi,
        I also use globals but it is a bad habit, unless you give your $'s a name that has no chance to be used by another script (creates conflict). But it is a lazy way of retaining values for your dialog boxes for instance, so user get the last values used.
        One can avoid globals when using classes and methods, classes variables (@@) and objects variables (@).

        DB

        1 Reply Last reply Reply Quote 0
        • tbdT Offline
          tbd
          last edited by

          never, ever use globals in Ruby - beside name clash conflicts (as Didier said) you will have a lot of problems debugging it when someone else (your script or other) changes and you don't know why. of course you can use trace variable and see the caller stack, but why shoot yourself in the foot ?

          SketchUp Ruby Consultant | Podium 1.x developer
          http://plugins.ro

          1 Reply Last reply Reply Quote 0
          • PixeroP Offline
            Pixero
            last edited by

            @unknownuser said:

            never, ever use globals in Ruby

            I admit I have done it. 😳
            Simply because I don't know how not to.
            A simple tutorial with example code would be of tremendous help. β˜€

            By the way I've seen the use of double @@. What's that for?

            1 Reply Last reply Reply Quote 0
            • tbdT Offline
              tbd
              last edited by

              I think everyone use it πŸ˜‰

              Pixero: give me an example when you really need a global and I will make an example on not using it

              @ - instance variable
              @@ - class variable

              see http://railstips.org/2006/11/18/class-and-instance-variables-in-ruby

              SketchUp Ruby Consultant | Podium 1.x developer
              http://plugins.ro

              1 Reply Last reply Reply Quote 0
              • PixeroP Offline
                Pixero
                last edited by

                @unknownuser said:

                Pixero: give me an example when you really need a global and I will make an example on not using it

                All these globals in the script below for example:

                (By the way if I would need a variable that was remembered even after leaving the plugin and re entering. Should that be a global?
                Like if I set a $currentFrame variable and wanted it to be recalled later when using the script again? Hope I make myself clear.)

                # Name; 		jsMoveTool
                # Author; 	Jan Sandstrom   www.pixero.com
                # Description; 	Moves a selection with the arrow keys.
                # Usage; 	1. Select a object or group of objects. 
                # 		2. Select the JS MoveTool and enter a distance in the VCB. Press Return/Enter.
                # 		3. Now move with arrow keys.
                # 		4. Use Alt + Up/Down to move in Z axis.
                # 		5. You can enter a new distance at any time.
                #
                #		Version 1.1 
                #		Added;
                #		6. Press Ctrl (Apple Key on Mac) for distance * 0.1
                #		6. Press Shift for distance * 10
                
                
                require 'sketchup.rb'
                
                class JS_MoveTool
                
                def activate   
                    # This sets the label for the VCB
                    Sketchup;;set_status_text "Distance", SB_VCB_LABEL
                end
                
                  model = Sketchup.active_model 
                  entities = model.active_entities
                  ss = model.selection
                
                
                if RUBY_PLATFORM == "i386-mswin32" then                 # Win XP  
                    $leftArrow = 37          # Arrow Left Key 
                    $upArrow  = 38           # Arrow Up Key 
                    $rightArrow  = 39        # Arrow Right Key 
                    $downArrow = 40          # Arrow Down Key 
                    $altKey = 18		# Alt Key
                    $shiftKey = 16		# Shift Key
                    $controlKey = 17		# Control Key
                
                elsif RUBY_PLATFORM == "powerpc-darwin" then            # Mac OSX 
                    $leftArrow = 63234       # Arrow Left Key 
                    $upArrow  = 63232        # Arrow Up Key 
                    $rightArrow  = 63235     # Arrow Right Key 
                    $downArrow = 63233       # Arrow Down Key 
                    $altKey  = 524288        # Alt/Option Key 
                    $shiftKey = 131072		# Shift Key
                    $controlKey = 1048576	# Command (Apple) Key
                end #if
                
                
                
                  
                  def onUserText (text, view)
                    
                    # The user may type in something that we can't parse as a length
                    # so we set up some exception handling to trap that
                    begin
                        $value = text.to_l
                    rescue
                        # Error parsing the text
                        UI.beep
                        puts "Cannot convert #{text} to a Length"
                        $value = nil
                        Sketchup;;set_status_text "", SB_VCB_VALUE
                    end
                    return if !$value
                    
                    Sketchup;;set_status_text $value.to_s, SB_VCB_VALUE
                  
                      def onKeyDown(key, repeat, flags, view)
                         # puts key   # For debug - finding the right keycodes
                         
                         if (key == $altKey)
                         	$altDown = true;
                         end #if
                          if (key == $shiftKey)
                         	$shiftDown = true;
                         end #if
                         if (key == $controlKey)
                         	$controlDown = true;
                         end #if
                        
                				@distance = $value
                		
                		
                      	Sketchup.active_model.selection.each {|e|          
                
                		
                				# X axis
                				if (key == $rightArrow) # Right 
                					dist = Geom;;Point3d.new [@distance, 0, 0]; 
                				end#if
                				if ($controlDown == true && key == $rightArrow) # Right * 0.1
                					@distance = @distance * 0.1; 
                					dist = Geom;;Point3d.new [@distance, 0, 0]; 
                				end#if
                				if ($shiftDown == true && key == $rightArrow) # Right * 10
                					@distance = @distance * 10;
                					dist = Geom;;Point3d.new [@distance, 0, 0]; 
                				end#if
                				
                				if (key == $leftArrow) # Left 
                				  	dist = Geom;;Point3d.new [-@distance, 0, 0]; 
                				end#if
                				if ($controlDown == true && key == $leftArrow) # Left * 0.1
                					@distance = @distance * 0.1;
                					dist = Geom;;Point3d.new [-@distance, 0, 0]; 
                				end#if
                				if ($shiftDown == true && key == $leftArrow) # Left * 10
                					@distance = @distance * 10;
                					dist = Geom;;Point3d.new [-@distance, 0, 0]; 
                				end #if
                				
                
                				# Y axis 
                				if (key == $upArrow) # Up
                				 	dist = Geom;;Point3d.new [0, @distance, 0]; 
                				end #if
                				if ($controlDown == true && key == $upArrow && $altDown == false) # Up * 0.1
                					@distance = @distance * 0.1;
                				 	dist = Geom;;Point3d.new [0, @distance, 0]; 
                				end #if
                				if ($shiftDown == true && key == $upArrow && $altDown == false) # Up * 10
                					@distance = @distance * 10;
                				 	dist = Geom;;Point3d.new [0, @distance, 0]; 
                				end #if
                				
                				if (key == $downArrow) # Down
                				 	dist = Geom;;Point3d.new [0, -@distance, 0]; 
                				end #if
                				if ($controlDown == true && key == $downArrow && $altDown == false) # Down * 0.1
                					@distance = @distance * 0.1;
                				 	dist = Geom;;Point3d.new [0, -@distance, 0]; 
                				end #if
                				if ($shiftDown == true && key == $downArrow && $altDown == false) # Down * 10
                					@distance = @distance * 10;
                				 	dist = Geom;;Point3d.new [0, -@distance, 0]; 
                				end #if
                
                
                				# Z axis
                				if ($altDown == true && key == $upArrow) # Alt + Up
                				 	dist = Geom;;Point3d.new [0, 0, @distance]; 
                				end #if
                				if ($controlDown == true && $altDown == true && key == $upArrow) # Alt + Up * 0.1
                					@distance = @distance * 0.1;
                				 	dist = Geom;;Point3d.new [0, 0, @distance]; 
                				end #if
                				if ($shiftDown == true && $altDown == true && key == $upArrow) # Alt + Up * 10
                					@distance = @distance * 10;
                				 	dist = Geom;;Point3d.new [0, 0, @distance]; 
                				end #if
                				
                				if ($altDown == true && key == $downArrow) # Alt + Down
                				 	dist = Geom;;Point3d.new [0, 0, -@distance]; 
                				end #if
                				if ($controlDown == true && $altDown == true && key == $downArrow) # Alt + Down * 0.1
                					@distance = @distance * 0.1;
                				 	dist = Geom;;Point3d.new [0, 0, -@distance]; 
                				end #if
                				if ($shiftDown == true && $altDown == true && key == $downArrow) # Alt + Down * 10
                					@distance = @distance * 10;
                				 	dist = Geom;;Point3d.new [0, 0, -@distance]; 
                				end #if
                
                					
                				# Now move it!	
                		  	tr = Geom;;Transformation.new (dist);
                				Sketchup.active_model.entities.transform_entities(tr, e);	
                				
                    		} #each
                      end #onKeyDown
                    end #onUserText
                    
                    def onKeyUp(key, repeat, flags, view)
                         
                         if (key == $altKey)
                         	$altDown = false;
                         end #if
                          if (key == $shiftKey)
                         	$shiftDown = false;
                         end #if
                         if (key == $controlKey)
                         	$controlDown = false;
                         end #if
                    end #def     
                    
                  
                end # end of jsMoveTool
                
                if( not file_loaded?("jsMoveTool.rb") )
                    plugins_menu = UI.menu("Plugins")
                    plugins_menu.add_item("JS MoveTool") { Sketchup.active_model.select_tool JS_MoveTool.new } 
                end
                
                
                1 Reply Last reply Reply Quote 0
                • tbdT Offline
                  tbd
                  last edited by

                  • replace all arrow codes with constants - e.g. $leftarrow -> LEFTARROW
                  • replace rest of globals with class variables - e.g. $value -> @@value

                  tested and it works (retains distance between calls of tool)

                  SketchUp Ruby Consultant | Podium 1.x developer
                  http://plugins.ro

                  1 Reply Last reply Reply Quote 0
                  • AdamBA Offline
                    AdamB
                    last edited by

                    The original question was about why bother using anything but globals.

                    Given at the end of the day its just bytes in memory, why do all these pesky computer scientists keep harping on about using locals and scoping stuff?

                    Well, at the end of the day, it is just memory somewhere. But as programs became more and more complex the opportunities to shoot yourself in the foot and introduce bugs into the logic of your programs became more and more common.

                    So rather than have to make correctness assertions about a million lines of code, computer scientists started breaking down large programs into small self-contained pieces of a tens of lines of code that were guaranteed to have no 'side effects' outside themselves. Having shown the individual functions were correct, they could then move up and start making correctness assertions about groups of functions and so on. Its called a 'hierarchy of confidence' and without it you'd simply never be able to get big software projects out the door.

                    So, ensuring that variables are only accessible and changeable by certain well known bits of your program is just to make your life easier.

                    Ditto laying out your (Ruby) code with rigid rules about formatting/indentation. It just helps spot errors. Ditto naming variables that give a hint about the meaning of the variable. Ditto naming functions to reflect what they actually do and not having 'hidden magic' they do on the side..

                    So, if you want to use globals, and put all your Ruby code on a single line with no spaces. Go knock yourself out - you are free to do so. Its just making things hard for yourself - but each to his/her own. πŸ˜‰

                    Thinking about who needs to be able to access variables is a good exercise before you even approach a keyboard to ensure you've thought things through.

                    Having said all that, if you're writing a 10 line program and want to use globals because you've got a few minutes to bang some code out - don't have a guilt trip about - we've all done it.

                    The flip side is that those who have worked on multi-million line projects adopt these ways or working for a good reason and not just for the hell of it.

                    And lastly, for compiled code in C++/C# etc, using locals and avoiding globals will often results in the compiler generating faster code for you because it can rely on just the small set of local variables changing not anything and everything.

                    Phew,
                    Adam

                    Developer of LightUp Click for website

                    1 Reply Last reply Reply Quote 0
                    • J Offline
                      Jim
                      last edited by

                      @unknownuser said:

                      • replace all arrow codes with constants - e.g. $leftarrow -> LEFTARROW
                      • replace rest of globals with class variables - e.g. $value -> @@value

                      tested and it works (retains distance between calls of tool)

                      So, should we be creating new instances of a Tool each time, or referencing the already existing instance? (Instance level variables will also continue to exists for the life of the session, if you don't instantiate a new class every time the tool is activated.)

                      Hi

                      1 Reply Last reply Reply Quote 0
                      • AdamBA Offline
                        AdamB
                        last edited by

                        I'd suggest always re-instance a Tool unless there is a compelling reason to make it persist.

                        As a general rule, releasing resources as soon as possible is a GoodThing, and secondly - and probably more importantly in a Ruby context, to ensure you don't carry references to Ruby objects and therefore stop garbage collection happening - worse still carry stale references to objects that have subsequently been deleted which tends to make SU jump into the azure blue sea of unallocated heap store and commit hare-kiri.

                        Adam

                        Developer of LightUp Click for website

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          tomot
                          last edited by

                          @didier bur said:

                          Hi,
                          But it is a lazy way of retaining values for your dialog boxes for instance, so user get the last values used.
                          One can avoid globals when using classes and methods, classes variables (@@) and objects variables (@).

                          I'm sorry but I cant let this topic die just yet. I have carefully reread all the
                          comments. Does this quote offer a solution to retaining values in Dialog Boxes?

                          [my plugins](http://thingsvirtual.blogspot.ca/)
                          tomot

                          1 Reply Last reply Reply Quote 0
                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            For a dialog's default values that you want keeping from session to session within a particular model, I write them as attributes to the model itself: when the dialog initialises it looks for their values, if they are not there it takes defaults - otherwise you have them saved on a model by model basis... For an example see my TextTag.rb.

                            .

                            TIG

                            1 Reply Last reply Reply Quote 0
                            • R Offline
                              RickW
                              last edited by

                              So, there you have it - three solutions that avoid globals:

                              1. Sketchup.read_default and Sketchup.write_default (persistent across SketchUp sessions and models)
                              2. Attributes (persistent within a given model, between sessions)
                              3. Class variables (@@variable) (persistent only within a SketchUp session)

                              RickW
                              [www.smustard.com](http://www.smustard.com)

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                todd burch
                                last edited by

                                For persistent data for Dialog Boxes, you should use Sketchup.write_default and Sketchup.read_default. The keys and values are stored in the registry (Windows) and the plist (Mac).

                                Todd

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  tomot
                                  last edited by

                                  @rickw said:

                                  So, there you have it - three solutions that avoid globals:

                                  1. Sketchup.read_default and Sketchup.write_default (persistent across SketchUp sessions and models)
                                  2. Attributes (persistent within a given model, between sessions)
                                  3. Class variables (@@variable) (persistent only within a SketchUp session)

                                  Thanks everyone; I took a quick look at TIG's, TextTag.rb. It appears to take a little bit more understanding of Ruby then just simply banging out a mass replacement of @ to $ or vise versa. πŸ˜„ Nevertheless I will try to implement
                                  these attributes on an exisitng Ruby of mine.

                                  [my plugins](http://thingsvirtual.blogspot.ca/)
                                  tomot

                                  1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    Matt666
                                    last edited by

                                    Hi all !

                                    Just one question : How can you do when you have that :

                                    class ToolsObsTest < Sketchup;;ToolsObserver
                                    	def onActiveToolChanged (tools_object, toolname, toolid)
                                    		[b]@t[/b] = toolid
                                    	end
                                    end
                                    

                                    and this variable @t is used here :

                                    module
                                      def
                                        [b]@t[/b]
                                      end
                                    end
                                    

                                    So the variable is not used inside the first class section, but inside the instance of a module section ???
                                    To find variable, I use $....

                                    How can I preserve variable value ????

                                    Frenglish at its best !
                                    My scripts

                                    1 Reply Last reply Reply Quote 0
                                    • AdamBA Offline
                                      AdamB
                                      last edited by

                                      Just define your Observer class in the scope of your Module

                                      module Foo
                                      
                                      class ToolsObsTest < Sketchup;;ToolsObserver
                                         def onActiveToolChanged (tools_object, toolname, toolid)
                                            @t = toolid
                                         end
                                      end
                                      
                                      end
                                      
                                      instance = Foo;;ToolsObsTest.new
                                      

                                      Developer of LightUp Click for website

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        Matt666
                                        last edited by

                                        Hi AdamB !
                                        Thak you for your answer...

                                        I tried it but it didn't work for me... @toolID (variable name in the code) always returns nil....
                                        here is the real "tree" of the code (including your advice)

                                        module Toto
                                        	class ToolsObsTest < Sketchup;;ToolsObserver
                                        		def onActiveToolChanged (tools_object, toolname, toolid)
                                        			@toolID = toolid
                                        		end
                                        	end
                                        	###
                                        	def self.act
                                        		model.tools.add_observer(Toto;;ToolsObsTest.new)
                                        	end
                                        	###
                                        	def self.obs(id)
                                        		@toolID
                                        	end
                                        end
                                        

                                        Do you know why your method doesn't work ?
                                        Thank you ! πŸ˜„

                                        Frenglish at its best !
                                        My scripts

                                        1 Reply Last reply Reply Quote 0
                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          Matt,

                                          The two @toolid are different. One is a Class instance variable, the other a Module variable.
                                          If you want to track the toolid in module Toto, then use a method to set its value, which you can call from the class.
                                          Note that normally, you might use a Module variable, with @@, (since module instance variables do not really have real application)

                                          
                                          def Toto.set_toolid(toolid)
                                             @@toolid = toolid
                                          end
                                          def Toto.get_toolid()
                                             @@toolid
                                          end
                                          
                                          

                                          Fredo

                                          1 Reply Last reply Reply Quote 0
                                          • M Offline
                                            Matt666
                                            last edited by

                                            Hello Fredo6 !
                                            Thank you for your answer ! It works great ! get_toolid & set_toolid are perfect !
                                            Just one thing, @@variable doesn't work. Just @variable...

                                            Thank you Fredo ! πŸ˜‰ πŸ˜„ πŸ˜„

                                            Frenglish at its best !
                                            My scripts

                                            1 Reply Last reply Reply Quote 0
                                            • 1 / 1
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement